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I run this here hotel of an evening
I've never succeded at any half pipe bomb jump, but I suck at bomb jumping in general so...

Another question. Is it possible to make it through the crashed frigate with no gravity suit? I tried wallcrawling since I also didn't have Wave but that failed. Couldn't get past the Reactor Core / Reactor Access door
I run this here hotel of an evening
Apparently there's some sort of difference between the NTSC logbook and the PAL one?
What's different about PAL scans?
They changed a bunch of pirate logs involving Metroid Prime (the creature) to account for a plothole that was originally NTSC, not sure about any others.

Could probably look it up on a wiki or maybe there's a faq.
Has delaying charge beam in 100% ever been timed / looked in to?
Among many other things, I don't know how you intend to effectively fight Thardus, or get the missile in research lab Hydra, without Charge.
rocks, locks, and invisible blocks
I imagine you would do the thardus wallcrawl that MPWii used to do to skip labs, and then you'd clean up labs later. As for fighting thardus, yeah have fun.
Edit history:
Odylg: 2015-09-10 02:34:18 pm
I run this here hotel of an evening
Yeah, even with the wallcrawling it'd still be slower due to fighting w/o Charge.

Is it possible to get the item in Training Chamber w/o Wave, Boost, or Floaty Jump?
Or rather, is it possible to get back out w/o said stuff?

EDIT: actually if you have Power Bombs by that point it'll make things much easier. Dunno if you'd have it though. Not familiar with the 100% route
There's a secret world in Training Chamber that only requires Space Jump, but it's obscenely difficult to do.
I run this here hotel of an evening
Well I tend to suck at obscenely difficult things, so...

What about activating the bomb slot that opens up the exit? Could that be done OOB? I tried, and failed, but that isn't saying much.

Too bad it didn't create a log for this seed. I'd like to know where the beams are. If none are in the crashed frigate then I won't need gravity suit (which is what's in Training Chamber)
rocks, locks, and invisible blocks
Quote from Odylg:
Yeah, even with the wallcrawling it'd still be slower due to fighting w/o Charge.

I'm not sure if you can really just rule it out like that. I don't know how many missiles you'd have at that point, but missiles do more DPS than charge beam. If you have enough missiles to kill thardus, it would just be a matter of having really good aim and practicing the fight. It's not slower by default.
I run this here hotel of an evening
I think I just really dislike not having charge. Makes me bias I guess. You're right though, enough missiles and/or pbs and skill/practice would negate lack of charge. No ghosts to fight before then I assume? They're no fun w/o charge as well.

Again, I don't know the current 100% route so anything I say is pretty much imaginative speculation
Edit history:
Littlenino: 2015-09-11 12:11:39 pm
Littlenino: 2015-09-11 12:10:36 pm
Littlenino: 2015-09-11 12:10:21 pm
Littlenino: 2015-09-11 12:08:51 pm
Littlenino: 2015-09-11 12:08:34 pm
The HotE ghost and the ghosts for Wild are both fought before you revisit Watery Hall for cleanup in the current optimal 100% route. You also fight the ghosts in Training Chamber if you don't do that wallcrawl.

Doing those encounters without Charge would probably cost more time than delaying it could conceivably save, and that's not considering other things that would require compensation
I run this here hotel of an evening
One ghost isn't so bad. 3 w/o charge though... Especially w/o xray
I'm probably going to be asking several questions in the near future, most of them involving difficult scan dashes.

First: I'm trying to get the first missile in Main Plaza (the one in the corner, not the half pipe) using a scan dash rather than the L-Lock jumps. I simply can't get either the height or angle required. Can someone explain what goes into that dash?
It's a normal dash.
For one thing, you need to bend the dash. For this dash, that means holding up-right so that you turn right a bit during the dash. Also, the second jump needs to be pretty quick: much earlier than a dash that aims for distance. The usual advice to tap B as quickly as possible (to start the dash) applies here too.
Thank you, R Web! I knew it was a bent dash (that much is pretty obvious) but I've been trying to do it by holding up-left, which probably explains the obscene amount of bonking I've been doing.
loving low%
how do you best do a dash with b being held for as few frames as possible? what technique do you use? i'm still getting better and better at the p's edge dash to the branch in 21% but my success-rate could go from 1 in 20 to 1 in 5 if i were to get a 1 frame dash almost every time.
Edit history:
JustinDM: 2015-10-06 04:01:42 pm
When you press the B button, move your thumb to the side rather than bringing it back up. This allows for the springs or whatever in the controller to do the work instead of focusing really hard on press B for very few frames.
Edit history:
Daryoshi: 2015-10-06 05:58:01 pm
loving low%
ok next time i get to it i'll use this. thanks
fyi, i had been trying to just slip off the b button with the nail but it didn't work out well

do you have any idea how many frames you may hold b and still get on the branch? as i said, i got better at it, good enough to finish the segment rather soon (when the final damn dash that i has discovered wasnt to unreliable without taking the time to set it up with andy's method. but regardless of the segment being finished in some days or maybe weeks, i want to get both dashes in p's edge (among other tricks in the game, like GTC HBJ) more consistent before doing any 21% SS speedruns.. ;)
No idea on specifics.

Why not do GTH in SS?
Messing up GTH costs way more time than messing up GTC? The payoff is not worth it.
Ah right. Assuming the worst is important...
I run this here hotel of an evening
Understanding risk and acting accordingly isn't assuming the worst.


Has anyone else ever had trouble with the L button misbehaving? As in the game thinks you're still holding L even after you let go? I've been having trouble with it lately. The button itself isn't sticking at all, yet sometimes it just fails to let go. I can't take the controller apart to investigate, so I figured I'd post here and see if anyone else has experienced it.
I don't know what kind of controller you use, but the L/R triggers for the new controllers are pretty bad.
I noticed that my previous controller still had a little R/L input when I released the trigger.
Sometimes it went back perfectly, but sometimes there was still soem rest input.
Maybe you can do something with calibration ( recalibrate the controller while holding L very slightly ), to "fix" it ?