Demo 2 has arrived! Get it below!
I would like to proudly present to you all:
Super Metroid: Volta
Let me start off with a screenshot montage of the planet, Volta.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00000.png)
Welcome to Gaia Heights, The Dual-Summit Mountain.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00002.png)
The outer caverns of Volta awaken.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00001.png)
Looks like this tunnel caved in...
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00003.png)
High in the sky, Rippers guard their passages using their speed. Too bad Samus is faster.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00004.png)
Secrets are abound in Volta.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00005.png)
These ruin remnants are scattered around Gaia Heights, testament to a long lost civilization.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00010.png)
The mirror-still lakes of Cyclonia are a beautiful contrast to the dark caverns connecting the outdoors.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00006.png)
Inside the darkness, flying creatures abound, preying on anything foolish enough to come their way.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00007.png)
The Kago is a natural barrier, strong enough to repel all but a charged attack.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00009.png)
The caves here may be deadly, but they also hold many a treasure to be uncovered, as well as secrets of their own.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00008.png)
So close, yet so far away.
(I know that in the last shot, I have Supers, Varia, etc., but you won't have much at all the first time you come through here.)
As for a storyline, I have none yet. I'm debating whether or not the game really needs one.
I have no trailer, no release date, nothing, and I'm working at my own pace, which is probably a little slow compared to most. I won't make any predictions because even I don't know when this may come out. it's done when it's done and that's that.
Feel free to comment, discuss, make suggestions, whatever. I'll read all the comments. In fact, I love getting feedback on my projects so feel free to make as many as you want, barring getting too off-topic.
Thank you and I hope you'll all be looking forward to this. :D
[hr]
Progress meters:
Volgaia: 100% -- Map finished
Forensrem: 0% -- Map finished
Therma: 0%
Hydrorien: 0%
Arctermis: 0%
Sanctorium: 66% -- Map finished
Current Bug Count: 0 -- We're good again!
[hr]
Demo 2 is both headered and unheadered this time. Use the right rom!
I would like to proudly present to you all:
Super Metroid: Volta
Let me start off with a screenshot montage of the planet, Volta.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00000.png)
Welcome to Gaia Heights, The Dual-Summit Mountain.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00002.png)
The outer caverns of Volta awaken.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00001.png)
Looks like this tunnel caved in...
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00003.png)
High in the sky, Rippers guard their passages using their speed. Too bad Samus is faster.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00004.png)
Secrets are abound in Volta.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00005.png)
These ruin remnants are scattered around Gaia Heights, testament to a long lost civilization.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00010.png)
The mirror-still lakes of Cyclonia are a beautiful contrast to the dark caverns connecting the outdoors.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00006.png)
Inside the darkness, flying creatures abound, preying on anything foolish enough to come their way.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00007.png)
The Kago is a natural barrier, strong enough to repel all but a charged attack.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00009.png)
The caves here may be deadly, but they also hold many a treasure to be uncovered, as well as secrets of their own.
![](http://i38.photobucket.com/albums/e144/Plasmfire/Volta/Volta_00008.png)
So close, yet so far away.
(I know that in the last shot, I have Supers, Varia, etc., but you won't have much at all the first time you come through here.)
As for a storyline, I have none yet. I'm debating whether or not the game really needs one.
I have no trailer, no release date, nothing, and I'm working at my own pace, which is probably a little slow compared to most. I won't make any predictions because even I don't know when this may come out. it's done when it's done and that's that.
Feel free to comment, discuss, make suggestions, whatever. I'll read all the comments. In fact, I love getting feedback on my projects so feel free to make as many as you want, barring getting too off-topic.
Thank you and I hope you'll all be looking forward to this. :D
[hr]
Progress meters:
Volgaia: 100% -- Map finished
Forensrem: 0% -- Map finished
Therma: 0%
Hydrorien: 0%
Arctermis: 0%
Sanctorium: 66% -- Map finished
Current Bug Count: 0 -- We're good again!
[hr]
Demo 2 is both headered and unheadered this time. Use the right rom!
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