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I fancy those spoilers almost as much of GK's red doors  Wink
Green-Kirby, ROAR!
Quote from Sneaky Paradox:
I fancy those spoilers almost as much of GK's red doors  Wink

I see what you did there! D:
Edit history:
Acheron: 2008-09-22 02:06:48 pm
Acclaimed Threshold
Constant Sorrows
Going to use
Insom's amazing boost ball patch which was made for FP and I'm just posing
, and I found a way to make it required, so that's nice. Just need to redo some areas to make use of it. Off to class, then some more haxeron.
. . .
Forget the screenshots and teaser videos, this is the kind of info I want to hear!

Not to many hacks are using ASM changes, and dispite the awesome tilesets you've made Acheron86, this is what will REALLY get me to play the game!

BTW, hows music coming along?  Finish any tracks yet?

EDIT: I need to learn how to spell, huh... back to kindergarten for me!
Edit history:
Acheron: 2008-09-22 02:07:11 pm
Quote from squishy_ichigo:
Forget the screenshots and teaser videos, this is the kind of info I want to[glow=red,2,300] here![/glow]


oh no!  watch out!


required
boost ball
, eh?  i sure am glad you're taking your time with this, sounds amazing.
Acclaimed Threshold
Constant Sorrows
Added spoilery tags to your post for consistency.

Anyway, that item was hacked in by Insom for FP. I'm using it in Aegis but I want to remind everyone that it's originally for Volta, so please don't think FP is posin' off me, it's actually the other way around.
ba-ba-ba-ba-ba-boost ball?!?!


In two different hacks!? Free pie for Insom. I do hope the controls match those of ZM though. nice and simple.
Edit history:
Bloodsonic: 2008-09-22 03:42:43 pm
Where did you get the boost ball patch?
also, I was surprised to see this thread getting some attention!
I was looking forward to playing this hack a month ago..

..and I'm REALLY hoping I'll get to play aegis BEFORE I release my next hack!

EDIT: will we be seeing bosses from super metroid? or do we get to fight new bosses?
[BANNED]
Quote from Bloodsonic:
EDIT: will we be seeing bosses from super metroid? or do we get to fight new bosses?


The end boss will be a new one not seen in Super Metroid but not sure about the others.  I'm wondering if the end boss has been seen in other metroid games....  A couple omega metroids perhaps??  Or the queen herself??  Or if these are used maybe they eventually lead up to the end boss??
Fear Me! (Or else...)
Just wondering, but after you release this hack, can you please release a patch containing just the ASM changes you made? If you don't mind other people (like me, but I know this much ASM: 0) using it, that is. Please?
¯\_(ツ)_/¯
Acheron has already said that he wants to avoid use of the original SM bosses as much as possible, and that he will be releasing his changes for the public for some reason I can't remember. I would try to find the exact posts where he says these things, but there are 30+ pages in this thread and it's possible that he said them in the SMILE Help Thread.
Fear Me! (Or else...)
Quote from uNsane:
Acheron has already said that he wants to avoid use of the original SM bosses as much as possible, and that he will be releasing his changes for the public for some reason I can't remember. I would try to find the exact posts where he says these things, but there are 30+ pages in this thread and it's possible that he said them in the SMILE Help Thread.

...which is probably why I didn't see this. Thanks for the info!
UnSealed And UnBound
Sorry again if this has been asked before but, is there gonna be an escape at that the end? I'm hoping there is it just wouldn't feel like a Metroid game if there wasnt an escape with matchin epic music playing with it xD
Hated by all
Boost Ball, huh?

Just hold run and roll? The ZM Ballspark? Just hold run, let go, and crash?


Forget it.

Any other ASM-related cool stuff that might come back now and later?
Acclaimed Threshold
Constant Sorrows
Sick with a fever so not too much to add. Got some music stuff done finally, still need to finish Subverda but making progress. It's just so big. Also been doing a lot of bugbusting lately. Should mention that I recently did a no-save-states, console conditions, no-sequence-breaking run... even knowing exactly where to go and not messing around, I'm at exactly an hour at the save spot in west subverda (which is about the 75% mark, give or take). So I guess that means a full playthrough would be around 1:30 if you knew where to go and didn't SB. If you don't know where to go (and you won't) it'll take longer, so that's nice.

