It's hard to notice the lack of dungeons in WW because there's so much to do besides the temples. I find myself super busy between temples getting all the charts and filling in the map. There's hardly a moment where there isn't a bunch of things to get done.
Couple more NES games done:
Circus Charlie -- Super early Konami title. I used to play this as a kid on some multicart with 40+ games. Pretty simple round based platformer where each stage focuses on one circus event. There are 5 events total (rings of fire, tightrope, rolling balls, springs, trapeze), and as per arcade tradition, they loop endlessly until you die. My goal was to beat the second loop with the increased difficulty.
Rockin' Kats -- What a cool surprise. In this Atlus game, you control a cartoon cat equipped with a novelty punch gun. What sets this game apart from the usual platformer is that depending on where your punch lands, you get a different effect. Punch the ground and you jump higher, punch the wall and you'll get launched in the opposite direction, grab certain surfaces and you can spin and jump out of that spin move. It's really satisfying combining all these moves and getting creative with the movement.
The main stages are mostly quite easy and you can get a ton of lives in the bonus games. The secret level after the credits is where I was forced to experiment and think about the best strategy. Punching walls at an angle to climb faster... timing the spin jump to cover more/less distance... it's just a really cool mechanic. I kinda wish the main stages were on the same level of creativity as the secret one.
Great game. My only real complaint is the music, which sounds a little too boring and generic for how exciting the gameplay is.
Circus Charlie -- Super early Konami title. I used to play this as a kid on some multicart with 40+ games. Pretty simple round based platformer where each stage focuses on one circus event. There are 5 events total (rings of fire, tightrope, rolling balls, springs, trapeze), and as per arcade tradition, they loop endlessly until you die. My goal was to beat the second loop with the increased difficulty.
Rockin' Kats -- What a cool surprise. In this Atlus game, you control a cartoon cat equipped with a novelty punch gun. What sets this game apart from the usual platformer is that depending on where your punch lands, you get a different effect. Punch the ground and you jump higher, punch the wall and you'll get launched in the opposite direction, grab certain surfaces and you can spin and jump out of that spin move. It's really satisfying combining all these moves and getting creative with the movement.
The main stages are mostly quite easy and you can get a ton of lives in the bonus games. The secret level after the credits is where I was forced to experiment and think about the best strategy. Punching walls at an angle to climb faster... timing the spin jump to cover more/less distance... it's just a really cool mechanic. I kinda wish the main stages were on the same level of creativity as the secret one.
Great game. My only real complaint is the music, which sounds a little too boring and generic for how exciting the gameplay is.






