There's some unique items, and you need to find enchantments in the wild before you can use them. But yeah, pretty much. It's something that bothers me as well.
The last dungeon I played was that sunken tower kind of place. I thougt that was really cool. Then there were just a bunch of normal enemies in there and nothing of interest whatsoever.
.......
I don't even know what else to say. lol It's like the game's only half finished or s.t.
Ehh, I think I felt the same thing when the honeymoon effect wore off. Oblivion's world felt a lot more inclusive and alive for some reason, can't quite pin what it is.
I definitely feel ike they should've done a lot more with items. Why not a sword that shoots out magic fireballs, and make it one of a kind somewhere hidden? Or a mace that summons a skeleton everytime you kill somthing? Or a shield that shocks an enemy everytime you block? A helm that lets you see int he dark and outline enemies, Boots that double your jump height, boots that leave a trail of fire behind you that harm enemies. Hell, there's SO MUCH you can do with unique items in RPGs. But they have none of that
A chest piece where if you suffer fatal damage, you come back to life with half health and all enemies around you flee Boots that every 5 seconds give you a burst of speed Jewlery that gives you bonuses or defenses based on life missing, or amount of stamina you have, or if you have no mana then it does seomthing Blood magicks where you use health instead of mana A weapon that you can hook and drag enemies towards you with, or even make it magic that just pulls enemies towards you Jewelry that enhances your magic, such as giving you a 50% chance to stun on hit with all electric based attacks
you know, just fill the world with unique shit that you can only find in that one spot, that when you find it might make you want to try a different playstyle or something
compared to a ton of other RPGs, like Dark Souls and stuff, Skyrim is very very bland.
What it makes up for with the blandness is the sheer size of the content of things to do. Finding motivation to do those things however is entirely up to the player, if they feel like it's worth it
Definitely a big problem with the Elder Scrolls games is that the worlds have gotten larger and more complex but the weapons and spells have become more simplistic.
I remember watching Morrowind playthroughs and the people find all sorts of neat items and magic scrolls and stuff. It was buggy and messy as hell, but still really neat. I sorta remember that in Oblivion as well, but no unique items come to mind in Skyrim, except maybe the werewolf ring thing? I honestly don't remember.
There's a couple of cool things, like the Ebony Armor that saps health from everything around you or the Wobbajack staff that randomly transmogrifies stuff. But on the whole there isn't a lot of super unique effects. Most legendary items even have enchantments you can basically replicate with your own enchantment skills.
This is one of the carts that I reeeally regret selling/giving away. There is to my knowledge no emulator that runs SF at the ideal speed, and not even Nintendo can crack this apparently, considering the game still hasn't appeared on Virtual Console. Something about the Super FX chip, is the most popular rumor. But it's a testament to the game's quality that it's a blast to play even when it drops to like 10 fps.
I only had this game because my dad bought it thinking it was a flying simulator, which he was very into back in the early '90s. Same reason he bought us Top Gun for the NES (though that one sucked). But yeah, thanks, dad, for shrugging at the big anthropomorphic fox on the cover!
Finished the Level 1 path in about 35 minutes. It's pretty short and easy for the most part, only died once. I don't remember if I beat Level 2 back then, but certainly not 3 which is the super hard path with the real final boss. I'll come back to try those for sure.
Quote from ryu:
I must have done something really wrong when I played the game. Honestly thought it was kinda difficult - at least I remember that I had troubles in the snowpeak dungeon.
Snowpeak can be tricky the first time through, that's true. Took me a while to figure it out.
I am. I still love the zelda universe and I think I can enjoy it for what it is, even if it feels more casual than ever. There used to be an element of challenge to zelda and maybe there will be again, but if it's just laid-back fun then I can still enjoy it. I just won't be likely to play it over and over like zelda games past.
Sure, but Zelda games are focused on dungeon/overworld design and puzzles (including the combat). They're both about exploration, but in Zelda you look around to figure out how to progress, in Souls you look around for some dude that wants to kill you. I don't think it's fair to compare them. The DS2 DLCs with their dense, isolated environments and nonlinear progression within that environment are as close as Souls gets to Zelda. There's even some kinda hidden switches you can shoot with arrows, but it's more simplistic than the first dungeon in any Zelda game. There's much more overlap with other franchises - Souls games are basically the best 3D Castlevanias, minus key abilities.
I haven't played as much souls as you, but so far there's definitely been an element of exploration. You don't look for guys who are going to kill you in zelda because the enemies aren't threatening. The comparison is fair when it's just about pointing about similarities and differences.
Agreed. I hear them called rpg's a lot. I typically don't like games that are called rpg's. Definitely RPG elements there but the action is really good.
In fact that was the main reason I avoided them for so long. All I would hear is that they're rpg's.