I'd play Sunshine more if it gave you more freedom in what shines you could use to progress. SM64 (and SMG to a lesser extent) basically let you just get whatever and even skip entire worlds if you felt like it. Sunshine requires you to get specific shines, and any extras you get are useless unless going for all 120. That is my biggest, and possibly only, gripe with the game.
Scratch that. Randomly splashing places for blue coins is bullshit. Two gripes.
Still into Vindictus, not like hardcore or anything but it's pretty fun to play with friends. I'm having a little get-together at my house this weekend for me, two friends, and Andrew nad his brother. Since we all play Vindictus we'll probably end up playing that. I should record it :D
I'm having a better time grasping the concept of Sunshine after having played the galaxy games, but I still find myself getting pissed off at the camera alot, and also sitting there wondering where the fuck I'm supposed to go. It's easy to get disoriented in environments where there is stuff going on all around you. The levels in SMG kinda pointed you in one direction the whole time.
Enter area. Unable to figure out what game wants me to do or where to go. Enter a different area. Same thing. Enter a different area. Still clueless. Go on youtube and discover that what I'm supposed to do is something that I would never have figured out to do because there is absolutely no clue or even a tiny suggestion that that is what I should do. Repeat.
Isn't that part of what makes the game superior to Galaxy?
Yes. Galaxy's guided platforming works because it tries to evoke feelings of SMW, but the fact that it's in 3D means that it inherently feels closer to SM64 and SMS, only not nearly as good.
I don't feel like I'm exploring. I feel like I'm stuck. Then when I find out on youtube what I'm supposed to do, I'm pissed off because I can't see how anyone could or would ever just know that that was what the game expected you to do, unless you had a guide. This is why I never could play SM64. I just don't get it.
Galaxy? I've waited for months probably years to play that but I've never even touched Super Mario Galaxy 1 rather less 2. I think that the second one is always the better one out of the series of games.
SM64 is as close to perfect as any game I've ever played. Up there with Prime.
What's so perfect about it? The dumb power-ups, the stupid things you have to do to get stars, the piss-pour level design, or the fact that you have to play the same level like ten times over just to get everything done?
weird, i don't really remember not knowing what to do in sunshine. there are several shines in levels of course that took me a while to figure out how to get, but i was never totally lost. i guess some people approach games in different ways.
one of my fondest memories is playing through sunshine on launch day with my friend. we stayed up all night and beat the entire game.
I just don't understand SM64 and SMS. Call me crazy, stupid, retarded, insane, blind, deaf, dumb, menstrual, schizo, spastic, freakish, delusional, dazed, confused, coprophiliac, insane-in-the-membrane, koo-koo (with or without cocoa puffs), bonkers, nonsensical, delirious, anhedonic, daft, dense, catatonic, etc, etc, etc, but I just don't grasp those games.