Dood Trigger™
Finished RE7 in 12 hours. \o/
Very cool game. There be spoilers.
I would jump right into Madhouse mode, but I don't think it's very healthy to have a copy of Bloodborne within reach for months and not play it.
Very cool game. There be spoilers.
I knew almost nothing about it, so a lot of the gameplay and story were a total surprise. Love how the setting and characters have this creepy Texas Chainsaw Massacre vibe. I also appreciate the game's scope being more on the modest side this time... the way things were building up in RE4-6, the next part would've been a Resident Evil galactic war or something. And there's finally some mystery in the series again, which is nice.
The game itself felt like REmake Lite, I thought. Safe to say that I enjoyed it the most while you're in the general mansion perimeter. The slasher flick atmosphere there, the exploration and how quiet that whole place is. There were a few parts in the final act that kinda just played on autopilot, but the ship area was pretty sweet when it started for real and the guesthouse full circle at the end was a nice touch. I cured Zoe because out of those two people she was the only one who didn't sever my hand. Will heal Mia next time.
Normal mode was pretty tame survival-wise. Plenty of supplies and not much to figure out in terms of item management. There was sometimes a thing or two you could do out of order that made a difference (I went back to the mansion for the Grenade Launcher and it owned Marguerite), but RE7 never felt like this giant mansion maze. You can get anywhere in the house without much effort and the objective is always straight ahead. In classic REs you were lost in a big labyrinth of locked doors, grabbing items having no idea what they're for and constantly thinking about how to deal with monsters in the way. RE7 puzzles, item fetching and progression in general were kind of a simplified version of old RE. Those aren't bad things though, just things I noticed.
As usual in FPS games I'm not great at the combat, but in this case it wasn't hard to anticipate encounters with the right setup. I wonder if blocking completely parries the attack if you time it well... I didn't block a lot this time.
The game itself felt like REmake Lite, I thought. Safe to say that I enjoyed it the most while you're in the general mansion perimeter. The slasher flick atmosphere there, the exploration and how quiet that whole place is. There were a few parts in the final act that kinda just played on autopilot, but the ship area was pretty sweet when it started for real and the guesthouse full circle at the end was a nice touch. I cured Zoe because out of those two people she was the only one who didn't sever my hand. Will heal Mia next time.
Normal mode was pretty tame survival-wise. Plenty of supplies and not much to figure out in terms of item management. There was sometimes a thing or two you could do out of order that made a difference (I went back to the mansion for the Grenade Launcher and it owned Marguerite), but RE7 never felt like this giant mansion maze. You can get anywhere in the house without much effort and the objective is always straight ahead. In classic REs you were lost in a big labyrinth of locked doors, grabbing items having no idea what they're for and constantly thinking about how to deal with monsters in the way. RE7 puzzles, item fetching and progression in general were kind of a simplified version of old RE. Those aren't bad things though, just things I noticed.
As usual in FPS games I'm not great at the combat, but in this case it wasn't hard to anticipate encounters with the right setup. I wonder if blocking completely parries the attack if you time it well... I didn't block a lot this time.
I would jump right into Madhouse mode, but I don't think it's very healthy to have a copy of Bloodborne within reach for months and not play it.