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Club 27 Goals
I watched the video Da Dood posted, that game looks fun if you like that style, and it does look pretty nice, but I certainly didn't get the impression Quietus got. The only time there was a special effect that got in your way was when the enemy person made that big gray thing (arms?) come down to try and crush the other person. Other then that everything was perfectly fine.
Dood Trigger™
All elements there are introduced one by one during the game.

That Wicked Weave attack (big arms and legs) is telegraphed by Jeanne through visual cues. If you notice, red light sparks around her body just before triggering the big foot, and you can see the clapping hands before they clap. There are some fights even busier than that one actually. But they make it so that you only have to worry about specific "features" of the fight, like for example only the head of a monster that takes up the entire screen. These games are a lot more about observing the enemy than memorizing all of your character's moves.

It's funny, I had the exact same impression of the genre as some of you back when I first tried Devil May Cry. My brother bought DMC1 blindly, and I only tried it because I heard it was originally a Resident Evil sequel. When I first played the game, I called it a mindless button masher. I actually have the first topic I made on GameFAQs saved on my computer due to how hilariously my opinion shifted as I advanced.

You just have no idea what you're missing out, and it's a pity some people judge the entire effort without actually knowing anything about it.

But I totally understand if the game isn't for you. I think RPGs are very well made games, but for my life I can't get into them.
Super Secret Area - Dead Ahead!
My comment wasn't aimed so much at this style of game, but at a lot of recent games.  Street Fighter 4 was killed for me for the very same reason.  All I wanted was a clean, solid fighter, like it used to be, but instead got a mish-mash of light effects, and excessive moves abound, resulting in me losing interest.  I think it's about quantity, since I watched the Darksiders videos, and that looks much more appealing, while coming across as a very similarly styled game.
Sounds like you'd prefer the HD remake of Super Street Fighter 2 Turbo
Super Secret Area - Dead Ahead!
It's much more likely, but the 'Super' puts me off a little.  Gone are the basics of combat, and it relies too much on waiting for an error, so you can defeat them in one silly special move.  I'm still considering it though.
(user is banned)
Edit history:
J-SNAKE: 2010-01-12 04:38:00 pm
J-SNAKE: 2010-01-12 04:36:16 pm
J-SNAKE: 2010-01-12 04:35:15 pm
thats me
Quote from Quietus:
Gone are the basics of combat, and it relies too much on waiting for an error, so you can defeat them in one silly special move.

You have to take it constructive, might help to get the right point of view: SF4 was aimed to be one of most refined games. The "silly" special moves add more depth to the basics. It takes many years and fights to understand and judge a decent fighter. It is nothing like you think about it, and if you are right, then it is just by coincidence since the system is not cheap, it is designed to have great depth, it is only about  the balancing and it is just a matter of scaling the parameters right. You cannot judge a decent fighter in a way you judge Devil May Cry or Splinter Cell. Fighters are designed to be played vs HUMAN thus infinite organic. They are living games. You have to recognize you know nothing about SF4.
I'm no expert but as far as I know, SSF2T had none of the Hyper Combos like Shinku Hadouken or Shoryureppa

Finally got that Crissaegrim in SOTN (after killing schmoos for ages with one ring of arcana and then getting it as soon as I bothered to equip another). They might as well ahve called it the rape swords, those once mighty guardians are now just a well of experience.
I watched some more videos of Bayonetta, and I now see that it's what I would call a fighting platformer, not unlike GoW. It looks like alot of fun, but none of the reviews of the PS3 version have anything encouraging to say about the loading times.  At best it was described as 'unacceptable' and at worst it was a 'dealbreaker'.  They said that even going to the inventory menu caused the game to load!  The game looks really fun but I don't know if I could deal with that.
Super Secret Area - Dead Ahead!
Quote from J-SNAKE:
You have to take it constructive, might help to get the right point of view: SF4 was aimed to be one of most refined games. The "silly" special moves add more depth to the basics. It takes many years and fights to understand and judge a decent fighter. It is nothing like you think about it, and if you are right, then it is just by coincidence since the system is not cheap, it is designed to have great depth, it is only about  the balancing and it is just a matter of scaling the parameters right. You cannot judge a decent fighter in a way you judge Devil May Cry or Splinter Cell. Fighters are designed to be played vs HUMAN thus infinite organic. They are living games. You have to recognize you know nothing about SF4.

