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Lemon Zinger Weapon
How exactly does Housten fight?  He can't use his arm cannon after all.  Does he use said arm cannon as a club or something?
I'll be back. Maybe...
If you'd watched the teasers, you'd see that he can use his arm cannon, though it is yet to be revealed how he managed it.
Lemon Zinger Weapon
Urk...stupid question...oh well.  Now for a better one: How close to release of  HBA as of now?
Still a ways off.
Viking
Precursor
Quote from Nida:
Quote from Skreemaster:
<scan data post>


Dude, you get a trophy. That was awesome. "Disk read failure."

Reminds me of trying to go down the stump in the woods in Secret of Monkey Island.

"Insert disk 2"
"Insert disk 43"
"Insert disk 123"
"Looks like we can't play that part of the game right now."

At least something like that, it was ages since I played it last time. Should do it again.
everybody knows it's true
How much done by the %?
Iunno. x%. >_>
Quote from Houston:
Iunno. x%. >_>
if (x<25){
set_emotion(:x);
punch_object(Houston)}
if (x>=25 && x<=50){
set_emotion(:))}
if (x>50){
set_emotion(:D);
hug_object(Houston)}

>_>
Looks like you'll be punching him, then. XD
My guess is there might be a demo sometime around April-May, although that may not be true. Just wishful thinking.

Houston might still be checking out for any bugs, and glitches.
Para, shadap! :x
直死の魔眼使い
Quote from Vincent Core:
if (x<25){
set_emotion(:x);
punch_object(Houston)}
if (x>=25 && x<=50){
set_emotion(:))}
if (x>50){
set_emotion(:D);
hug_object(Houston)}

You're aware that that code looks badly disorganized and is missing a few semicolons, right? >_>
It should look like this:
Quote:
if (x < 25)
{
set_emotion(:x);
punch_object(Houston);
}else{
if (x > = 25 && x < = 50)
{
set_emotion(:));
}else{
if (x > 50)
{
set_emotion(:D);
hug_object(Houston);
}
}
}


[/nitpicking]
Quote from DominicanZero:
You're aware that that code looks badly disorganized and is missing a few semicolons, right? >_>
The extra semicolons aren't necessary when you put } at the end of the line. Also, I assume you made else statements to save the system from needing to check the value of x repeatedly if it already took action (if x was less than 25, it would be checking it twice more unnecessarily). However, this isn't really necessary for something as simple as checking the value of one variable. Also, making indentations for if/then statements seems unnecessary when the code is as simple as three if/then's one after the other (and not intertwined or something). Although I do use indentations when it gets complicated, which seemingly simple things often become.

So, for the purposes of deciding whether to punch or hug Houston, a very simple script, I think my code works fine.

Code:
if (DominicanZero_disagree==true){
show_message("You can piss off.")} //just kidding :P
everybody knows it's true
Quote from Vincent Core:
Quote from Houston:
Iunno. x%. >_>
if (x<25){
set_emotion(:x);
punch_object(Houston)}
if (50>=x>=25 &&){
set_emotion(:))}
if (75>x>50){
set_emotion(:D);
hug_object(Houston)}

>_>


if (x>75){
set_emotion ( Twisted Evil )
kiss_object(Houston)
punch_object(ajbolt89)}
One shall stand, one shall ball.
What's aj got to do with HBA?
Armor Guardian
Quote from tomatobob:
What's aj got to do with HBA?

Nothing. Mr. Aran just wants to kill aj.
I'll be back. Maybe...
if (x>100){
set_emotion (Rolling Eyes)
confuse_object(self)
wonder_at_object(Houston)
steal_steroids_from_object(ajbolt89)}
One shall stand, one shall ball.
Quote from RT-55J:
Nothing. Mr. Aran just wants to kill aj.


Oh yeah, I forgot about that....
Lemon Zinger Weapon
if (x=x){
set_emotion ( Shocked )
confuse_object(self)}
Added a short video to the list on the first page. Just something a friend and I did out of boredom -- we did some voice acting on Houston. Check out [url]www.metroid2002.com/houston/hbaVA.zip[/url] and let me know what you think of the awesome acting.
red chamber dream
No way, an update in this topic??
Anyway, the video looks great. And that's some AMAZING acting. Shocked
yes, because I am still working on it >_>... And isn't that some wicked awesome voice acting?
red chamber dream
Indeed. :)
Yup, but are you going to give samus a voice.

Almost everyone imagines her having a british voice.
red chamber dream
I personally don't think Samus (like Link and other Nintendo characters) should EVER be voiced. That's why I'm dreading the movie so much.