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Poision Envy: 2010-04-25 06:35:47 pm
Club 27 Goals
C-c-c-c-c-c-combo breaker.

Edit: lol, this was a pagebreak for me.
Ready to internet!
A very epic combo breaker. (btw is that Curly Brace?)

Tomorrow after college, I'm going to try I Wanna Be The Fangame.
Edit history:
Poision Envy: 2010-04-25 09:56:08 pm
Club 27 Goals
Quote from Mista_Smegheneghan:
btw is that Curly Brace?


Indeed it is :P

I guess it must be getting closer to summer time, because so far today has been hot as hell.
EDIT: lol, this isn't the social topic.
Dood Trigger™
I played Mega Man 8 today.

Sloooowly.

Because the game is sloooow.
yeah really slow in wily 1 huh.

jyampu! jyampu!

actually i never had any problems with that part.
Dood Trigger™
Jump, jump... slide, slide...
Dood Trigger™
More Mega Man 10 DLC available today, the last batch.

Special Stage 2 (100 Wii Points),
Special Stage 3 (100 Wii Points)

Punk and Ballade, the other Mega Man Killers, join Enker in their attempt to stop Mega Man at once. As with Enker, their levels borrow elements of stage design from their respective lairs in the original Game Boy entries.

Special Stage 2 is Punk's level. The music is my favorite out of the three. The level is standard stuff, an easily skippable seesaw section (use your Rush Jet... I mean, head), pit jumpers, compactors. One cool thing is that they give you an E-Tank here! No big problem beating the boss having a spare energy bar. Clear time was 4:37.46.

Special Stage 3 is Ballade's level. More conveyor belts with survey enemies. The defining feature of this level are the missiles. If you shoot them, they explode, but you need them to cross a couple of pits, so you gotta be careful with those shots. There's an E-Tank here, too, in a secret room (which is so obvious that shouldn't be called secret). Clear time was 2:41.06, first try.

As with Enker, when you defeat these bosses you earn their weapons. Screw Crusher works exactly, I mean exactly like the Axe in Castlevania games. And you get a crapload of ammo for it. How about EIGHT uses per energy unit? Ballade Cracker is like a multi-directional Drill Bomb. Throw it and it explodes upon contact, splash damage and everything. Each extra weapon is strong against one of the Mega Man Killers. Quite welcome additions to the already robust arsenal in Mega Man 10.

It should be noted that these Special Stages are totally about speeding, so they won't bring a lot of gameplay for those who don't care about high ranks and leaderboards. The weapon prizes are Capcom's shot at making these features irresistible to non-speedsters, but I personally wouldn't buy them just for the weapons.

Both pretty cool, but not nearly as...


Endless Attack (300 Wii Points)

Oh, yes. This is the stuff.

One of the coolest arcade concepts out there, Endless Attack works like this:

You cross one out of 40-ish gameplay segments exactly six screens long. When you reach the end of the sixth screen, another segment appears randomly. Every five gameplay segments you complete, you fight one of the eight Robot Masters. The Robot Master you fight is randomly generated, but you don't fight two repeated RMs until you beat all 8 of 'em. And when you beat all 8, you take 1+ damage from that point on. You may use all weapons in the game (including those from Special Stages) from the get go.

There's a counter displaying how many screens you've managed to cross up until that point. If you die, that's your record.

Even though they reuse enemies and gimmicks from the game, these gameplay segments are entirely new. New puzzles, new platform placement, new backgrounds, everything. And there is a TON of new content for $3. To give you an idea, the average Mega Man level is 25 screens long. In Endless Attack, you find enough content for roughly seven completely new levels.

Some segments even pay homage to classic bits of Mega Man history, like the underwater section of Gemini Man's level.

Back in Mega Man 9, I wasted over 25 hours on Endless Attack. It's the perfect casual game. Turn on the radio, see how far you can get, pass the controller if you have someone else there.

First attempt: 68 screens.

Awesome, awesome stuff.
Quote:
actually i never had any problems with that part.

Do it blindfolded on mikefest10/11.

Quote:
More Mega Man 10 DLC available today, the last batch.