Do you have any idea how silly and annoying you sound when you waffle on about organic this, and organic that, every time somebody offers an opinion on a game?Speak to the hand

Quote from TheGreenManalishi:
I'm no expert but as far as I know, SSF2T had none of the Hyper Combos like Shinku Hadouken or Shoryureppa

If it has the Super Bars, then it has those silly combos.

Quote from TheGreenManalishi:
Finally got that Crissaegrim in SOTN (after killing schmoos for ages with one ring of arcana and then getting it as soon as I bothered to equip another).

Another big help with acquiring these things is to equip all of the Alucart equipment, which boosts your luck by 30 points.
Edit history:
Da Dood: 2010-01-12 05:21:07 pm
Da Dood: 2010-01-12 05:21:02 pm
Dood Trigger™
Quote from Opium:
I watched some more videos of Bayonetta, and I now see that it's what I would call a fighting platformer, not unlike GoW. It looks like alot of fun, but none of the reviews of the PS3 version have anything encouraging to say about the loading times.  At best it was described as 'unacceptable' and at worst it was a 'dealbreaker'.  They said that even going to the inventory menu caused the game to load!  The game looks really fun but I don't know if I could deal with that.

The load times in the PS3 version of Bayonetta are really frustrating.
(user is banned)
thats me
Quote from Quietus:
Do you have any idea how silly and annoying you sound when you waffle on about organic this, and organic that, every time somebody offers an opinion on a game?
You do not come on a forum to listen how silly and annoying someone sounds. It is more fruitfull to be open to honest help. You have to realize you know nothing about SF4. You will learn a lot when you realise I am silly but right.
Quote from Quietus:
Another big help with acquiring these things is to equip all of the Alucart equipment, which boosts your luck by 30 points.

That's not gonna help me get the God's Garb, though

Why did they get rid of the "KHAN!" smilie?
Quote from Da Dood:
Quote from Opium:
I watched some more videos of Bayonetta, and I now see that it's what I would call a fighting platformer, not unlike GoW. It looks like alot of fun, but none of the reviews of the PS3 version have anything encouraging to say about the loading times.  At best it was described as 'unacceptable' and at worst it was a 'dealbreaker'.  They said that even going to the inventory menu caused the game to load!  The game looks really fun but I don't know if I could deal with that.

The load times in the PS3 version of Bayonetta are really frustrating.


The reader reviews are mixed.  They all hate the load times, but most of them say that the game is so good that it's still worth it.  I'm just gonna go get it and decide for myself.  If I hate it, it will have a pretty good trade in value.
Dood Trigger™
I feel that way too. It's worth sitting through the load times because the game is great. And it doesn't affect combat, which is the important part. But I'm normally pretty patient with that sort of thing.

Replaying Normal mode for great justice. I found some hidden Alfheim challenges, but couldn't beat many. Thanks to these challenges, at least, I'm getting a better hang of enemy cues.

Oh, and Durga is officially awesome. Punch, hold button, explosion, repeat two more times for a huge fire cluster combo. Sends Beloved straight to Hel-- well, Heaven in this case.
(user is banned)
Edit history:
J-SNAKE: 2010-01-12 05:50:37 pm
thats me
Quote from TheGreenManalishi:
but

This word looses any sense if you are no expert.
Quote from TheGreenManalishi:
I'm no expert

You said it yourself.

It is not about what can be potentially done, it is RULES that bring or destroy all glory-potential. You will be enriched and capable of seeing and enjoying more pleasure if you understand me, I did my job.
...the hell are you on about?
One shall stand, one shall ball.
It's sort of like understanding anything written by Hideo Kojima, if you can do it you should go see a specialist as soon as possible.
(user is banned)
Edit history:
J-SNAKE: 2010-01-12 06:04:21 pm
J-SNAKE: 2010-01-12 06:03:00 pm
thats me
It is about what you were on about. You were on about nothing, as you said yourself. It does say nothing about the game if you just know you can do super mega hadoken.
Quote from J-SNAKE:
It is about what you where on about. You were on about nothing, as you said yourself.

