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Opium: 2015-10-02 06:15:30 pm
Oh I just read metal gear came out on MSX2 (whatever that is) 5 months before NES. It was the same game and same year
red chamber dream
nah the nes version has a lot of differences ... afaik kojima wasn't involved at all
I was just basing it off the screenshots.  Looks and sounds the same.  They're calling the NES one a port of the MSX2 game.  How different was it?
omg msx2 looks like a typewriter
red chamber dream
i've never played either, just read about them

i haven't played a single metal gear game ever for any length of time
I've only played the first one and I can't remember if I finished MGS
I was playing assassins creed black flag but I started playing Majoras Mask again.  I'm starting to wonder if I'm hopelessly in this weird retro nintendo-loving niche forever.
Not impossible
just highly unlikely
There's big differences between the msx2 Metal Gear and the NES one. The story is roughly the same, but the dialogue is different I believe, and the NES version completely lacks the end boss fight with Metal Gear. Yeah, the thing the game is named after got cut. The NES version does have new areas though, the forest section at the very stay is completely new. There might be some gameplay differences as well, I'm not sure of all the specifics. The NES game is universally considered inferior.

Fun fact: Metal Gear was originally intended to be a straight up action game, but too many sprites on the screen at a time caused major slowdown on the msx2 so to get around that they just straight up invented the stealth genre. Weird to think how much of gaming evolved from old technical limitations.
red chamber dream
oh cool, i never knew that
Metal Gear 2 is probably the most ambitious 8-bit game ever. Full length story, lots of complicated AI (for its time), a radar system which tracks enemy movements across multiple rooms... it's honestly ridiculous.
red chamber dream
yeah i mean those games are considered highly influential for a reason
Club 27 Goals
Even MGSV does some pretty kickass things. Open world, and a really solid multiplayer that isn't just death match shit. You invade other people's bases to steal resources (or take base resources), steal staff, etc. You can defend your base from them as well, or hope your AI defends it for you.
Dood Trigger™
Got my copy of Super Mario Maker in the mail yesterday. That was pretty quick! I was gonna give it a title screen test drive to see if everything's working fine, but it looks like I'm required to do a system update before I play. Bleh. There was a big storm yesterday and the update was estimated at 40-something minutes... I got scared and turned it off. I'll probably do that later.

The game comes with a beautiful guidebook with level design tips. It's pretty much just pictures and infographs, so it looks really sweet. Can't wait to start!


Meanwhile I'm something like 70% through Last of Us. Loving it. The story is quite beautiful, how the characters interact and how they handle their conflicts. That whole segment where you're looking for a certain someone at a ranch was really touching. Having a blast following these characters and what motivates them.

The gameplay is cool. I'm still getting the hang of the stealth and how to handle gun fights, but the game is pretty easy on Normal.
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ryu: 2015-10-05 11:53:17 am
Just played Metroid Prime Pinball. It's cool, but I wish there were 1 or 2 more regular tables instead of a bunch of boss battle tables.

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Got my copy of Super Mario Maker in the mail yesterday.

Cool. I made a level that no one has beaten yet. Are you ready?! 9780-0000-0070-8A24
Dood Trigger™
I'll definitely check it out! Is it a clusterfuck like most levels I've seen? >_>
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ryu: 2015-10-05 12:41:07 pm
I don't think so. The level wasn't even supposed to be that hard. No idea why nobody's been able to clear it lol

Please let me know what you think. And check out my other levels if you feeel like it. Most of them have a rather medium level of difficulty
Dood Trigger™
I was just messing, I'm sure it's fine. :)

Maybe not a lot of people got to play your level considering how many there are. I have a few ideas for levels and mine won't be super hard either. Can't wait to start!
I'm trying to catch all the fish in Majoras Mask.  It's kind of fun once you understand how it works.  I've caught about 80% of them so far.  I almost got the shark but I didn't know how I had to hook him once he ate the fish that was already on my line, so he just took it and swam away.  I know from catching the ferocious pirachau that I need to pull back the pole as soon as they eat the fish to snag him.  The big fish are fun!  Boss battle music plays when you get one on your line.  It's exhausting by the time you land them.
Dood Trigger™
There wasn't a whole lot left in Last of Us after I stopped last time. Finished in 20 hours. Spoilers below.

