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Super Secret Area - Dead Ahead!
Spazer is in the bottom left-hand corner of Crateria.  To gain entry to the room, you will need to spark from the long, horizontal room in the bottom corner.
Plasma is in Norfair, placed between Screw Attack and the Speed Booster, and can be entered normally (after certain events).
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okay so far this is all i got and i dont know where im supposed to go

Search western crateria for spazer, then find a way into eastern crateria and prepare for a suitless water fiasco.
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hey guys look its ROB!!!

attachment:
I speak the truth when I say that was totally unintentional
Trained by Cpadolf. Mission: To Perfect.
People, start brainstorming a TAS-form 100% route.

Not naming names, but it is a possibility that a project will start with some people if route ideas are being thrown around. Work together to get a possible rough route estimate ready for revision.

Yeah.. I run this shit right here. Bam.
OMG FLAN!!!!!!!
Quote from SuperKeenenBell:
hey guys look its ROB!!!


I've heard about that before. But I have no idea who/what ROB is... ConfusedEmbarassed
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Quote from Sadiztik Fish:
Quote from SuperKeenenBell:
hey guys look its ROB!!!


I've heard about that before. But I have no idea who/what ROB is... :confused:
he's a character on Super Smash Bros. Brawl you get to choose
Super Secret Area - Dead Ahead!
Lookie here.
Abandon All Hope !!
Who could take the first steps of TAS SMR 100%
Certainly it would be wonderful to see the guys getting routes completely insane !!!
I would most certainly confirm that all the way up to when saturn gets the hi jump boots will be identical to how the 100% begins

after that so many different paths will open that I'm not sure how it would go or which would be fastest
Super Secret Area - Dead Ahead!
I guess that's true of many runs, though.  One person will start with one route, and then another will find a quicker route.  Once interest is sparked, it'll get quicker and quicker. aiwebs_011
Scrutinous Bastard
Quote from Quietus:
I guess that's true of many runs, though.  One person will start with one route, and then another will find a quicker route.  Once interest is sparked, it'll get quicker and quicker. aiwebs_011

Just like the Maxim run for Harmony of Dissonance, once 36 seconds, now 23 and a half.  laugh new
What'd you say?
Quote from Quietus:
I guess that's true of many runs, though.  One person will start with one route, and then another will find a quicker route.  Once interest is sparked, it'll get quicker and quicker. aiwebs_011


I wonder if RedScarlet will do a 1:55 100% run.  Wink
Quote from SirAileron:
Just like the Maxim run for Harmony of Dissonance, once 36 seconds, now 23 and a half.  laugh new

27, not 36.
Time bomb set get out fast!
The unintended R.O.B. was actually found by Zhs2 back on page 55.  I love happy accidents like that.  (In other news, people now think of R.O.B. as a Brawl character first and a NES controller second?  That's perfectly understandable, but still somehow depressing.)

Quote from tyjet66:
I wonder if RedScarlet will do a 1:55 100% run.


If she does, it'll be shortly after declaring she'll never do one. grin new
Abandon All Hope !!
I have only First Beta Test SMV, SMR nothing perfect still...
beta test smv for what?  100% run?
Edit history:
Timotheus: 2009-05-26 06:02:46 pm
Ahhhh... Just finished it. Registered on this board just to say THANKS for Drewseph's team! This game was REALLY COOL!
It took me long=) 33:08/84.4%, animals saved. But I didn't play all the game at once, I made interrupts, sometimes very long, so I had to spend some time walking on this new Zebes remembering some map details after that interrupts. (I'm a big guy now with a lot of work to do, not a kid with a SuperNES and loads of a free time laugh new )

This game brought me that excitement I had playing original SM in my childhood. Tons of absolutely unfamiliar areas, places where you're just stuck... I didn't use any walkthroughs so I've got real pleasure beating the game.

First supermissile pack was in really wierd place... or it wasn't first, but I just found it first? Rolling Eyes I mean that pack in brinstar in the pit full of spikes.
Hell's Run was one of my favorite places! I understood that I'm on the right way when I could refill my energy for the first time.
Lost Caverns are GREAT! Great design! Great piece of programming! Or... did you use some feature of map engine which was not used in original SM?
New maridia features like new pieces of design(metal constructions) and maridia-to-maridia elevators amused me too =)
And of course Choso guardians...

And I have one question as a programmer. As I've noticed, game keeps states of many gates/blocks after I leave the room and even area. Original SM didn't. So the question is how? =)



This hack is designed really well. It doesn't look childish (like other hacks with crowds of Choso statues sitting on each other or absolutely incompatible map tiles placed in a sequence which looks absolutely shitty) it looks like a good finished well-designed game. Every tile is on it's place, rooms are designed cool... routes which player have to use are designed GREAT!)) Secrets are AMAZING! Again.. GREAT WORK!