Quote from Bioniclegenius:
Just wondering, but after you release this hack, can you please release a patch containing just the ASM changes you made? If you don't mind other people (like me, but I know this much ASM: 0) using it, that is. Please?


ASM patches that I made? Sure, but they're not very interesting. They're mostly minor changes to item pickups that only really make sense in Aegis. Some other much more intelligent people have contributed code, and I won't be releasing their ASM without permission.

Quote from xKonvicted:
Sorry again if this has been asked before but, is there gonna be an escape at that the end? I'm hoping there is it just wouldn't feel like a Metroid game if there wasnt an escape with matchin epic music playing with it xD


Hasn't been decided for sure, but
I think I'm going to go with a more "M2" style ending, without an escape
Break the chains!
Quote from Acheron86:
Hasn't been decided for sure, but
I think I'm going to go with a more "M2" style ending, without an escape

Shocked
Please don't do that Acheron, it wont seem like a true Metroid game (even though M2 was a Nintendo based game).  Look at practically all the other Metroid titles (except the Prime series and M2) they all had an escape time limit.
Acclaimed Threshold
Constant Sorrows
For now that's the tentative plan, but beta will start somewhat soon and if my testers don't like it I'll consider the traditional method.
Break the chains!
Just givin you the best idea i can give. extra_smug
UnSealed And UnBound
Quote from Acheron86:
For now that's the tentative plan, but beta will start somewhat soon and if my testers don't like it I'll consider the traditional method.

Good to know, Wanna let us in on any of the finished music thats on Aegis?
Acclaimed Threshold
Constant Sorrows
Quote from xKonvicted:
Good to know, Wanna let us in on any of the finished music thats on Aegis?


Still-fine tuning some instrument-related stuff. I'm sure I'll put something up here when I'm happy with it.
[BANNED]
Quote from Acheron86:
Sick with a fever so not too much to add. Got some music stuff done finally, still need to finish Subverda but making progress. It's just so big. Also been doing a lot of bugbusting lately. Should mention that I recently did a no-save-states, console conditions, no-sequence-breaking run... even knowing exactly where to go and not messing around, I'm at exactly an hour at the save spot in west subverda (which is about the 75% mark, give or take). So I guess that means a full playthrough would be around 1:30 if you knew where to go and didn't SB. If you don't know where to go (and you won't) it'll take longer, so that's nice.

Hasn't been decided for sure, but
I think I'm going to go with a more "M2" style ending, without an escape


About your spoiler, I think you should go along with it.  I think it'll still feel like a metroid game if you do.  Not every hack has to be the same in respect of having an escape or escape time limit.
Break the chains!
Quote from BiggestSchnoz:

Not every hack has to be the same in respect of having an escape or escape time limit.

Tru, its a matter of opinion as well....
Acclaimed Threshold
Constant Sorrows
Here, run around Central Subverda for a bit. I won't be doing any more of these, and yes I know this one is weird (pausing is weird, palettes are weird, enemies glitch up). None of that can be helped in a save state, just trust me that it's all perfectly normal in-game.
Sadness. I do not have zsnes. Probably for the better though. I'll just wait until the release.

Oh, and for those will will say it anyway, I don't really want zsnes either.
I remember a conversation that went:

Quote from Acheron86:
Quote from Deep_Space_Observer:
This is not really a SMILE related question, but this thread seems the most appropriate place to ask.

Can other emulators and versions of SNES9x import savestates? I have 9x1.51, and I'm thinking of giving one-room previews via savestates whenever I get close to finishing, but I don't want to leave people out because they don't use the same version as I have.


This is a cool idea, but I would avoid using it. Either have beta testers for your hack if you want feedback, or just wait until release and do screenshots, because you don't want players to be having fun and suddenly enter a room they've already been in before.


Not that I'm really complaining or anything. Just noticing a change in heart.