In my current MMZ playthrough, I'm going for A-rank in all missions. That means no Sub-Tanks and no health bar extensions. Under those conditions, it was all I could do to survive the Phantom fight -- it must have taken me 15 tries. And naturally the actual mission comes after that fight... Anyway, right now Phantom is what's stopping me from finishing the game. I can handle everyone else without much trouble, Copy-X included, but I have to battle through four bosses just to get a shot at Phantom -- and probably die six times before I take him down. It would just take too much time to keep trying that over and over till I got good results. Too hard!
Why don't we get back on subject? I know how a demo without those said draw backs could be made. Just copy the first area stuff, put it into a new project, andchange the end of it so it shows a message about finishing the demo.
Why don't we get back on subject? I know how a demo without those said draw backs could be made. Just copy the first area stuff, put it into a new project, andchange the end of it so it shows a message about finishing the demo.
Not as easy as you'd think. The custom systems are intergrated to all of the maps, and removing portions or entire maps would result in the game screwing up somehow. I'd also have to weed out EVERY file that isn't in area 1, which would take far to much time. Not worth it, methinks.
There's also another, easier option: create a copy of the folder you're making HBA in, and in that copy, delete everything that doesn't belong to area 1, then at the end of it put a message speaking about completion of the demo.
Easier, faster, less problematic, more practical. ;)
There's also another, easier option: create a copy of the folder you're making HBA in, and in that copy, delete everything that doesn't belong to area 1, then at the end of it put a message speaking about completion of the demo.
Easier, faster, less problematic, more practical. ;)
Again, I'd have to go through and delete everything that doesn't belong to area 1, which is a -ton- of stuff. It'd take forever to do that.
But if I've understood you correctly, we sequence breakers want game designers to be sloppy, right? If they're careful in designing a game, either it won't have any sequence breaking (which is TEH EVIL), or the sequence breaking will be deliberate (which is also TEH EVIL). So the crappier the game, the more we should like it! Have I misunderstood?
That is only true when the programmers are against sequence breaking. The people at Retro are, thus that might be true for their games. However, most of the sequence breaks in Super Metroid, for example, weren't intentionally put in, but the creators also weren't trying to take them out. Which is probably the best one could ask for, and the reason why everyone loves SM so very much.
1. Have the player fulfill certain quests, and after that someone joins the party, like a Fake Kraid, or a Space Pirate turning against it's own.
2. Have strikers, and have them attack 10% of the time.
3. I think you should make a sequel for what happens after beating the game, or show teasers for part 2 , or something.
Now that I'm finished with the suggestions, I have to point out something. I noticed that you must reach 6,000 experince points for one level up, which I think is too much.
I have an idea of how much EXP should be needed for every level up. The EXP needed should gradually increase as you level up more.
1. There's 3 playable characters, all of which you'll enjoy and find entertaining. They come in at specific points in the story, and are required to do a fair ammount of stuff.
2. I don't quite understand what you're getting at here...
3. I think it's a little bit early to be talking about HBA2 :P
The reason Lv1 to Lv2 requires 6000xp, is because there are only 9 levels. The levelups don't do much anyways. They just give a few base stats and that's about it. Hardly signifficant.
What I mean by strikers, I mean as in a CPU controlled character that will show up and do things like attack an enemy, or heal the characters in danger of dying. Kinda like assistance for the player when needed.
I have another question - Will there be cameos of members of the M2K2 board as well, and have them as NPCs, or characters? I think it would be cool to see Toozin, or Sess fighting by Armstrong's side.
1. There's 3 playable characters, all of which you'll enjoy and find entertaining. They come in at specific points in the story, and are required to do a fair ammount of stuff.
Houston would need to yell that really loud though every time he does that move, and The Fonz would require an attack that consists entirely of him saying "Eeeeeey" instant kill.
How would you represent them, though? I mean, Sess would be his namesake, but Tooz...
It's not that hard if you think about it, and I happened to be bored last night, and had no boxes so I did think about it...
Toozin could be a giant that threatens to kill and or eat people, You could be a blue lightsaber that makes random picture, I could be a tomato that gets possesed by everyone to end up saying random things, I could go on....
Toozin could be a giant that threatens to kill and or eat people, You could be a blue lightsaber that makes random picture, I could be a tomato that gets possesed by everyone to end up saying random things, I could go on....