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Heh, yeah, I always cringe when I hear myself recorded.  Though what's really odd is that my mother and my sister and I all sound so similar.  As in so similar that Mom and I were once entirely unable to figure out which of us had left an old phone message on my grandparents' machine.  We never did decide.

We sound lower to ourselves because of bone conduction -- we're hearing more parts to the sound than get transmitted through the air because our ears are physically connected to the source of the sound.  Notice how different people's voices sound if you have your ear against their chest or back while they're speaking?  (Well, maybe you wouldn't.)  Or if you put your ear down on your schooldesk, every noise which is made from something tapping on the floor or on your desk and whatnot sounds different and louder.

Re Cartwright, I may be misremembering -- I read the book a few years ago.  (Tried to borrow it from Dad to reread, and he couldn't find it and gave me Rush Limbaugh is a Big Fat Idiot instead.)  But as I recall it's because she doesn't own the character, and can't do unlicensed performances as Bart.  Something like that.
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Ready and willing.
My voice sounds higher to me than recordings of me.
Quote from Yoshi348:
My voice sounds higher to me than recordings of me.


Same.  Apparently, my voice is really deep, but it sounds rather neutral to me.
Quote from Chanoire:
I don't think I have ever heard a male imitation of a female voice that sounded the least bit real, singing excepted.


Ever see the credits for "The Incredibles"?  Edna's voice is played by the director, Brad Bird.
everybody knows it's true
Enda was more of a half in half.
Two more screenshots added to the first post and here.

http://www.metroid2002.com/houston/area2screen.PNG
http://www.metroid2002.com/houston/area2screen2.PNG

Enemies have been removed to prevent spoilers. Just giving you a general idea as to what the area looks like.

The first picture is a room in which holds a secret for speed running, while the second picture shows where you end up if you find the secret. The trick is useful for high % collection rate / low time games, but bad for low % / low time games. As you can see, I'm trying to incorperate tricks for all types of "runs" :)
Too many fangirls to count
They are supposed to be there by accident and people discover them. >_> <_<
Just letting you know that such tricks for hard core players will be in there. 'Sides, I didn't point out where the trick is, now did I?
Too many fangirls to count
But you put it there on purpose. You aren't supposed to do that.
Strategy Guide Writer
Quote from Klefmung:
But you put it there on purpose. You aren't supposed to do that.

Think of it more as Zero Mission rather than MP with regards to speed running ;)
Too many fangirls to count
I never liked that about ZM
if houston doesn't say that he put it there on purpose, then there's no way to know. go things seeming intentional in metroid prime that we now know were very much not.
Quote from Klefmung:
But you put it there on purpose. You aren't supposed to do that.

Translate: you're supposed to make a buggy, slipshod product so people can pick it apart and boost their egos at the expense of yours. Rolling Eyes
Something to keep in mind though -- SM is a side scrolling action/adventure, with many nifty little abilities such as the wall jump to help you get to places you normally shouldn't without a certain item. HBA is an RPG, played from an overhead veiw, and while I'm trying to incorperate as many elements from previous Metroid games as far as actions and exploration goes, the game has a rather percise movement engine, and such pin-point little tricks can't even be encorperated into the game, let alone physics of propulsion. Hence, to keep the classical Metroid feeling of exoploration, and of the non-linear feeling we all love about Super Metroid, the little things we could do in the Metroid games have to be intentionally put in.

Don't worry though, I'll try to keep them subtle, plentiful, and hard enough to find that you won't get them all your first run through.
Would you rather have "intentional sequence breaking" or no sequence breaking at all? :p
i think houston is capable of doing it way better than nintendo/retro.
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Ready and willing.
A thread about sequence breaking got a little too big to stay in this topic, so I split it, leaving behind only the comments directly related to HBA. Which means Houston didn't double post before.
Heh, I was just about to post my next essay, too; good thing I looked at the topic review for once before submitting.  Sorry for the threadsplitting tangent!
Mega Flare
This is easily the coolest game to come out of RPG Maker I've seen.