I didn't expect the game to keep switching characters Code-Veronically in the snowy area, but unlike CVX that segment was quite well done. Although that one part with the snow storm wasn't super fun (no idea how I found the path there). I thought the hospital was too simple design-wise (just a ton of soldiers in a big maze), and there was no final boss or anything. Okay. Story was great, though. I thought Joel saving Ellie was perfect, but I don't like that he lied to her.


Awesome game. I will say that I don't see myself replaying it very often, because it's just so long and story-driven, but I did enjoy the hell out of it and I'll try the harder modes eventually. My one beef is that there aren't too many different enemies to fight. I think that's why I always end up going back to stuff like RE4 and Dead Space over BioShock and now probably LoU. I'm impressed by how much they managed to squeeze out of the enemy design with so few options, but I would have loved a better variety of things to shoot, maybe more weird mutations like the Bloater.

Mario Maker next!
red chamber dream
totally agree about the hospital. only part of that game that felt off/too game-like/too fake
Dood Trigger™
^ True.

Quote from ryu:
I made a level that no one has beaten yet. Are you ready?! 9780-0000-0070-8A24

I think I was the first one to beat your level. :) I starred it (and followed you) but I couldn't comment because I wasn't connected to Miiverse for some reason. Nintendo online stuff is baffling. Why am I not connected to *everything* as long as I'm online?

That was a VERY difficult level, and also very fun. Congrats, dude! Must have taken me about an hour and 150+ attempts. The part that took me the longest to figure out was the Spiny. Even in my good runs I wasn't consistent at the spin jump speed required to make the distance (bumped my head on the spikes pretty often). The Thwomp section was more trial and error than anything, plus keeping Mario's speed at max.

If your level is starred I can access it (at least the code) at any time right? Definitely wanna suggest it to some players I know.


Yours was the only user level I played in Super Mario Maker so far. I spent more time downloading updates and unlocking all the templates and objects (so dumb by the way... you either wait 9 days to have everything or you convince the game that you're extremely impatient by adding a billion random blocks to the level... bleh).

The game is awesome, though, and I will probably lose my sanity creating and playing a ton of troll levels. My goal this time is to make a Super Mario World ghost level (because of the Halloween/October spooky theme) but it won't be platform heavy like yours. I'm thinking more like a puzzle, like the usual ghost houses.
One shall stand, one shall ball.
So AssCreed Rogue is pretty cool, actually! I mean it's still an AssCreed so by the time you're halfway through the collectibles and side missions you're sick of the game but it was a good time overall. Nice to play a character smart enough to recognize that playing with mega powerful artifacts that you know nothing about is a bad idea and the Assassins are really fucking stupid.

It was almost enough to make me care about AssCreed Syndicate. Almost.
Edit history:
ryu: 2015-10-07 05:15:12 am
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I wasn't connected to Miiverse for some reason. Nintendo online stuff is baffling. Why am I not connected to *everything* as long as I'm online?

Hahaha. Wtf. Maybe you need to connect to Miiverse separately? Weird.

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That was a VERY difficult level, and also very fun. Congrats, dude! Must have taken me about an hour and 150+ attempts

Wow. I'm glad you enjoyed it enough to keep trying so many times!
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(bumped my head on the spikes pretty often

Happened to me a few times too. I just kept it in because why not lol

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The Thwomp section was more trial and error than anything, plus keeping Mario's speed at max.

Originally I wanted to make a short stage where you just need to figure out to throw a P-Block up into a Thwomp. Then I couldn't stop. I'm sorry lol
Gotta say I'm surprised you managed that part as a newcomer to SMM. I expected you to get stuck there.

