<- 1  -   of 1190
^^
vv
List results:
Search options:
Use \ before commas in usernames
So last time on Majora's Mask, I played tag with a bunch of local kids to get some secret code for a route to the town's observatory. I then went to that observatory and saw the moon cry out some magic crystal, which I picked up and took to a deku scrub in town. He was willing to give me the deed to his flower in exchange for the crystal. So I took the deed and later that night, I broke into an inn via its balcony door and went into its bathroom so I could help out a disembodied zombie hand that had run out of toilet paper by letting him wipe his... ass? with the deed. So yeah, that was how I got a heart piece.
red chamber dream
hahaha glad you're having fun in clock town

that game is something special
Sounds like I should give DMC5 a shot as well if it's better than 4.
One shall stand, one shall ball.
Quote from Idkbutlike2:
So last time on Majora's Mask, I played tag with a bunch of local kids to get some secret code for a route to the town's observatory. I then went to that observatory and saw the moon cry out some magic crystal, which I picked up and took to a deku scrub in town. He was willing to give me the deed to his flower in exchange for the crystal. So I took the deed and later that night, I broke into an inn via its balcony door and went into its bathroom so I could help out a disembodied zombie hand that had run out of toilet paper by letting him wipe his... ass? with the deed. So yeah, that was how I got a heart piece.

So your average monday, then?
red chamber dream
fuck, no game has made me feel dumber than the witness

not even any of the myst games ... the witness is genius in that it all of its puzzles are based on a grid system maze sort of thing. it gives up variety in the macro sense in favor of exploring a ton of ideas within a confined concept

i like it better because there are always hard-set rules to follow, the difficulty is in figuring them out in the first place and putting them together
red chamber dream
every single puzzle is either, i know exactly what to do but need to think to figure out how, or oh shit why didn't i think of that
Been playing Bloodstained.  I'm about 7 hours in, and so far it's everything I wanted.  It's like all those iga games just got crunched together into one, with better graphics and sound. 
I pretty much agree, minus the graphics and sound part.
Dood Trigger™
Revisiting the Devil May Cry series before I replay 5. Started with... Devil May Cry, what else.

This is one of my favorite games of all time, but yeah, certain aspects of it haven't aged quite gracefully, haha. The camera might be the biggest offender, although I tend to be forgiving of it because DMC1 was the very first game of its kind. Also, of course, the combat isn't as refined as in DMC3-5, but it still has the oomph and nuance to stand on its own.

I love how DMC1 is set in this half dimension between Resident Evil and what eventually became DMC's established identity. The castle is an amazing location, with gorgeous architecture, RE-style backtracking and excellent atmosphere. Dante even comments on things that you examine, which not even horror games do anymore.

Speaking of horror, I played on Dante Must Die mode from a fresh file. Mission 1 is absolute hell, and other early levels can be just as hard. It's pretty clear that DMD was balanced for NG+ with all your stuff from previous runs. Still, it feels good to beat it fresh. The boss fights are exhilarating on DMD.

Also, I did the whole game with 3 Devil Trigger runes, which was a first for me. It's not that bad a challenge, to be honest. It's one of those things where having 8+ runes helps a ton, but not having them just forces you to be a little extra careful. Activate DT, wreck demons for a few seconds, taunt or spam Grenadegun to build meter.

The difference that DT and Air Hike make in DMC1 is very impressive. In recent DMCs the upgrades feel powerful, yeah, but in DMC1 it's like every new power is a game changer.

DMC2 next. Oh, boy.
Edit history:
Idkbutlike2: 2019-07-18 09:38:19 am
I miss the gimmicks, atmosphere, and Resident Evil influences in DMC. Those were pretty fun in DMC1. Unfortunately, I seem to be in the minority there. People who don't have much nostalgia for the game tend to see the non-combat aspects of the game as boring and clunky - be it the item puzzles, secret mission gimmicks, the shmup section near the end, etc.
I agree. DMC1 is tied with 3 for me.
Dood Trigger™
Yeah, I agree, guys. DMC1 just has that special care put into it. It also has the best pacing in the series IMO... the missions are short and you can skip so much of them, and then the whole third act is practically a boss rush.

Finished Devil May Cry 2.

Eh.

I played as Trish, who's considerably less of a chore than Dante and Lucia. Her move set is pretty cool with Sparda and Not Ifrit. She also has that devastating Air Raid, and a surprisingly useful version of Roundtrip. I picked Lucia's story because it's shorter. Took 1:20 on NG+ Normal.

No idea how they managed to screw up the gameplay so bad here. Everything flies a hundred miles back when they get hit, including your character, and the balancing is so off that you end up using guns more than anything. The level design doesn't help either, with tedious room layouts and some of the worst camera angles ever.

Every now and then I do see a tiny light at the end of the boring, confusing tunnel that is DMC2... most missions are short, certain fights have a decent flow to them, the atmosphere is unique, and you can see the origin of now staple concepts like Trickster. Too bad everything else is such a dud.

I'm glad Capcom saw potention in Itsuno's team, regardless of DMC2, and kept them for the rest of the series.

DMC3 next. Hell yeah! Super hyped to replay this.
DMC2 was the first game in the series that I played - only because a friend had it whom I got to lend it from. Don't think I disliked it at the time, but from all the shit I hear I'm in no hurry to replay is lol
Dood Trigger™
I'm happy you found enjoyment in it, in any case :)

Let's welcome chaos... Devil May Cry 3 is done.

Yep, still a masterpiece. The gameplay here finally established DMC's identity with the style meter, and there are just so. many. options.

Even the story is one of my favorites in gaming, no exaggeration. Cutscenes and characters are memorable, there's a couple of clever twists, the mythology is expanded in interesting ways, and the plot itself is pretty solid despite being yet another tale about evil people raising hell (literally, I guess). The character interactions are so good here.

I played fresh Hard as Dante w/ Swordmaster. I'd like to get more in-depth with Royalguard and Gunslinger, but I keep drifting back to SM and Trickster 'cause I'm more familiar with them... maybe one day. As for weapons, this run was pretty vanilla with Rebellion doing most of the work, then Beowulf taking the lead in M14.

I re-mapped my button layout in M17 to better accommodate Killer Bee jump cancels. Took a little bit to get used to it... I actually died to Doppelganger (!) while testing the new scheme, haha.

DMC3 does have some pacing issues IMO... I feel like most missions would flow better with less mandatory fights, which sounds like an unfair complaint about a game that is all about fighting, but I think DMC1 was smarter in how it handled length and downtime. Also, some enemies in 3 just aren't fun to fight. Enigmas, Dullahans, Soul Eaters... bleh.

DMC4 next.