This was really enjoyable, although it took me forever to make that part with the blue ripper and I couldnt have done it without savestates and I almost stopped playing when you get screw attack, because I thought that I'd need enough health to fall down that damage-shaft.
The gfx quality is pretty good and I really liked the minor color changes in the map and weapon icons.
Alright i'm stumped at this one part, been at it for about 10 minutes. How do I get past this (attachment)? I've tried mockballing (lol), running into a midair morph (seem like the best option), boost balling (lol), and using spring jump to go in the air the using speed ball (which of course doesn't work). I have also searched around for hidden blocks to shoot, sadly, I couldn't find any.
I hate asking for help on this but any help is appreciated.
Alright i'm stumped at this one part, been at it for about 10 minutes. How do I get past this (attachment)? I've tried mockballing (lol), running into a midair morph (seem like the best option), boost balling (lol), and using spring jump to go in the air the using speed ball (which of course doesn't work). I have also searched around for hidden blocks to shoot, sadly, I couldn't find any.
I hate asking for help on this but any help is appreciated.
Meh. I'm in the room with grapple, fast up, fast down, and random spike blocks. To be blunt I don't find this to be fun at all. I'm using save stats and I'm having a hard time with it. Sure it might look nice and it is advanced, but that does not change the fact that it's not fun and far to frustrating.
Blind Grapple jumps aren't the funest when used so close together. The "Yard"s or whatever they be called was an awesome room beyond imagination. I loved finally having a reason for smacking the little things around pointlessly.
Not to bad, not my favorite but it was interesting to see something new. But, I loved the samus soccer thing, incredible, how did you get the idea for that?
Very bizarre puzzles, damage boosting just is too good in this hack. Snail puzzle was a little interesting. Oh, I actually managed that grapple swing morph unmorph then mid-air jump thing that Cpadolph did in that other grapple intense mini-hack of yours.
Hi, I have this mini-hack both on the computer and the PSP. I see I probably definitely need savestates though, so this is more for my computer right now until I can get through without savestates.
Anyway, I'm having troubles with the room to the immediate left of the ship room. I'm not the best at grappling, but practice makes perfect.... Right now I'm having trouble grapple swinging then immediately morphing to get to the next grapple block. Once I finally get there (haven't yet), it looks like I could safely touch the floor without having to start over again (grapple block directly above at this point). Am I correct in thinking I could safely touch the floor at this point, hugging the wall of course??
I love the floor here, touch the floor and you got to start over. Can you please make a small guide teaching us how to make those blocks or whatever that take you back to the beginning of the room?? Trust me, they are soo much better than spikes everywhere and many thanks for doing this alternative.
Hi, I have this mini-hack both on the computer and the PSP. I see I probably definitely need savestates though, so this is more for my computer right now until I can get through without savestates.
Anyway, I'm having troubles with the room to the immediate left of the ship room. I'm not the best at grappling, but practice makes perfect.... Right now I'm having trouble grapple swinging then immediately morphing to get to the next grapple block. Once I finally get there (haven't yet), it looks like I could safely touch the floor without having to start over again (grapple block directly above at this point). Am I correct in thinking I could safely touch the floor at this point, hugging the wall of course??
I love the floor here, touch the floor and you got to start over. Can you please make a small guide teaching us how to make those blocks or whatever that take you back to the beginning of the room?? Trust me, they are soo much better than spikes everywhere and many thanks for doing this alternative.
From where you are roll to the left demorph and grapple up. The blocks on the floor are simply door tiles that lead to a door at the top right of that room.
:29. Not too impressive, but I made it. It was a combination of some really fun puzzles and some that got a tad frustrating. As has been pointed out, I could see some excellent applications within the context of a larger hack.
I did use save states if only because there were a few places where failure meant going back two or three puzzles, and it got frustrating without. The spike climb and one of the later grapple challenges were the only places where I really had some difficulty.