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Daryoshi: 2016-06-21 05:23:45 pm
Daryoshi: 2016-06-21 05:23:24 pm
loving low%
I failed the final dash in NSJ 22% phendrana's edge literally 6-8 times before FINALLY making it after way over one hour..
so, where's the strat or what IS the strat that andy came up with (or whoever came up with a more consistent/ safer strat)?

I searched and searched and searched but could't find a video on how it's done. Could some1 please provide me with the video? :)
rocks, locks, and invisible blocks
west furnace access why
I'm having some problems with the first spiderless shaft. I can't seem to jump after I get the instant unmorph at all. I think the problem is that I'm unsure of when to hit the B button to jump. When are you suppose to press it?
Edit history:
JustinDM: 2016-06-22 12:38:29 pm
Press B within 3 frames of unmorphing. If you aren't getting a jump then, you are unmorphing too late.
rocks, locks, and invisible blocks
Quote from JustinDM:
Press B within 3 frames of unmorphing. If you aren't getting a jump then, you are unmorphing too late.

Excuse me???
Edit history:
JustinDM: 2016-06-22 12:37:03 pm
what

edit: is it 21-23 frames? I thought that's how long you could be off the ground before you could still get a jump
rocks, locks, and invisible blocks
The amount of frames after you unmorph has nothing to do with when you can jump. You have 21 frames after the ball leaves the ground where you can jump. If you instant unmorph on frame 20 you have a 1 frame window to jump, if you unmorph on frame 1 you have a 20 frame window.
I did not know it worked like that. Neat.
Edit history:
Daryoshi: 2016-06-22 01:07:04 pm
loving low%
Thank you itsPersonnal!

I need to look into that last dash in Phen's edge again if I want to do 21% SS on NTSC again. :)
Edit history:
Hazel: 2016-06-22 01:29:26 pm
rocks, locks, and invisible blocks
An important thing to remember with that setup is it uses the very bottom of the game feed screen, and many CRT TVs crop off the edges of the game feed a little. I recommend using your capture card's feed on your computer when lining it up, instead of the TV. Either that or finding a similar setup that using something more towards the center of the screen to line up with.
loving low%
Okay thanks itsPersonnal!

1)
My problem though is that I can't press L and B and START "at the same time", as it says in description of your video (point 5). Is there an order you have to press them, but very fast after the step before or how does this work? I spent a lot of time on dolphin and got nowhere near semi-consistent with what I got out of your video/ description/ strat, sorry.

Also, I have more questions, yay! :)
Question 2, 3 and 4 are about dashes where B has to be held for as few frames as possible.

2)
How do you guys perform dashes where B has to be held for as few frames as possible? I mean, for BSJs, I use the "claw grab" that I read Miles was suggesting other people for doing BSJs in Echoes.

Is there some sort of difference in the way you use your fingers/ hold your controller when you want to do those dashes?

3) Do you use your nails and/ or DO NOT press the B button on its center but rather on the edge of the B button so you can stop pressing/ touching it sooner? Do you have other (weird) ideas what could help me?

4) Can it be that some people have a (much!) harder time performing such dashes? Like, I'm wondering what I can do about my dashes but what if I can't even get that good at such dashes like e.g. Justin (for whom such dashes seem to be easy due to him appearing to being able to press B for very few frames way more consistently than me)?

5) Is Omega Pirate on PAL any different than the NTSC fight (in low%), apart from the summoned Pirates being vulnerable to Power Bombs? I'm pretty sure that it was Tom who said that something (I don't remember which aspect) was different. It's very important to know for potential PAL 21% SS attempts.
rocks, locks, and invisible blocks
You need to press the buttons so B and L register before the pause, so I suppose the pause needs to come ~1 frame later. You'll get the hang of it if you do it enough, you want to see the lock-on show up while paused and I think you can hear the jumping sound as well? (I personally did it without audio and just had a feel for whether or not I jumped).

Justin has a video of how he presses the button and it's certainly the best method I know of.
Edit history:
Skull64: 2016-06-23 04:55:56 pm
Skull64: 2016-06-23 04:54:13 pm
I have an addendum to #5 in the description of Andy's video:

When you hit L, B, and start, you want to hear the jump noise to make sure you pressed B, and you want to hear the lock-on noise but not the scan noise. If you hear the scan noise, you waited too long between pressing L and start and you will not get the one-frame B press and you probably won't make the dash.

I have never failed this trick when attempting it after hearing the correct audio cues.
The PAL fight was definitely different because if you take too long to activate X Ray it blows off his invisible plates instead of actually damaging him.
loving low%
Thanks a lot for the help, people!

re: Omega Pirate: okay, thanks, I will make sure to practice the fight and to keep an eye on putting on X-Ray sooner aka unmorphing sooner. This could make the fight quite a lot more difficult/ dangerous for PAL low% SS if you're right...
Quote from Daryoshi:
Thanks a lot for the help, people!

re: Omega Pirate: okay, thanks, I will make sure to practice the fight and to keep an eye on putting on X-Ray sooner aka unmorphing sooner. This could make the fight quite a lot more difficult/ dangerous for PAL low% SS if you're right...

Yeah, it's still doable but definitely different and annoying
Edit history:
Daryoshi: 2016-06-27 03:47:00 pm
loving low%
Does anyone know or at least have an idea why you sometimes get stuck seemingly (?) randomly, out of nowhere, when you're rolling around?

Can it only happen if you have Boost Ball and use it (excessively?)? Or can it also happen w/o Boost Ball?

Sometimes it will take many seconds of boosting before you finally "go off", at super high speed, but sometimes it won't last for long. Maybe stop holding into that direction is enough to make the bug stop, but I prefer to lay a bomb if continuing Boosting doesn't work after some seconds.

Here's an example of what I mean: Watch at 0:45:
rocks, locks, and invisible blocks
Getting stuck in collision is more likely the happen the faster your moving but it doesn't require boost, hitting a slope with a lot of falling speed and converting your momentum forwards can also make getting stuck pretty common. It's not really something you can replicate intentionally, as far as I can tell it's just having a perfect position and speed to get stuck in the seam of two collision faces. If you make a savestate before getting stuck, you can avoid getting stuck by holding very slightly different angles.
Edit history:
Daryoshi: 2016-06-27 04:31:51 pm
loving low%
interesting, thanks!

do you think/ know if getting WORLD before Plasma Beam is possible due to (intentionally or unintentionally) exploiting this mechanism?

also I imagine a lot of SWs being possible with exploiting this. Like, in the room Frost Cave Access I saw a video once where someone (you, andy?) got out of bounds with that.
rocks, locks, and invisible blocks
Yes it's been done before, but have fun doing it intentionally.
west furnace access why
I'm having a little trouble with my end game route at the moment, specifically my post-omega route. My current route goes Omega, newborn, warrior, leave. Once I get warrior I have two options, leave through the path that contains security access B, or go back up elite research and exit through waste disposal.
Leaving through security access B would be faster, but I'm afraid of having the game soft lock on me. I've had it happen a few times in randomizers and I dont know what causes it to happen. what I want to know is, does anyone know why the game soft locks? And how do I avoid it?
By soft lock I mean the doors will lock and will never unlock, even if all the pirates in the room are killed.
Edit history:
Jack879: 2016-06-28 12:08:44 pm
To avoid softlocking there: Trigger Wave Pirates.
Go down to the ice door. Trigger the lock.
Kill the invisible (use thermal to see them) pirates.
Cutscene for Wave pirates activates again.
Kill Wave pirates. Door is open.
Dario, you can get World without Plasma beam relatively easily with out of bounds...