Hey there. I'm a long time Super Metroid fan that just recently discovered this whole SM editing bizzo, and as such, I'm throwing myself into the scene as quick as I can, to find out what's going on. I've learnt a lot in the last few hours, but there's one thing that I'm having trouble with, and that's finding reviews/reccomendations/information about the various hacks out there.
Golden Dawn, Dependence, Redesigned, Darkness, and others - I know the names, but that's about it. I've seen people say they're good, and others say they're bad. Some say that hack "x" is hard, but what sort of hard it is, they don't say. I know that saying something is "good" can be very sucjective, so I'm looking for the why's, and they're hard to find...
So I was thinking perhaps we could have a thread about the various hacks that are out there, and have some sort of review or info process. In my opinion, keep away from the traditional x/10 score system, because they're too subjective in a system which is subjective already... but what I think could be feasible, is a writeup about the game, that tells the reader what sort of changes have been made from the original vanilla Super Metroid, and roughly what to expect. Something like this...
So what do you guys and gals think? I'm only new to this place and the scene, and I don't know if its been done before, and at this point I can't really contribute my own reviews, as I only started trying out hacks today :D but I wanted to contribute in some way and I thought this could be cool. I hope this takes off, because I think it could help out a lot of people.
Golden Dawn, Dependence, Redesigned, Darkness, and others - I know the names, but that's about it. I've seen people say they're good, and others say they're bad. Some say that hack "x" is hard, but what sort of hard it is, they don't say. I know that saying something is "good" can be very sucjective, so I'm looking for the why's, and they're hard to find...
So I was thinking perhaps we could have a thread about the various hacks that are out there, and have some sort of review or info process. In my opinion, keep away from the traditional x/10 score system, because they're too subjective in a system which is subjective already... but what I think could be feasible, is a writeup about the game, that tells the reader what sort of changes have been made from the original vanilla Super Metroid, and roughly what to expect. Something like this...
Quote:
Seraph Metroid (note: this game is just an example, it doesn't really exist)
Homepage: www.seraphmetroid.com
IPS patch info: Super Metroid (JU)!, headered version.
Seraph Metroid is the first hack from a newcomer to the scene, Least100Seraphs. As such, it's got some great ideas, but they're not always pulled off effectively. The design of this game seems to be largely built around the original map, with few changes to the layout of rooms, but with items in different locations and some buffed up enemies. Other than this, it plays much like the original Super Metroid, with little in the way of hidden paths, no special skill requirements (mockball, etc.) and only occasional Shinespark and walljumping required for progress. This game's a nice first effort, and fun, but other than that, nothing too radical. A good first hacking effort, and a nice gentle entry into Super Metroid hacks for players.
Difficulty: slightly harder than Super Metroid.
Map variation: little difference.
Special techniques required: Shinespark - occasionally. Mockball - no. Speedball - no. Wall jump - occasional. Bombjump - no.
Hidden path frequency: low.
Suited for beginners to Super Metroid.
Homepage: www.seraphmetroid.com
IPS patch info: Super Metroid (JU)!, headered version.
Seraph Metroid is the first hack from a newcomer to the scene, Least100Seraphs. As such, it's got some great ideas, but they're not always pulled off effectively. The design of this game seems to be largely built around the original map, with few changes to the layout of rooms, but with items in different locations and some buffed up enemies. Other than this, it plays much like the original Super Metroid, with little in the way of hidden paths, no special skill requirements (mockball, etc.) and only occasional Shinespark and walljumping required for progress. This game's a nice first effort, and fun, but other than that, nothing too radical. A good first hacking effort, and a nice gentle entry into Super Metroid hacks for players.
Difficulty: slightly harder than Super Metroid.
Map variation: little difference.
Special techniques required: Shinespark - occasionally. Mockball - no. Speedball - no. Wall jump - occasional. Bombjump - no.
Hidden path frequency: low.
Suited for beginners to Super Metroid.
So what do you guys and gals think? I'm only new to this place and the scene, and I don't know if its been done before, and at this point I can't really contribute my own reviews, as I only started trying out hacks today :D but I wanted to contribute in some way and I thought this could be cool. I hope this takes off, because I think it could help out a lot of people.
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