It just feels a bit soulless in comparison to LA, like they didn't put a lot of effort into polishing it up. It's pretty big though, I think it's bigger than LA, but it's less interesting and more convoluted. However, not a bad game, by any means.
I enjoyed both of them, and don't seem to recall enjoying one over the other, as they were quite different. Definitely quality Zelda. We need more! Or maybe a new Zelda 3-like title for the DS. No multiplayer messing around, just a high-quality, huge game with updated graphics. I'll stop now...
Much like the Metroid series, Nintendo has been releasing too many Zeldas too quickly and it's diluting the quality. They better delay this Wii one coming out at least a couple times or I'm gonna be pretty worried.
So Link's Awakening is infamous for having incredibly inspired, interesting and innovative dungeon design. Oracle of Seasons, by comparison, has so far been a series of mini dungeons with difficult bosses thrown in. I'm at the boss of the 5th dungeon.
I thought people knew this?
And it'd make some sense that OoS feels a little sparse in dungeons compared to LA. OoS worked in tandem with OoA, so instead of nine or ten QUALITY dungeons, they have nearly twice as many passable dungeons. There's also the fact that LA's dungeons mainly took place inside. As far as I remember, OoA/S has a lot of faffing around with the seasons and time travel, so it can feel grander when the dungeons aren't as top-notch.
I remember I played the OoA/S games so often, getting to the end-game so many times, I broke it. Getting to the final boss, I entered the room, a stairway pops up, and a winner is me.
What would really make me a happy person is if Nintendo got the Game Boy games all remade on one DS cart.
Just did a base defense in XCOM, and after the mission I realized that there were FAR less aliens than there should've been for me on Superhuman. I checked the numbers at UFOpaedia and it matches up more with what Beginner suggests will be there, and now that I think back to all of my missions, it would seem that all of them mirror this. I've known about the Difficulty Bug that's there in the DOS version for a while now, but I had always assumed that the Steam version had fixed this. (The bug resets the game's difficulty to the lowest one after the first mission no matter what you initially choose.) All of my missions would argue otherwise based on numbers alone. So now I feel really pathetic based on how my progress has been throughout the game, since there have been times where I've run into a lot of issues and thought it was because I'm on Superhuman.
Doesn't take away how fun the game is, but makes me feel less skillful at it in the end because of how some of my missions have gone up to this point. Would explain why I've only had two missions where my party has completely wiped on me though.
Gamestop roped me in with that damn sale again, and I walked out with BlazBlue. Pretty awesome so far. Plays fast and flashy, a lot like MvC2 (they seem to have borrowed the high jumping and double jumping from that as well). The 2D sprites are just beautiful too. The best part to me so far is the 'drive' move, which is totally unique for each character and really helps set them apart. Sometimes it's kinda basic, like for Ragna it's just a special move that vamps a bit of health when it connects. But some characters do ridiculous stuff, like Carl Clover who uses the drive button to command his life-size doll partner, or Rachel Alucard who can use it to control the wind for various effects including blowing projectiles off course or propelling herself around (but it drains a unique meter). My favorite so far looks to be Litchi, who besides providing gratuitous T&A has a cool little staff that she can plant in the ground using her drive and then summon back to her at any time, hitting your opponent in the process. Her attacks even change a bit depending on if she's holding the staff or not.
Apparently there's a ton of depth to it, but it's very newbie friendly which is great because I'm a huge scrub when it comes to fighting games. Never going to take it online, of course, but it seems like it'll be a ton of fun to diddle around with locally.
halfway through uncharted 1 and loving it. there's perhaps a bit too much combat, but at least it's a lot of fun. still amazed by the production qualty ... hard to believe this is the same developer that made jak 3. closest thing i can compare it to is an indiana jones movie or something. really looking forward to playing 2 since apparently it blows drake's fortune out of the water.
I've just completed the first disc of Grandia. So far, I think the game is great. It's nice and upbeat compared to many other RPGs of that era, which is a good departure from the mundane. However, I think the storyline is pretty cliche, and the voice acting is just God-awful (but hey, it's a 90s game). Hopefully I can finish this disc by the end of this week.
Finally finished Goemon's Great Adventure with a friend. I think the game took us at least 15 sessions over the course of a half year.
We're going to play Obscure as main "event" next. We have played about 20 minutes of that today and awesome. Except for the german voice acting which is lol
Well, what I like to do in Mega Man games is choose an order of levels so that I'll only use the boss arsenal from start to finish, no Buster. Of course, this only counts from the second guy up, since I need to beat at least the first boss with the Buster.
It's a lot of fun because you learn to appreciate the weaponry better, and I find very amusing weakness patterns most of the time.
I should do busterless run of 6 since I practically know the game inside and out. Would just have to figure out what boss to start out with and go from there.