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Quote from Da Dood:

Finished Castlevania: The Adventure in about an hour.

I don't know how you can play some of these games.  I grew up with these, and even I find them unplayable.  They're terrible.
Dood Trigger™
LOL, I really don't have a good answer for that...
Dood Trigger™
Legacy of Darkness' Henry mode is done, all 6 children saved.

That was great fun, and surprisingly fast. The whole thing took a little less than 2 hours. This mode has a time limit (must find 6 children, one per area, in 7 in-game days), but it's not as high pressure as it seems. You can save progress just like the main game, and it's easy to explore an area until you find the kid, then reload the previous save and run straight to the kid's location with no time wasted. Plus most key puzzles are already done, so the area is usually free to explore. I finished with 4 days left.

Henry has an OP pistol too. It has to reload every 6 shots, but it's only a tiny pause.

I wonder how weird it must be for someone who's not familiar with vanilla CV64 to explore brand "new" areas as Henry, under a time limit. The Tunnel in particular is pretty mazey, and you don't visit that place in Cornell's story. I didn't even know that area has a new boss fight.

Now I have: Reinhardt, Carrie, Hard mode and all alternate costumes unlocked. I'll do Belmont's Revenge tomorrow, then one of the other characters in LoD. Probably won't bother with Hard for now.

By the way, that text. Strong gentle features of Henry's beaming face. Glorious.
Dood Trigger™
Finished Belmont's Revenge.

Man, this is like a 600% improvement on The Adventure. It's not nearly as sluggish to play, level design and bosses are more interesting, there are sub-weapons, alternate paths, level select. I love that bit with the candles and the darkness, that was sweet. Even rope climbing is better now!

And you don't lose whip power when you get hit, which was so dumb in the first game. They still could've made it like Rebirth where you lose the whip projectile (or Bloodlines' lightning whip), but losing the chain is too much. I do like how the bouncing balls can still take your whip, though. It's dangerous, but not overkill.

The second to last boss was really hard. Super cramped and chaotic fight. Unless I missed something obvious. Final boss was bleh. But I enjoyed the game overall.

LoD Reinhardt tomorrow!
2nd to last boss is
Dood Trigger™
That's the one. He's pretty aggressive, I thought. I eventually got the hang of it, though.
Dood Trigger™
Finished LoD Reinhardt.

Relatively quick playthrough, about 4 hours. They kept pretty much all of Reinhardt's story intact from vanilla CV64, with certain levels being more linear and all (and a spiffy new costume). Too bad they fixed the glitch that skips the whole garden maze... in the original you literally just jump into a door while using the sub-weapon and you clip through it, hahaha.

One thing I noticed, compared to Cornell's story, is that some of their shared levels are harder as Reinhardt. Expected, since Cornell is a mandatory first playthrough. Tower of Execution's blades and traps are visibly faster as Reinhardt, and I think there were more save points in the Duel Tower as Cornell.

Having a lot of fun with this game. I enjoy the 3D-fied pseudo Prince of Persia platforming, as clunky as it is. All this time I had no idea you can adjust the camera with the d-pad! First person view is pretty helpful too.

I'll do Castlevania Legends tomorrow. Hopefully it's more of a Revenge than an Adventure.
red chamber dream
so valkyria chronicles is supposed to be great

gonna have to pick that up for switch once i'm done zestiria. which is losing steam for me, about 3/4 through. the overworld is boring and repetitive, but combat is still fun. i can't imagine digging into this one like i normally do for tales games ... so i'm glad i didn't. i'll probably finish it though.
Dood Trigger™
Castlevania Legends is done, thank the heavens.

Man, haha. I nearly fell asleep playing this. Nothing happens in these levels, except enemies spawning above your head. The new sub-weapon system isn't too bad, but for 60% of the game you're stuck with a stopwatch and a very expensive health refill. No offensive weapons until level 4 (of 5). Also, Legends probably has the worst bat enemies in Castlevania history. And what's with those trap rooms? WTF?

I actually prefer The Adventure over this, which makes Legends my new least favorite Castlevania game! Yay \o/

Tomorrow I'll do LoD Carrie. I'm excited about this one, not only 'cause I'm having a great time with LoD, but also because I never played as Carrie in the original CV64. So this should be almost completely new for me.