I don't agree with those who say that game is too much challenging/hard. IMO it isn't.(maybe I'm saying it after tons of sequencebreaks in original SM Rolling Eyes) Physics alterings are great too.
Thanks to this hack I've mastered a mid-air-morph-ball technique in which I was not good before. And... I tried to play original SM after SMR.. And I understood one thing... I'M A GOD NOW! laugh new Everything is soooooo slooooooow laugh new

Thank you guys for making such a cool hackgame!

P.S.
Maybe.. one more hack? Embarassed
Maybe It'll require using of mockball technique to beat... Something like getting supermissiles before sporespawn in original SM Rolling Eyes I think that would be cool)))
P.P.S.
One wall walljump isn't hard. IMO it's easy...
Spacejump in waterfalls in maridia is much harder for me...
Time bomb set get out fast!
Way to be, Timotheus.  I had much the same experience with Redesign -- I started years ago, but kept drifting away for so long that I had to start over when I resumed playing. 

To answer your spoiler question,
You found a small sequence break.  It's known, but good job finding it.  (I actually posted it in this thread a while ago and found out I wasn't the first either.)  The "real" first super missile tank is the one high up in Spore Spawn's room, since he's the traditional guardian of that upgrade.


The mockball may not be required for this hack, but the speedball is required if you want 100%.  As for single-wall jumping, do you mean in normal Super or in Redesign?  It's a lot harder in the latter; you have to be almost pixel-perfect, at least until you get high jump.  (I agree about wall-jumping in normal Super being easy, but mileage varies.  Some people find it easier in ZM; I find it a lot harder.)  And as for the Maridia waterfalls, you're not supposed to space jump through them -- it's designed to be nearly impossible without screw attack, which gives you a ton of horizontal momentum.
Not only for the fact that the game itself is so great, but for the fact of the physics itself.
I am sure I am not the only one who noticed this. Playing this game as long as I have, which
really isn't all that long, 8 hours on a save, the physics in this game made the original SO
much easier to handle. I am executing almost all the techniques used in the game on demand.
I usually have a much harder time than this. And in comparison to the Redesign, you fall
beyond slower. Which really helps in the long run, because again, it brought up my reaction
times.

Apart from that, the only bad things I have seen so far in the game are some errors as far
as where a wall is, like being stuck and forced to ball up, and also a major flaw which is the
Lava areas. You may have made these on purpose, but it is impossible to get out or it is
forcing you to use an infinite ball jump. Under the lava, it isn't hard, since you float after
using a bomb. Still though, I got the Screw Attack using a technique to get it earlier, and
I was forced to go through the Lava to get back. Might be my fault I suppose, since I likely
would have the Space Jump and Gravity Suit by then. Either way, you can still fall in there
without getting the Screw Attack. I almost died because I didn't realize how low I was in
energy. And one to name is after the Grapple Beam.

Anyway, aside from those flaws that I found, the game is great and has helped my gaming
as far as the original dramatically. It is very noticeable.

Thank you very much.
What'd you say?
Redesign is probably the best hack to ever be made for Super Metroid, it is great in almost every way and it was even the first hack I had ever beaten! It has given me a large number of good ideas for hacking and has as you said greately increased my skills in the original.

Thank you DrewSeph, and it bites that you won't be making a sequal to this master piece.

Applause
Super Secret Area - Dead Ahead!
In fairness, most people don't have the spare years that Drewseph dedicated to this hack.  Remember that he also had a lot of help from coders, and a whole host of testers, which a lot of hackers may not have access to.

That's not to downplay the praise at all, as it is a magnificent hack, and is still my favourite.

Lastly (nitpick): I know you asked where this topic should go, but I didn't realise it was about a hack, because you said 'game', so this should really have gone in the 'Hacks and Fangames' board. Very Happy
Redesign is my favorite hack too.  I like how some people call it a sequel instead of a hack.  It truly is in a league of its own.  It was also the first hack I played.  Once I played through it for the third or fourth time I really started to realize how much thought went into the design of this game.  The map is at least 5 times bigger than vanilla SM but there still aren't any places that make you think: 'Oh this is definitely a ROM hack, this would never fly in a game made by Ninty.'  Other hacks are good but you still feel like you're playing a fan-made ROM hack.  I'm not even sure if a real professional game development staff could have made this game better.  After playing this game and seeing the 3D puzzles that Drewseph has made I am convinced that he is in the top 0.1% of IQ's and will do great things in life. 
Quote from Zeke:
To answer your spoiler question,

I see=) Thanks for the answer)

Quote:
As for single-wall jumping, do you mean in normal Super or in Redesign?  It's a lot harder in the latter; you have to be almost pixel-perfect, at least until you get high jump.

I mean Redesign Wink Even without high jump=) However in Super it's much easier, of course))