If I'd said that, it'd have been black-and-fucking-white not a shoddy attempt at cleverness.

And I think there is substance behind some of Kojima's writing. J-Snakes posts, on the other hand...
(user is banned)
Edit history:
J-SNAKE: 2010-01-12 07:00:05 pm
J-SNAKE: 2010-01-12 06:37:02 pm
J-SNAKE: 2010-01-12 06:35:29 pm
J-SNAKE: 2010-01-12 06:34:00 pm
J-SNAKE: 2010-01-12 06:31:35 pm
J-SNAKE: 2010-01-12 06:29:42 pm
J-SNAKE: 2010-01-12 06:07:08 pm
J-SNAKE: 2010-01-12 06:06:51 pm
J-SNAKE: 2010-01-12 06:06:12 pm
thats me
It does say nothing about the fighter if you just know you can do super mega hadoken. There is 0.0% reason given to refuse it or be sceptical your basics or gaming-quality has gone if you dont know its rules. Indeed potentially there is even more depth given through such things. In general people have to make a more respectfull approach if it comes to talk about fighters. It is not me if it sounds alien to you. It is the matter of fact, advanced math will also sound alien to most but still it is existent and real, but math is not alien, it is just your attitude towards it since in school you never get to see and learn math, ask every serious mathematician and he will tell you the same, it is not me. It is fact. You cannot change math in its deepest roots but you can change your attitude. You cannot deny all its glory since it is existent. It is also an example that truth is only for people who are searching it. The same illusion exists in most heads judging a living fighting game since they never got their lesson.
Just picked up Bayonetta for PS3.  I'm so excited to play it!  I gotta make some fucking stirfry first  *groan* ..
red chamber dream
resident evil: umbrella chronicles. why did people say this game is crappy? it's great so far – really cool to go through areas from re0 again. looks great too.
(user is banned)
Edit history:
J-SNAKE: 2010-01-12 08:16:36 pm
J-SNAKE: 2010-01-12 08:09:50 pm
thats me
Quote from Quietus:
It seems that with such high expectations, and every game falling below par (in your opinion), do you ever enjoy that many games?
I might add for a clearer picture that I also enjoyed playing Timesplitters2. Few words to it: It is a basic shooter like a simple bycicle, but all components are working decently so that the bike drives smoothly. There are a lot more and heavy shooters which boast with more luxury like better wheels and more gears and such but they have overseen their rusty chain so that it doesnt drive smoothly and like it is intended to be driven. So what do I do. I rather pick up the bike which is able to drive better, even if it has less feautures. I went for  tournaments, especially enjoyed one vs one using network on two screens. There is nothing alien or strange to it if I mention it was the most organic way to play it. It means the relevant possibility-space-nature stops being digital(countable) but now tending to be infinite in one harmonic flow. One vs one gave the additional depth of applying stealth. Maps are comparingly simple in geometry, after a while we knew all of them in and out but still I tried to use them to best potential to confuse my enemy and it was honey-sweet pleasure to apply mind-gaming and surprise the enemy with one deadly shot like a ghost. Sadly after a while there was no one who wanted to play against me, lol. Things like these were the best gaming-experiences I have made. That was sweet pleasure for me.


I've played Bayonetta for about 90 mins, and I have to say that I might be having more fun if I had more of a clue of what the hell was going on.  The cutscenes are numerous and lengthy, and I don't enjoy them very much since I'm completely lost over the story.  The look of the game is GREAT, and the fighting is enjoyable, but I don't feel immersed at all since I'm disconnected from what's happening.  Not sure what to think of this one yet.
up to 166 hours in vesperia now. it's mostly my sister playing but i help out now and then. i actually don't like this game that much but i'm so busy i just let her hog the tv while i'm here. heading home tomorrow so it'll be back to valkyria chronicles then.