If someone made a forum post here saying they were "going to do all these features" and had no content it would be spam. A video that does the same thing is no better. No more content-less posts, okay? This thread is already enough of a train wreck as-is.
First off all : I am not forcing anyone to watch anything. It is intended to be the last video to give INTERESTED people some information about the direction it is heading at. After that I disappear for one or two years and you will get your content.
PS: Bolognab: Again, if you are not able to listen or to imagine my words, then talk for yourself, not for others. METROID:ARMAGEDDON will have a wholly new combat and A.I. quality so that the whole combat-system of SMTac and much more will be integrated there.
and KaosuReido: you have NO IDEA how wrong you are
First off all : I am not forcing anyone to watch anything. It is intended to be the last video to give INTERESTED people some information about the direction it is heading at. After that I disappear for one or two years and you will get your content.
PS: Bolognab: Again, if you are not able to listen or to imagine my words, then talk for yourself, not for others. METROID:ARMAGEDDON will have a wholly new combat and A.I. quality so that the whole combat-system of SMTac and much more will be integrated there.
and KaosuReido: you have NO IDEA how wrong you are
Ok, see you later guys.
I believe the point of the previous posts were "you did not include any content, this is not allowed, do not continue to not include content".
Also, I watched the video. I didn't see anything that appeared to be content, just an ideas list. A large amount of words to say simple things, plus boasts that no game had ever matched what you're claiming to do. You listed types of ammo for beams, you listed "enemy AI" without telling us what you mean they'll do, you listed "component based suit", which is what Super Metroid did already. The multiple planets idea isn't exactly incredible, since Prime 3 did it. Storyline was in the Prime series and Fusion.
I would be interested if there was actual gameplay content and concepts beyond "Here's a video, look at it". You haven't provided content in the video. Previous videos were flashy, but not incredible.
(also VR does not really show more stuff in his teasers than he already showed in his Engine-videos except some trivial improvements like more transitions in morph-ball-procedure, standing up after hitting ground... but he starts a thread about MSR388 and no one is complaining.
The moving system and the combinated use of the missile is something you have never seen before if you manage to open your eyes. I showed you already more than VR did except improved graphics and graphic-effects what could be a good reason to be blinded. Also don't say anyone he has already sound-effects there or I will start ROFL. And now don't say anyone something like "in MSR388-teasers is already creature A.I" or something similar. That is a thing I could program in a few minutes and claim I am making a Metroid game while in real I would not be a step further. What I mean with A.I is a thing which is able to recognize geometrical patterns, his environment, his enemys, and adapt to this circumstances all by himself and not simple "go around the block"-patterns. )
This was the only information for all what direction METROID:ARMAGEDDON shall take. And later I will show you some stuff. I am not someone who just talks. If someone has followed the SMTac-videos, will recognize it.
You better think about what I am saying
After a longer time in some meantime I may demonstrate some Engine-Features as well as advanced A.I. . This is my last post here so far if no one has some related stuff or questions.
What's with the attacks on Von Richter? I mean, it's like you're jealous.
Also, you can actually program advanced AI like that? Do it, make a video of it, show the content. Wait, don't. There're other games that've done it. It's pretty commonplace now. Fighters, racing games, etc. The quality of the result varies. However, AI is far from being as scripted as you make it sound. Also, your "movement systems" have been done before.
Cave Story, for example.
Cybernator.
Front Mission - Gun Hazard.
Metal Marines.
Super Metroid.
It looks like there's some hovering for Samus there. Also, that you like Morph Ball in midair. Plus, Spiderball. You keep going "my engine is incredible", without showing an engine. You've shown some video. Video that's unimpressive. Claims that your features are innovative, while other games have already done them. Insults for other people's fangames and hacks, and other people directly.
No one's said "Von Richter's fangame is so much better, it has sounds, also more frames". In fact, I think you're the one who brought it up the most in the thread. Going by content shown, however, Von Richter's shown more. You've shown videos that feature little real content, plus lists of features you want to add.
You are claiming my moving system has already been made? Just watch the actual enjoy-video. I doubt your eyes and mind will get the flows I am performing. Also it is possibly the first game you play with a simple joypad and where you are able to separate the moving from the aiming. Don't even compare SM to this. Compared to SMTac SM has a trivial unprecise moving system to get more challenging gameplay because of the trivial designed "A.I."-patterns and so on. And in SMTac I am even able to choose and apply all of the chosen moving-programs in real-time without any contradiction. Don't compare anything to SMTac. Keep in mind all of the actions which are even performed cooler than in TAS-speedruns is real-gameplay without any cheats. SMTac has already now the most expansive real-time movement system. You are not even able to hold all the features in mind which you can perform ALL PARALLEL in real time. It has even an intelligent designed REAL-TIME horizontal-speed-fix feature to support advanced moving. But I hardly think you know what I am talking about because it is too innovative for "common metroid-set of rules" thinker.
And also there is nothing I have to be jelous about. I am glad someone else is trying to do something innovative, too. My arguing had a completely different reason.
You better insult yourself now without even knowing what you are talking about and show me some respect. If you are not a stubborn rookie you are welcome to take my words constructive, but I don't expect you to do it. I write this post just for fun.
You have got to be the most arrogant asshole I've ever seen.
We know VR and you are making two different games. The reason we're oohing and ahhing over SR388 a lot is that it's a brand new fangame in the classic Metroid formula that looks incredibly well done. The reason that we weren't so much so with SMTac is because SMTac was originally going to be a multiplayer Metroid game, something that has some people left with the memories from Prime 2's multiplayer, which we all know wasn't the best by far. (Yes I do know that Hunters did it well, but they sacrificed the single player for it...) So armed with the knowledge and common sense that multiplayer in a Metroid universe is something that seems strange, we came with a lot of skepticism about your work. Once we saw that the SMTac videos looked good, we let up a bit.
Now that you're saying you're going to create an actual classic-Metroid styled game, our standards have just jumped. Especially since you're making these grandiose claims that basically all boil down to you saying that you're going to create the best Metroid game ever. The point of this new argument is that you haven't shown any content in the last videos. Don't argue there; you haven't. Content is not ideas and concepts. Content is when you tell us "this is something I've implemented into my game, here's a screenshot or video of it." This is why we're jumped all over you telling you not to make contentless posts.
We've taken everything you give us, SMTac videos included, with a grain of salt. Your high level of boasting here has led to us holding the bar incredibly high. When you come back in 1-2 years, your game had better make us shit our pants with excitement when we play, because from the amount of boasting you're doing about it and how complex the world, AI, upgrades, techniques, and more are going to be, it had better be damn near close to perfect.
(Also you're never fooling anyone anymore with your "politeness." We know English isn't your main language, but we can still tell when you're insulting us, even through the masses of words you throw out to try and cover them up.)
a long time ago you showed us some amazing videos of SMTac. since then you have hijacked other threads and spoken rudely to people. then you decided NOT to release SMTac after you told us that it was better than any other game in history. So basically people are angry at you, plus they have the 'boy-who-cried-wolf' thing going on because you didnt release SMTac. Nothing short of showing us amazing content is going to matter to anyone at this point, we're not even interested in your ideas anymore.
i apologize if i spoke for anyone who doesnt agree.
I have tolerated this thread and its nonsense far longer than I should have. SMTac is no longer for the public and you don't intend to produce any content for your new fangame. I had hoped given time you would lose the odious attitude, but that does not appear to be the case.
For the record, Von Richter does what he does and doesn't ask anyone to recognize how it is better than SM or anything else. He doesn't brag. He isn't rude. That's something for you to think about.
That's all ah can stands, ah can't stands no more. Thread locked.