On the earlier topic of voice acting: if it's feasible, I say there should be two versions, one with and one without (aka normal and lite versions). Voice acting would increase the overall file size substantially, I'm sure, and probably extend the development process, but I think it'd be pretty awesome. And I like the goofy wanker voice given to houston in the vid in question.
Quote from Daniel, Lord Bahamut:
And I like the goofy wanker voice given to houston in the vid in question.
I am so showing that to my friend who supplied the voice. (that's his normal voice :P)
Lemon Zinger Weapon
He sounds kind of like kirby in those Perfect Kirby flash videos...
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Ready and willing.
And the "Why the heck isn't this a sticky already" award goes to...
ZOMG! NEWS UPDATE! EGAAAAAAAAAAADDDDDDSSS...
Also, two new screenshots. http://www.metroid2002.com/houston/area2inaction.PNG and http://www.metroid2002.com/houston/firemissilemap.PNG


Okidokee, Kinda sorta not very important update but something I need to mention anyways.

So the idea of voice acting in HBA  has been floating around, and I've definately been toying with the idea. The general feedback on the small voice acting clip that we did was mostly positive, which is suprising considering we did it as a joke >_>

However, since it did get good feedback, I've asked a few people about possibily doing more voice acting for the game, and they've agreed to do it. (Rob, the guy who did Houston's voice for the rest of his, Ummeiko to do Samus, my roomate Matt to do the third character, myself and Paratroopa1 to do minor supporting characters...) However, a few concerns have risen.

Firstly, I need to know weather or not this is actually something people would like to see implimented. Remember, HBA is an RPG after all, so if we do decide to do voice acting, it will take a lot of work on many peoples behalves. (I'm already doing a lot of work on this game. the last thing I need is to spend hours doing something like voice acting, only to ultimately scrap the idea altogeather).

Secondly, someone brought up the point that there should be a "voice acting version" and a "non-voice acting version", for those who don't want to have a ton of space taken up by the game (and beleive me, it's going to be big. I'm estimating well over 200 megabytes without voice acting right now.) This brings up a few issues...

One, while I have no problem making a version with and without voice acting, I won't be making the non-voice acting version. Somebody else will have to volunteer it. However, this does not mean it will include editing -any- game data with RPG Maker 2003. All one will have to do, is replace every voice acting sound file with a blank one (so ultimately, it'll be easy to do, just very time consuming.) If I could get a volunteer to do this, then that would be one headache I wouldn't have to deal with, and would greatly appreciate.

Two, size is an issue. As I said before, I'm estimating the game to be well over 200 megabytes big. Nate is already going to be hosting the giant game (at least, I vaguely remember him sayign that >_>) so we should all be very greatful for that. 200 megabytes isn't exactly small, and if a fair number of people download HBA (40 some odd people downloaded the HBA demo movie... If those same 40 people download the game, that's 8gb of bandwidth), it might give Nates server a kick in the balls. There's no telling how popular the game will be. It might just be a few people, but it could somehow be a huge hit and end up attracting a large number of people. Not only bandwidth concerns, but also, 200+ megs is quite a chunk out of a hard drive. I need to know from everybody, especially nate, if a 300-500mb (I honestly don't think it'll bypass 500mb, but you never know... I'll be very suprised if it does o.o) game is acceptable in terms of size.

Lastly... I'm no sound whiz. I know the basics of recording, but when it comes to format, I'm quite the putz. If I'm going to make voice acting for the game, I need to know the best quality of sound I can get for a small size. Remember, it's an RPG, so there will be a lot of talking. If someone can inform me to what an acceptable format would be, how to do it, or anything like that, it would be greatly appreciated. Either that, or if someone could reformat the sounds after and compress them or something... Again, I need to know ahead of time.

Remember guys, HBA is still a long, long ways off from completion (but it -is- moving ahead!). This is just stuff I need to get done and out of the way ahead of time, so I don't end up having to waste hours removing it later if it turns out wrong from my ignorance.

And now, for enduring my boring wall of text, I present to you, a catgirl picture!

PS: I'll post another video of the intro and stuff once Ummeiko sends me her voice acting stuff, so you can all decide if it's really something you'd like to see in the rest of the game or not.

attachment:
red chamber dream
<3 the catgirl.

I'm all for the voice acting. Are you planning on doing a voice for every bit of dialogue? Because many RPGs only do voices on the most important scenes and whatnot.
Quote from Arkarian:
<3 the catgirl.

I'm all for the voice acting. Are you planning on doing a voice for every bit of dialogue? Because many RPGs only do voices on the most important scenes and whatnot.
Not sure yet. There definately wouldn't be any for tutorial type text, just conversations between characters. I'd say that's only 50% of the total text in the game.

Maybe I'll record another video of the entire area 1 section with voice acting. It should give a general idea of how much voice acting there will be.