it's the same exact game. all rare replay does is give you a pretty presentation wrapper around the xbla games. it literally just downloads them from xbla.
Speaking of pretty presentation wrappers, I ordered megan man legacy collection. The describe it as 8bit with HD flair, whatever that means. I'm excited to try the new modes, the random challenges, and some other cool stuff.
And DK64 exhausted me on the genre for the rest of my life.
DK64 is kind of a cautionary tale in collect-a-thons. That game has way too many items on the shopping list. Banjo-Kazooie is a much more compact game with better pacing and more creative worlds.
Fungi Forest in DK64 was supposed to be a BK level IIRC... no wonder it's the only really creative level in that game
Yeah, but the elements are still the same. BK is an exploration platformer, but it's neither platformy nor explorative enough for me, and stupid minigames that are neither get in the way all the time.
aw, bk's minigames are great. some of tooie's went a little overboard, but dk64's are fucking legendary. easily the best part of that game (i think dk64 these days is underrated as a whole).
i like collectathons. don't see what's wrong with them—they're basically just a reason to explore everywhere and see the whole world, and for devs to hide stuff in cool places. that's everything i want in a game.
The only problem with collectathons is that the first Jak and Daxter game decisively ended the whole genre, or at least made itself very difficult to top.
Like, even the sequels didn't want to even try and aspire to their own predecessor.
yeah, the sequels went in a different direction, but i think that was because naughty dog got bored, more than anything.
jak and daxter may have been the pinnacle of the genre, but i certainly don't like it nearly as much as either banjo game. those are still the gold standards of 3d platforming imo. have never been close to being topped.
that said, i'm not sure how you couldn't be impressed by that game in at least some respects. the entire game is one seamless world with no load screens. in 3d. in 2001.