Right, well I've played all the Primes bar #3 and I've played Fusion and ZM.
I downloaded SM from the VC after eager anticipation and I did expect something akin to those two control wise. With 2 buttons more however, the game fails to live up to the fluidity that they gave you.
I know it's older, but how can a set up be so clumsy anyway? Sure the dash is actually needless - just make her that fast anyway, but seriously, how can you run, shoot and jump? OK, so you can rearrange the buttons but if you want to place run onto a shoulder button then for some bizarrely inexplicable reason, you can't map that shoulder's function to A, B, X or Y and so diagonal static aiming is compromised.
I've read about using the GC pad but I like playing the game on a pad similar to the one they were intended for (classic control), plus the D-pad's much better.
On top of that we've got 'select' for missile<->beam assignment. Where you just had to hold the shoulder button for Fusion and ZM, you're constantly chopping and changing between shot types and oh look - you've taken damage again whilst messing around with them.
How do you all get on (or did get on with the SNES version)?
I downloaded SM from the VC after eager anticipation and I did expect something akin to those two control wise. With 2 buttons more however, the game fails to live up to the fluidity that they gave you.
I know it's older, but how can a set up be so clumsy anyway? Sure the dash is actually needless - just make her that fast anyway, but seriously, how can you run, shoot and jump? OK, so you can rearrange the buttons but if you want to place run onto a shoulder button then for some bizarrely inexplicable reason, you can't map that shoulder's function to A, B, X or Y and so diagonal static aiming is compromised.
I've read about using the GC pad but I like playing the game on a pad similar to the one they were intended for (classic control), plus the D-pad's much better.
On top of that we've got 'select' for missile<->beam assignment. Where you just had to hold the shoulder button for Fusion and ZM, you're constantly chopping and changing between shot types and oh look - you've taken damage again whilst messing around with them.
How do you all get on (or did get on with the SNES version)?
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