I found something out last night. When you put cheats into Snes9x, you have to click "Apply Cheats" in the menu. Have any of you tried that, cause the blue suit code DOES work.
It will desync anyway. Normally you end up in an elevator pose when the glitch works, when the glitch doesn't work, you end up sparking into the ceiling. So unless you decided to run into the door for 5 seconds before you shot it, the run will desync anyway
Just started this hack today. It's quite good. Better than some others I won't mention as the creators may be reading. While Redesign can never be surpassed, it's given me a ravenous SMHack binge. I was stuck for awhile in Norfair till I found out about the SM and PB. I just grabbed the Supers and am off.
Edit: Actually, this hack really gets to you. Whenever you obtain a new ability it's one you weren't planning on getting/even thinking of. I love how it teases you like that. I've just pwned Kraid and am marching onwards!
I haven't been using a guide so I hope my metroid senses are tingling.. for secrets.
Edit: Anyone else have trouble getting the plazna beam? I'm caught up in the silliest save states where I'm periodically morph jumping on the spikes before I decide to go norm and give another spike infested walljump a go. What bothers me most is I can see the end, I just gotta pull off a couple tricks, and I'm on the last tank of my reserve. In short, I LOVE THIS.
If you really are desperate on where to get Plasma, ask Fano7 to give you a copy of his playthrough. He gets it, at least that part works, however it desyncs at the point you would get Blue Suit.
By sheer luck I managed to ibj to the plazma beam, a trick I've never been good at. I'd say in total with the spike room and the plazma room, I spent a good 2 hours. It's not that I suck, I just made some tricky save states that were tedious to follow through,
My main problem now is this room full of speed blocks and pipes, I've shinesparked up both ceilings and don't know where to go from there. Is this the infamous area where I need blue suit? Help needed!
Edit: Used the bluesuit cheat to help me through that room. All is well.
I noticed that I had not played this hack yet, problem solved now :)
Clear time 3:50 Item collection 90%
I used that textwalkthrough to guide me in some spots, it was more fun that way than to look at someone else play all the time. I don´t know why people think this hack is insane. Sure it is hard, but it was nothing as spectacular as I expected.
I could not get the blue suit elevator work, probably because I had v1.8 so I used a cheat code to activate it. After that, all the water changed and covered up the whole screen :D Luckily this was only temporary, as it disappeared after I shut down snes9x and turn it on again. I did those sandfall areas blindly (I used power bombs to show me the real area for a second before it was covered again). Anyone else experienced anything similar?
My favorite parts - Choosing between Super and PB, I am glad I went with the Super Missile route - Speed Booster escape - OMG da Plazna Beam, I did not demorph and shoot, took at least 5 tries - Ridley fight was pretty plain, but incredibly fun nevertheless, I cannot explain why... - Escape was delightful with all the changes made, especially funny was to finally see shinespark (diagonally) downwards
Stupid parts - That blind maze after Ridley, it is not challenge, it is just plain stupid and tedious. I did not bother to collect the other items there besides x-ray.
Oh. Stupid me. :P Anyways, it's for headered rom (like limit).
I guess I'm too new to all this to know what headered or unheadered is, or headerlessnessmess? What I do know is I've never had issues with ips'ing hacks to my rom. Will play this shortly.
Well there are 2 types of (JU) roms. Headered and Unheadered. When playing regular SM, it doesn't really matter. But when playing hacks, that's a different story. If it doesn't work with headered, try unheadered and vice-versa. I don't know the difference, besides that unheadered is 3,072 KB and headered is 3,073 KB.
Headers are 512 bytes of data at the start of a ROM, it's only checked on the real SNES as a form of validation. If you patch an IPS to the wrong type of ROM, it'll end up misaligned and any changes made to the patched ROM will be corrupted (although the unmodified data won't be corrupted).
An unheadered Super Metroid ROM is 3,145,728 bytes or 3072 kilobytes. A headered one is 3,146,240 bytes or 3073 kilobytes
I think Reverse is good too, just like Limit. That shinespark was nice and there are several other places I think are cool.
Well there seems to be no thread for Reverse and that hack help topic is locked and I don´t think I want to make entirely new topic just to ask one question so would someone answer me here... or should we just create new topic for this?
I defeated Kraid and Draygon and now wandering in Maridia/Brinstar/Upper Norfair, how will I get to Phantoon and/or Ridley? Am I able to return to Green Brinstar somehow with those speed blocks blocking the seemingly only way back. That is basically all I need to know.