What'd you say?
Here is a selection of the codes for TASing Super Metroid that can be found on this thread:
Anything with bombs:
X-ray:
Walljumping:
Anything Speedbooster:
Other useful tips:
Cooldown times:
What everything means:
Anything with bombs:
Infinite bomb jump:
Redesign infinite bomb jump:
Code:
X r52 X r24 s Y
Redesign infinite bomb jump:
Code:
X r36 X r22 s Y
X-ray:
X-ray climb:
Code:
B w11 < r4 v r4 B w11 > r4 v r4
Walljumping:
(for a wall facing left):
(for a wall facing right):
Or with hi-jump (left):
hi-jump (right):
right side underwater:
Code:
(A<) < +A < > w11 -A
(for a wall facing right):
Code:
(A<) < +A < > w11 -A
Or with hi-jump (left):
Code:
(A<) < +A < > w14 -A
hi-jump (right):
Code:
(A<) < +A < > w14 -A
right side underwater:
Code:
(A<) < +A < > < w4 -A
Anything Speedbooster:
Super Short Charge:
Redesign Super Short Charge:
Code:
[> w2 .]3 > w3 . > w6 . +> B r24 B r19 B r14 B !
Redesign Super Short Charge:
Code:
[> w3 .]5 +> B . B w23 . B w18 r2 B w26 B !
Other useful tips:
Cooldown times:
9 for missiles, 14 for normal shots, 15 for bombs, 19 for super missiles, 29 for a charged shot and 39 for a power bomb.
What everything means:
Code:
snes9x Macros <, >, v, ^, A, B, X, Y, L, R, S, s () press multiple buttons on the same frame []x write x times wx write last frame x times . rest a frame rx rest x frames | start of loop ! no loop + OR input to the following until -
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