Thanks a bunch for beating the level and giving feedback.

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If your level is starred I can access it (at least the code) at any time right?

If you go to Course World and press select you'll open your own profile. There's a button there that opens a menu that shows the latest 50 or so stages that you starred. To keep accessing the code, you need to write it down or follow the creator.
In The Makers menu, you can look up the profiles of all the people that you're following and check their uploaded courses (and their codes) at any time. People may delete their courses though, so if you really want to make sure that you can play it any time in the future you'd have to download a course.

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I spent more time downloading updates and unlocking all the templates and objects (so dumb by the way... you either wait 9 days to have everything or you convince the game that you're extremely impatient by adding a billion random blocks to the level... bleh).

It didn't bother me so much. Actually, I had fun getting new stuff every once in a while as I was creating stages. Definitely sucks if you have something specific in mind and need unlockables for that though.

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The game is awesome, though, and I will probably lose my sanity creating and playing a ton of troll levels. My goal this time is to make a Super Mario World ghost level (because of the Halloween/October spooky theme) but it won't be platform heavy like yours. I'm thinking more like a puzzle, like the usual ghost houses.

Sounds good, and like these would be right up your alley:
143C-0000-006F-F6F7
1645-0000-0093-00E4
The guy also had a ghosthouse themed troll/puzzle stage uploaded a while back, but seems to have deleted it some time ago.
Dood Trigger™
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Originally I wanted to make a short stage where you just need to figure out to throw a P-Block up into a Thwomp. Then I couldn't stop. I'm sorry lol
Gotta say I'm surprised you managed that part as a newcomer to SMM. I expected you to get stuck there.

But was that how you intended that part to be beaten (in the final version)? I never figured that out sadly. I placed the P switch on the moving platform and I activated it as I was descending from a jump to collect coins (makes a path and avoids the Thwomp at the same time). As I activated the P switch, the coins under Mario's feet would turn into blocks and I'd be safe to cross to the other side.

In that part with the Spiny I think I improvised something. I never carried the P switch with me while bouncing on the enemy (though I'm aware it's possible). I placed it on the moving block and I activated it right before spin jumping onto the Spiny. That was one less thing to worry about there.

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It didn't bother me so much. Actually, I had fun getting new stuff every once in a while as I was creating stages. Definitely sucks if you have something specific in mind and need unlockables for that though.

Yeah, that's the thing, I wanted to create a ghost house right from the start. That was one of the last unlocks. :\

At least now I have everything and I'll start creating later tonight. Really excited. \o/
Edit history:
ryu: 2015-10-07 09:26:10 am
ryu: 2015-10-07 09:25:46 am
ryu: 2015-10-07 09:25:31 am
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But was that how you intended that part to be beaten (in the final version)? I never figured that out sadly. I placed the P switch on the moving platform and I activated it as I was descending from a jump to collect coins (makes a path and avoids the Thwomp at the same time). As I activated the P switch, the coins under Mario's feet would turn into blocks and I'd be safe to cross to the other side.

I didn't know that was even possible. My idea was that you have to throw the P switch upwards as you're beneath the first Thwomp, so that the Thwomp can activate it for you.

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I never carried the P switch with me while bouncing on the enemy (though I'm aware it's possible). I placed it on the moving block and I activated it right before spin jumping onto the Spiny. That was one less thing to worry about there.

That wasn't intended either, lol. I knew you could grab the P switch, but didn't know you could carry it that far with you. The original intent was to have players jump on the P switch and make a dash to the next section with the Thwomps in one go. I left the option to grab it in since it's also obscure and felt it was a nice route option.

When you jump on a P switch, there's a couple of frames where you can do another jump. That works even if the P switch is placed on spikes. Very interesting mechanic to play around with!

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At least now I have everything and I'll start creating later tonight.

Wow, that was quick. Congrats!