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Edit: I'm editing all my really big useless posts into this so you don't waste your time reading them. If I should just leave them how they are then tell me and I'll stop editing them, but I think it would be better to not waste room on the page and stop if someone tells me to, than leaving them here to be annoying.
the sky temple keys can be located by going to rooms where you found keybearer luminoth. clues are available from sky temple gateway (scan the clues before you return the keys, or they're unavailable). you can then use the dark visor to see the silhouette of an ing flying cache. the corresponding room in the dark world will contain the real cache.
alternatively, you could just check out this. i've put the light world room and the corresponding dark world room.
temple grounds: storage cavern a/ing reliquary landing site/defiled shrine industrial site/accursed lake agon: main reactor/dark oasis central mining station/battleground torvus: torvus lagoon/venomous pond catacombs/dungeon sanc: dynamo works/hive dynamo works sanctuary entrance/hive entrance
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Strafe around, you'll see a gap through which you can shoot. Don't attempt charge combos, excluding super missiles, which are probably your best bet. Annihilator works pretty well, too, but conserve ammo.
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The Scan Visor will provide you with strategies for her. You should be using it on everything, including all the forms of every boss. Also, when locked on, strafe and tap jump (tap, no hold, it has to be quick) to do a litle dodge, that will throw Dark Samus' aim off.
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You want to stun her with normal tactics (I think), then, when she goes into Dragonball mode (the flying, super charge followed by missile spam) you want to dodge all the attacks except the one where little particles (often thought to look like phazon snowflakes) are falling relatively slowly. When this happens, you use charge beam and try to get the angle right so it lands on the energy on the end of your gun, when the energy ball goes all blue, let it go. It only hits while DS is in Dragonball mode.
You might not have to stun her, its been a little bit.
I've got a question.. When I battle Alpha Blogg (Hard), at aprox. 30% of his health, my Super Missiles do not connect at all, It's becoming very frustating, as I repeatedly die. Maybe I'm glitching the game or something?
the Blogg is just being a bitch and opens his mouth late. you should walk backwards a bit and then dash out of his tracks while shooting at the same time. walking backwards should give time for him to open his mouth but sometimes he won't open.
Yeah I know that, but even if it opens it's mouth, the shot won't hit. So I just practiced and practiced and skipped the battle with the website's method. Was really fun.
I know, here we go again right? More junk about the boost guardian. Heh. NO! Not this time. I have a rather important question to ask of you all. Over on the main website, under the Prime 2 Without the 'insert item here' sections.. There seems to be a problem with more than one. Here's an example: Without the Boost ball: Hive Dynamo Works. The description reads:
Jump on the morph ball tunnel and screw attack to the ledge with the ing flying cache.
Section below contains spoilers:
Now, what this says about the segment. Someone is trying to get a flying ing cache, something you do at the end of the game, after all 3 temples. Someone is also using a trick to get one involving the Screw attack, because they have no boost ball to use on the spider-ball spheres in the room. Here's the problem: The screw attack -itself- is housed within a cage in the Vault room, which requires the use of spinners to be opened! So, how are all these people acquiring Screw attack without a boost ball? Is there another way into the cage someone's not posting a video about?
I'm asking all of this, because I -am- having problems with the Boost Guardian, on hard mode. So many in fact (fought him an died repeatedly for over 3 hours -straight-) that I decided to sequence break to get through things. My goal was to do whatever it took to somehow get power bombs before beating the boost guardian, so I could take a few back and -own- his arse. Guess what? I'm unable to pull off the trick that gets you into the secret world outside of Temple Assembly site in order to get the power bomb there. So now, I have to find some other way to get power bombs somewhat early, in order to finally get boost ball an finish the game. Any help? Yes, I've already tried the charged white beam trick to beat the boost guardian.. I must be doing it wrong.. he recoils, an goes into puddle form.. but when he reforms the first time, he -always- changes into a ball.. an I can't damage the hard mode version of him fast enough to stop it. :P Also, any help there or on how to -get- to the sanctuary fortress without boost ball, or seeker launcher would be appriciated.
The site lists techniques for skips and possible future skips I believe. (In Echoes case, mostly possible future.)
Perhaps extra tanks might help with boosty. The Windchamber Gateway one is pretty easy to get to. (You will need to get a handle on roll jumping or dashing to get back.) If you go to extremes, 10 tanks are available.
I've never used s_e's boosty method successfully, so I can't offer any help there. It usually takes me quite few tries using the more normal tactics. (I suck, but there is a luck factor.) Getting decent damage 1st round really helps.
I start with a partially charged light beam shot, and then try to get in as many fully charged shots as possible before he morphs. (With a shot or two at his black puddle.)
I jump to avoid his boosts rather than morphing, using single light beams shots on inglets for health (after they start appearing). I sometimes jump onto a pillar, but you must jump before he hits it to avoid damage.
I think there's is a strat for bombing the puddle more efficiently, but I don't remember it. (I am usually too nervous to use it anyway, I just bomb away.)
That ghetto is tough in Temple Assembly Site. In the elevator room you have a choice of bsj or ghetto to enter the secret world for early PBX. You have to load one extra room, but both SW methods are easier than the ghetto on the tree root in Temple Assembly Site, IMO.