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Da Dood: 2018-04-20 07:16:15 pm
Da Dood: 2018-04-20 07:15:33 pm
Dood Trigger™
Quote from Turtle:
Isn't the hardest part the hell run near the start?

Yeah, probably, including Lower Norfair. I know you have to do Ridley in a heat room. I guess most of my early game will be about collecting as many tanks and supers as I can before I head into Lower Norfair.
I beat Nier: Automata yesterday and can't stpo thinking about starting another playthrough.

Great game. Still has a lot of nonsense associated with modern games (diy balancing, quests that make you run around a lot, lots of narrative events that break the flow). Among all games I've played in recent years its closest to deserving a 10/10
I've been playing God of War all day.  So far it feels like I'm a leather daddy with dark souls controls in horizon: zero dawn environment.
Have no idea how this game got a 10/10.  Oh wait, hype.  Now it makes sense.
Edit history:
Opium: 2018-04-21 10:24:50 pm
I'm having the exact opposite problems that other players are having. I'm finding the melee combat to be simple while the ranged is very difficult.  My brain is so confused with the idea of L1 used for shield and L2 used for aim.  With L1 as shield like it is in Dark Souls, my brain thinks L2 is parry.  I have certain neurons mapped for controls for games like RE and DS and trying to mix them all up is very hard.  12 hours into the game and I'm still pushing the wrong buttons for the simplest ranged attack moves. 
And you have to push triangle to get your axe to return after you fire it. In 30 years I cannot think of another game where you fire with a shoulder button and have your projectile return with a face button, so it is a completely new idea that I'm having a very hard time getting used to.  I forget to return my axe most of the time, or I press the wrong button, or I press it but I don't press it at the right time and my axe doesn't return even though I think it did. 
Edit history:
Opium: 2018-04-21 10:26:51 pm
The game looks amazing though. Replay value is zero though because there are long cinematic or storyline parts of the game that are only fun if you're playing it for the first time. That alone should bring the score down by a whole point, but that's just me.
Just remap the controls?
red chamber dream
eh i don't get why anyone cares about replay value

there's way too many games out there to play most of them more than once
I like turtles.
Mostly for the "value" part. If you don't have a lot of money to sink into gaming then you want to get titles that keep you busy for longer hours for the money you spent. It's just a cheaper way to add more "experiences" than buying entirely new games.
red chamber dream
but you only live once
red chamber dream
270 hours into xenoblade 2 and i just have 2 superbosses and some item farming left before ng+

i'm running avant-garde medal crit heal builds on all 3 of my party members, which include rex, zeke, and morag. fuck poppi forever lol
The elements that usually get filed under "replay value" affect a first playthrough just as much as subsequent ones lol

Edit history:
zeldacia3: 2018-04-23 12:02:16 pm
Amateur Speedrunner, Roleplayer
I've been attempting 1% on fusion. At the Mega X right now and It's pretty difficult. I also know that I'm going to hate Yakuza (and the section up until Plasma Beam), Nightmare, and Ridley. And probably X-Box cause I'm bad at that fight
I read that as "at the Mega man X right now" and wondered for a moment...
Edit history:
arkarian: 2018-04-23 01:01:08 pm
red chamber dream
Quote from Serris:
The elements that usually get filed under "replay value" affect a first playthrough just as much as subsequent ones lol

huh?
Amateur Speedrunner, Roleplayer
Quote from ryu:
I read that as "at the Mega man X right now" and wondered for a moment...

Yep it's a secret boss uwu
I like turtles.
Quote from arkarian:
Quote from Serris:
The elements that usually get filed under "replay value" affect a first playthrough just as much as subsequent ones lol

huh?

Take the game you just posted about for instance, 270 hours would be considered a very high replay value; contrast with, say, a visual novel where once you've played through the very narrowly prescribed experience, you've played it.
red chamber dream
but i haven't replayed it, it just has a ton of content
red chamber dream
i guess i don't get what replay value even means
Tons of content != replay value.
red chamber dream
ok yeah that's what i thought

i always thought replay value referred to stuff you could do differently if you played again on a new file
red chamber dream
i mean you could say that about most jrpgs but i think most players want to do everything on their first playthrough
red chamber dream
i don't think i've ever replayed a jrpg, in fact

xc2 will be my first time
You can't really separate "replay value" from "first playthrough value"

If you have a deep combat system that invites meaningful experimentation, that will positively affect your first playthrough just as much as subsequent ones because you have actual decisions to make, even if you only get to see one "path" during that run
Dood Trigger™
I think what people mean with replay value is something that was clearly intended as an incentive to start a new run. Like Mega Man X4: first playthrough as X, second as Zero. Or unlockables galore.

IMO replay value is just whatever you like that invites you back to the game. I've beaten Super Castlevania 4 close to 50 times and there's literally only one way to play that game. I like the atmosphere and music and the 8-way whip. It's just a relaxing time. More often than not I prefer going back to a game I'm familiar with, and I have a blast. It's why I love Metroid games so much, doing things in a different order and seeing yourself get better at the tricks.