So uh... Final Fantasy XII is pretty darn good. I just got to Raithwall's Tomb and I'm having a blast. Think I'm gonna go back and do some hunts and such before tackling the dungeon. I've been skimping on them for a while now.
you can't super train passively, no. well, i think if you give a bag to a mon and leave it alone, it will very slowly start hitting the bag, but it's not worth it.
super training is nice if you've got some of the large size bags. otherwise it's slower compared to finding hoards, which remain the fastest way to ev train. super training is also good for the times when you just need a few points in a particular stat
Quote from Idkbutlike2:
So uh... Final Fantasy XII is pretty darn good. I just got to Raithwall's Tomb and I'm having a blast. Think I'm gonna go back and do some hunts and such before tackling the dungeon. I've been skimping on them for a while now.
super training is nice if you've got some of the large size bags. otherwise it's slower compared to finding hoards, which remain the fastest way to ev train.
I'm sure I'll get to that point in the game eventually but right now I just got my first 'mon and want to max its EVs so I can level up without a care.
I picked up this game called Hand of Fate when it was on sale a little while ago, and I think it's extremely cool. It's also very hard to explain.
It's basically an action-rpg with roguelike elements, but everything is represented by cards. Your equipment, the map, enemies, encounters, everything is cards. You're sitting at a table with this mysterious dude who deals out the cards, and he's basically the DM for your adventure. You can edit the deck to include cards that you earn as you play, but he will also put his own cards into the deck so you don't have total control of what can appear.
He lays a group of cards on the table face down in various patterns, and you move a little figurine from card to card to flip them over and try to find the goal (either an exit to the next area or a boss encounter). Each time you move you consume food, and if you run out of food you start losing health with each movement. Each space can either be a combat encounter where you fight some dudes (the number of which is determined by a card draw, of course) in a kind of less polished Arkham-esque combat, or some kind of event with a little story that will usually require you to make some kind of decision. Sometimes you'll be asked to draw one of four cards to determine success or failure in something. The combat is kinda rough but it gets the job done. Some cards have a token attached to them that you will earn if you successfully get through the encounter, which earns you more cards, so i't s an incentive to put particular cards you haven't "cleared" in your deck.
Basically it's all very unique and fun and I find it super cool, but mileage might vary. The fact that it was made by a small indie team is very apparent in the rough edges.
super training is nice if you've got some of the large size bags. otherwise it's slower compared to finding hoards, which remain the fastest way to ev train.
I'm sure I'll get to that point in the game eventually but right now I just got my first 'mon and want to max its EVs so I can level up without a care.
i wouldn't worry about it. it's so easy to remove evs (there are supee training bags that do it) that you can always easily redo any mon's stats later
There's a third person mode (I think you click one of the sticks on console, no clue about pc). You can't do it at the very beginning of the game though, you need to get to, I think, the point where you can access your inventory.
Armor can be important, but you can go for looks without too much trouble. It can be better to wear robes if you're a mage. Also, the armor caps out at 567 total rating, any more armor than that gives no extra protection. If you don't mind some mild exploiting, you can craft pretty much any armor to hit that number.
Well, to get technical, the armor cap is actually 667, and you get a hidden +100 armor that doesn't display if you're wearing a piece on every slot. If you don't want to wear a helmet, for example, you can take your armor up to 667 and still get benefits.
About to replay Donkey Kong Country 2 for the nth time. \o/
I was looking at the cheats for this game... pretty clever how Rare came up with the codes. The code for Hard mode is B A Right Right A Left A X (or BARRAL AX 'cause they remove all the barrels), and the code for 50 extra lives is Y A Select A Down Left A Down (or YA SAD LAD, which is kind of an adorable insult to people who need to start with that many lives, haha).
I'm doing a 102% playthrough. It's been a while, and these are the most fun to do when I don't quite remember where everything is anyway.
It's Leon in a special outfit (it also puts Ashley into knight armor, making her invincible), wielding the Plaga Removal Laser. These have been in every RE4 since the PS2 version, so it's just the original GCN exclusive version that doesn't have them.
dude, i ALWAYS play re4 with the knight armor now. not having to worry about ashley makes the game waaaaaaaay more fun on subsequent playthroughs. plus you get the pimp suit.
the only downside is that the armor makes this really fucking loud clanking noise lol
i've only played re4 using the normal costume exactly twice—once on normal and once on pro. i've probably played it at least a dozen times with the knight armor hehe