Still not a fan of the counter mechanic in the remake. If at least it was more of an optional thing. But with almost every enemy charging at Samus it felt really forced and gimmicky
I can see why it would be annoying to do it all the time if you didn't like the parry in the first place. I enjoyed it, though.
So as in the last couple of years, I'm starting 2019 with a blind playthrough of a classic RPG. And to make my life a little easier, I'm narrowing it down to 16-bit, mostly SNES for now (if you can even call the SNES RPG library 'narrowing it down').
Right now I'm undecided between Secret of Mana and Earthbound. I asked for info in a couple of message boards, and it looks like SoM is a much shorter game, so maybe that's what I'll end up playing if I can't decide based on their story or gameplay.
What I heard the most is that parts of SoM's design haven't aged super well, like the menus and the weird screen scrolling. And in Earthbound's case (or against it), it appears to be more of a vanilla RPG with nothing standing out gameplay-wise.
We'll see!
So as in the last couple of years, I'm starting 2019 with a blind playthrough of a classic RPG. And to make my life a little easier, I'm narrowing it down to 16-bit, mostly SNES for now (if you can even call the SNES RPG library 'narrowing it down').
Right now I'm undecided between Secret of Mana and Earthbound. I asked for info in a couple of message boards, and it looks like SoM is a much shorter game, so maybe that's what I'll end up playing if I can't decide based on their story or gameplay.
What I heard the most is that parts of SoM's design haven't aged super well, like the menus and the weird screen scrolling. And in Earthbound's case (or against it), it appears to be more of a vanilla RPG with nothing standing out gameplay-wise.
We'll see!