Awesome. I'm especially looking forward to Endless Attack.
Quote:
(300 Wii Points)

I have only 400 points left. ... Great. D:


Haven't really touched SoulSilver or Fire Emblem DS in days, since I'm not feeling much like playing handhelds anymore. So I picked up Wild Arms Alter Code F again, and will probably finish it this time around.
Ready to internet!
Tried IWBTFG, nearly borked my PC by accident, and I can't play it with a controller, so screw it for now.
I finished Jumper yesterday after finally getting 7-3.  I'm on 2-1 of Jumper Two now.
Dood Trigger™
Record on Endless Attack is currently 664. I was ranked #3 last night, but since the first two guys were hackers, that made me #1 for the first day! But I can't seem to cross the 500 mark tonight. Lots of 300 and 400 deaths.



8 hours of gameplay since yesterday. Endless is a beast. I wonder if they could give us even more incentive to play it...
Club 27 Goals
haha, is the guy's name in first "Jew Crusher"?
Edit history:
Da Dood: 2010-04-27 10:35:48 pm
Dood Trigger™
Exactly, haha. :P

I got the game paused at 632 screens. Will rest for a bit, then try later. Hopefully I can at least beat my own record tonight.

Edit: 808 right now. Oh, man. 200 for my goal. Don't fail on me, Mega.
Club 27 Goals
so is that like, world-wide highscores? that's pretty intense :o
Dood Trigger™
Yep, worldwide.

But NO, NO, NO!

Freaking NO, man. 920.



Man, every death in Endless is stupid, but man, man, man. I seriously could have avoided that. Turns out that I got hit by three (THREE) red footballs from the same generator when I was taking 6 px damage per hit. That just... can't happen.

I was taking breaks after every 200 screens. Works like a charm. It was ideal if I could stop playing at the beginning of an easy segment, but even when I picked up again at the hardest bits, going fresh helped with timing and reflex.

Oh, well. At least I'm still ranked. Will try again tomorrow night.
Club 27 Goals
oh wow a lot of people are getting highscores pretty quickly, is this something that just came out recently?
Dood Trigger™
The first pic I posted was from the very first day, so there weren't many high scores. Now I'm sure people are trying hard to get ranked. This is really addictive, but it's very time consuming. Takes like two hours to get 600 screens.

I don't mind if I stay out, though, I just wanna cross that 1000 barrier like I did in MM9!
How are the rooms btw? My record in MM9 is a mere 10x because I always screw up in the water segment with spiked ceiling.
Dood Trigger™
They are frustrating just the same. There are tricky ones like MM9, but I think they might be less unforgiving here (no grabber robots, less "forced" weapon use).

vgmaps.com mapped the whole Endless in MM9. Pretty sure they'll do the same with MM10.
Edit history:
ryu: 2010-04-28 12:14:49 pm
ryu: 2010-04-28 12:14:41 pm
I thought the grabbers were rather easy to deal with once you've had them all memorized.

If you look at the chart's top-right corner and scroll down to the first visible "spiked-ceiling segment" you can see the room that always got me. It's the second-last jump, to be precise. I know I already manage dthat one once in all my attempts.

By the way, the Zero Collection will be released on june 10th, it's a JP/US simultaneous release.

Gonna go for another MM9EA attempt.
Edit history:
Da Dood: 2010-04-28 12:25:36 pm
Dood Trigger™
The room underwater, you mean? I'm pretty sure you don't have to jump there! If you run left, the screwy gravity will take Mega Man to safe ground.

Once I'm done with MM10 Endless, I'm gonna start either God of War III or Arkham Asylum, whichever I feel like playing.
Minish Cap is 'nice', which is the best I can say about it at the second dungeon.
Sure. I was referring to the second-last jump on the upper part of that room. Basically the long single-block pillar that reaches the most closely to the celing.

Got 9 rooms on my first attempt and 26 at my second one. I wasn't careful when climbing up a ladder, got pushed down by an enemy and eventually landed in a bunch of spikes one screen below. D:

I'll just continue playing Wild Arms ...
Edit history:
Da Dood: 2010-04-28 12:41:09 pm
Dood Trigger™
So, this is probably the coolest thing you'll ever find.

This is Super Mario Crossover, the entire Super Mario Bros. game recreated on Flash, and you can play it as Mario, or Mega Man, or Simon Belmont, or Link, or Samus, or Bill from Contra.

They control like their respective games, the music is from their respective games, and Mushroom gives them a power (Mega Man's is the charge shot, for example).

So, so great.
A chance to play as Samus (and other Nintendo NES characters) in Super Mario Bros.

http://www.playedonline.com/game/598161/super-mario-crossover.html