Mass Effect 1 came with a plesant suprise. The Platinum Edition comes with a bonus disc with a bunch of special edition type content, most notably a free download of the Bringing Down the Sky DLC. Which is great because $0 is exactly what I was hoping to spend on ME1 DLC.
Also, I randomly found there's a free Bioshock 1 plasmid expansion. Neat.
Jak + Daxter was waaaay more fun then Banjo-kazooie IMO. Jack + Daxter has a much more serious atmosphere then Banjo-kazooie's cartoony/kid style atmosphere.
lol that's exactly why i think it's lamer. the voice acting is trying too hard i guess ... i dunno, i much prefer's bk's grunting and gobbling noises. and j&d tries very hard to be funny (say, as funny as bk or another rare game) but just totally fails. in that respect it seems to be targeted way more at little kids.
also, jak & daxter seems to lack a lot of polish. very often seems unclear what you're supposed to do besides just how to do it. i think part of this is due to the "seamless" world thing. seems like i shouldn't need to pause the game just to know what level i'm in. it's still way too early to tell what i really think of the game though.
I actually don't remember J&d ever trying to be funny, but the last time I played it was like, 3 years ago. I just remember it being more mature then b&k. B&k was always sunny and happy, and felt a lot like the 3D mario game for the N64. If I'm thinking of the right J&D game then you also get vehicles and stuff to mess around with.
The only time I did get to play J&D though was at my friends house, I remember playing it alll night and having a lot of fun with it. Perhaps it was because of the fact it was at my friends house and there was a lot of excitement going on I remember it being such a good game.
If I'm thinking of the right J&D game then you also get vehicles and stuff to mess around with.
you're thinking of jak ii, which is apparently radically different from j&d 1 (vehicles, more serious tone, etc). haven't played it yet myself, but i'm definitely looking forward to it already because of how different it is.
you're thinking of jak ii, which is apparently radically different from j&d 1 (vehicles, more serious tone, etc). haven't played it yet myself, but i'm definitely looking forward to it already because of how different it is.
oooohhh Yeah, that would make a lot more sense then. I don't think I've ever played J&d 1 then.
I'd say Banjo is the better of the two overall. Jak and Daxter won me over with its steady difficulty level, easy controls, and just the right amount of collecting. Jak 2 being different is an understatement. The closest way I can describe it is like GTA - in the main hub section - but you get to enter some of the areas, which then open up into normal platformer-like levels. I can't say I cared much for it at all, as it'd moved from the core platforming that the first game had.
If you enjoy it, it may be worth looking at Ratchet and Clank, if you haven't already. They focus more on combat and exploration, rather than platforms, but they're as good, and the series doesn't stray much from its original formula.
Haha, I just finished Bringing Down the Sky. I can't believe people paid money for that.
Why can't more DLC be like Oblivion's Shivering Isles? I'd rather pay a little more money for a huge chunk of content than pay little bits of money for tiny flecks of content.
(Note also I bought a hard copy of Shivering Isles, installed it, and then promptly traded it in. I'm a cheap bastard.)
Thought I'd give it a go on my 360, after my 3fps experiment on my PC. Currently a level 26 Soldier, as I gave up on the Hunter build. I have finally given in, and have started using the vehicles, as some of the areas just got too boring to keep running across. Which leads me to ask why they bothered putting any weapons on the vehicles, since running them over kills nearly everything instantly..?
When you get to the next main area in Borderlands (You're level 26, shouldn't be too long now), you'll need them. Also, hitting enemies with your car does inflict damage to the vehicle. If you're not careful, hitting some enemies (I think badass corrosive skags, for example), and even elemental-drums will nearly destroy it. Another thing is that hitting enemies with the vehicles is that you only get 1-10 exp, depending on the enemy, whereas getting out and killing them will net you a lot more.
As for soldier: If you want a challenge, don't use your scorpio. I've got mine so it heals, gives ammo, drops supply packages, fires homing rockets, etc, and it wipes out crowds much better than I do. Cooldown time is like a minute, which goes down faster if I shoot enemies, meaning I can just sit behind cover and patiently wait for it to recharge.
Well, my character is built with single-player in mind, so I haven't got alot of the healing /ammo regeneration skills. I know what you mean about 'needing' the vehicles. The first area was fine, but the second was driving me insane, and it was only a matter of time before I was run over instead, so I gave in. It's a great idea allowing you to pay to change your skills, as if I wanted to play multiplayer, I wouldn't need a whole other build. They could have made the price really high, but I'm glad they didn't.
I've also been focusing on a lot of the challenges. I know a lot will take time,and will also be gained through normal play, but I've also been making an effort on some. I've already fluked the penultimate air-time challenge, which surprised me.
When I played Borderlands I played The hunter (sniper) guy, and I put all my talent points into the Bloodwing guy, and he completely hauls ass. I forget why I quit Borderlands. Oh wait, I remember now, I reformatted and never bothered to re-do everything I did.
As great as Borderlands is, it's probably not worth a second playthrough anyways. There's really not much there to keep the player engaged.
BioShock, btw, is amazing. Already at the Arbitrary. Final bit in the previous area left me slack-jawed as I couldn't believe what happened. One thing I like is when you come across a Big Daddy, you have the option to fight or hide, making you think before you take action. Although once you get the BrainWash plasmid, there's really no reason to hide. Nothing like watching a Big Daddy take down another Big Daddy.
Really looking forward to BioShock 2 when I get that far. :D
I'm playing Blaster Master: Overdrive and loving it. I got stuck before and there was no help available online so I shelved it until now. There are still no walkthroughs available, but a run was posted on youtube. It took me all of 10 seconds to see what it was that I needed to do. I knew it would be something that would make me feel stupid.
Anyone here who likes the original Blaster Master should really get this game. It is not a sequel, but a true remake of the original. The graphics and sounds are great, and it has the same musical score as the original (remixed of course). There are save points and a map screen, as well as multiple weapons while in top-down view. I've only located 2 upgrades for SOPHIA so far, but it looks like there are slots for about 8 of them total. I am missing the homing missiles and downward-lightning weapons that sophia came equipped with in the original, so hopefully I acquire those later on somehow.
So it's more like what Zero Mission did for the original Metroid rather than a sequel?
Exactly. It's like they are remaking the game with everything they wanted to originally but were limited by the technology of the day. More items, more versatile controls, far superior graphics, bigger, and definitely better. They have not changed the basic game setup: Side view while in SOPHIA / top view while on foot, infiltrating underground areas searching for boss to acquire item which enables you to access new area.
I'm currently playing Castlevania: The Adventure ReBirth. Definitely good, although I seem to have a blind spot for one particular area in Stage 1. I'll enter the room, empty it of its possessions, then completely forget that outside the room is about an inch of platform before it turns into a pit. I keep holding forward, and fall perfectly vertically into a pit. I've done it four times now.
I've played through the game dozens of times by now, so it's pissing me off that I can't figure out exactly what part you're talking about. Is it the pit that you need to lower a drawbridge over ?