There's more Castlevania games I never touched than games in the franchise I played.I can barely follow you lol
I've played much of the 2D entries.  Haven't played/finished Vampire Killer, Haunted Castle, Rebirth, Order of Shadows, Sharp/Chronicles, Simon's Quest, and Harmony of Despair.  I have played Cv1, Cv3, Bloodlines, SCv4, DXX/Vampire's Kiss, Adventure, Belmont's Revenge, Legends, Rondo, Symphony, Circle, Harmony of Dissonance, Aria, Dawn, Portrait, and Ecclesia.

Looks like I've played 16 and not played 7.
Dood Trigger™
Yeah, there are so many CV games! I think I've played most of them, though. IIRC the only ones I haven't played now are Haunted Castle, Curse of Darkness and Mirror of Fate.

LoD Carrie is done.

This was my first time playing as Carrie in either version. She's great. Orb timing can be a little annoying when you lose the lock-on, but range-wise it is obviously an excellent attack, and spamming the ring melee is so satisfying.

Another thing I noticed compared to OG CV64 is that the jumps are more responsive now. In the original it was far too easy to do 'baby jumps' by accident, but in LoD the jump mechanic is more polished. This along with less slowdown and the reworked camera makes LoD a very welcome technical improvement for me, regardless of new characters and area re-designs (which I also feel are positive additions).

All official CV games that I wanted to play this month are done. I wanted to do Haunted Castle as well, but my CPU's having trouble handling MAME lately. Next I'll be doing Chorus of Mysteries, which is said to be one of the better NES hacks out there.
> spamming the ring melee

ring ring ring ring ring ring ring, banana phone
Dood Trigger™
Finished Chorus of Mysteries.

This is a hack of the first NES Castlevania. It's pretty damn impressive and almost feels like playing a lost sequel. It has all-new graphics and music, new enemies and even new bosses. The level design is probably the most familiar aspect, as you can often tell what part of CV1's areas you're in, even though the platform layouts are different.

They also added the Laurel from CV2 as a sub-weapon, which is pretty cool. It's basically a portable version of the jar item that makes you invulnerable for a few seconds. It is quite helpful, especially if you farm a ton of hearts. You can cheese entire levels with this. Love it.

I think the bosses are the low point of this hack. Most of them are aggressive and they like to flood the screen with projectiles. Good luck fighting them without a x3 weapon or a surplus of Laurels. There are some bugs too, like your whip passing through candles without hitting them, and falling off moving platforms when you're clearly safe from the edge.

But yeah, this is a sweet hack! I'd recommend it. Definitely prefer the original CV1, but I mean, it would be almost impossible to top that game with a fan hack.

Edit history:
Glenn Magus Harvey: 2018-10-16 05:12:24 pm
Glenn Magus Harvey: 2018-10-16 05:12:01 pm
Glenn Magus Harvey: 2018-10-16 05:11:31 pm
Glenn Magus Harvey: 2018-10-16 05:11:18 pm
I think I got stuck at the last boss on that hack.  It also felt generally more difficult than Cv1 IIRC.

Also it still delights me that Olrox appears in it.  They even took his entire area theme and 8-bit-ified it.
Dood Trigger™
Olrox was really cool, indeed! Yeah, I think it's harder than CV1 because of the bosses, but at least you can cheese them with the Laurel.

Castlevania spin-off time! Finished Kid Dracula (GB) for the first time.

I'm a big fan of the NES version, and this one's pretty rad as well. Interesting how you start with the bat transformation, since it was sort of the ultimate mobility unlock on the NES. And it's nice being able to... read text... >_> According to the story, this is a proper sequel to the original.

Sometimes the NES content gets noticeably recycled, but they still add new touches like the "ghost" boss (cough) having a final form that dies of old age, and the arrow lifts being a lot more challenging. The level design overall has great variety, not unlike the original, although I felt that the powers on the GB aren't as improv-friendly. Maybe because the screen is tiny, so there aren't as many opportunities to fly above things or position yourself more strategically for a shot.

Love the cape animation when you beat a section. Also, Kid Dracula is Alucard, right? Dracula is his dad, and he turns into a bat. Make it canon, Konami! You guys aren't busy with much, anyway...

Master of Darkness (SMS) up next.