Reeve:
Both of this strategies (but especially the Maridia mainstreet Missile one) would require a extremely good short charge, one that I didn't master in realtime yet due to the very precise timing of the dash button presses it needs in order to work. If you can get this charge with good consistency, then it's of course the way to go.
Also, good luck with your runs.
Smokey:
Thanks for the suggestions. I'm aware of the unspin move to land on platforms faster, but due to the larger hitbox there is also a small risk to miss them and fall back down again, and without the possibility to quickly correct it with a walljump again. That's basicly the reason I avoid it in some cases.
As for the frame-numbers,
18550+23200+52700:
Very true. Guess I was just too lazy and didn't bother to redo the early rooms too much, knowing how much work was still ahead. Besides the delay from all 3 wouldn't be that big IMO anyway, while especially the 3rd was very risky overall, as it not only required very good mockball-timing, but also a precise jump shot to open the door early.
81575:
The so called "Smokey mockball", I know. :-P Reason was again the risk to screw up, while the tech I did is dead-safe and nearly same fast anyways.
82450:
True. I have no idea why I didn't try it. Probably just a quick decision to use the easier way once again.
93900:
Yeah, it happened more times throughout the run, as I always have troubles reaching the select button while doing other moves at the same time. I should probably practice this a bit more.
140500:
Already too used to the usual jump, I guess.
Draygon:
I could easily kill him in one less round with Supers right after the spark, but that way you will miss the blue suit. The exit shinespark will surely save more time in the end, and the additional Supers will speed up the Ridley fight (seeing that I still required all of them).
229980:
That was actually a spontaneous one. Not 100% sure if it's faster though.
Btw, did you guys know that it's possible to record a ghost of your runs and compare it to other attempts, similarly as in time trial modes in racing games? Amaurea from TASvideos wrote a lua script that makes this possible.
All it requires is a later version of the Snes9x 1.43 series such as this one that has a build in lua script option, a movie file of the run you want to create the ghost of, and 2 script files (a player.lua and a recorder.lua) that are attached below.
That way you can compare multiple smv-runs with each other, or even battle your own or other ghost runs on the fly while playing. It has the option to compare the runs the usual way, or in a much higher recommended synchronised room entry mode while displaying the frame differences between each room.
I thought this could be just the thing for some of the SM-speedrunner here, so if you're interested give it a try. More detailed instructions are in the readme.txt that is included in the zip.
EDIT:
Oh and I forgot to mention, so far it only has a 1 ingame hour limit to record the ghost, so be sure to break the hour mark if you wish to compare 100% runs. :-)
Both of this strategies (but especially the Maridia mainstreet Missile one) would require a extremely good short charge, one that I didn't master in realtime yet due to the very precise timing of the dash button presses it needs in order to work. If you can get this charge with good consistency, then it's of course the way to go.
Also, good luck with your runs.
Smokey:
Thanks for the suggestions. I'm aware of the unspin move to land on platforms faster, but due to the larger hitbox there is also a small risk to miss them and fall back down again, and without the possibility to quickly correct it with a walljump again. That's basicly the reason I avoid it in some cases.
As for the frame-numbers,
18550+23200+52700:
Very true. Guess I was just too lazy and didn't bother to redo the early rooms too much, knowing how much work was still ahead. Besides the delay from all 3 wouldn't be that big IMO anyway, while especially the 3rd was very risky overall, as it not only required very good mockball-timing, but also a precise jump shot to open the door early.
81575:
The so called "Smokey mockball", I know. :-P Reason was again the risk to screw up, while the tech I did is dead-safe and nearly same fast anyways.
82450:
True. I have no idea why I didn't try it. Probably just a quick decision to use the easier way once again.
93900:
Yeah, it happened more times throughout the run, as I always have troubles reaching the select button while doing other moves at the same time. I should probably practice this a bit more.
140500:
Already too used to the usual jump, I guess.
Draygon:
I could easily kill him in one less round with Supers right after the spark, but that way you will miss the blue suit. The exit shinespark will surely save more time in the end, and the additional Supers will speed up the Ridley fight (seeing that I still required all of them).
229980:
That was actually a spontaneous one. Not 100% sure if it's faster though.
Btw, did you guys know that it's possible to record a ghost of your runs and compare it to other attempts, similarly as in time trial modes in racing games? Amaurea from TASvideos wrote a lua script that makes this possible.
All it requires is a later version of the Snes9x 1.43 series such as this one that has a build in lua script option, a movie file of the run you want to create the ghost of, and 2 script files (a player.lua and a recorder.lua) that are attached below.
That way you can compare multiple smv-runs with each other, or even battle your own or other ghost runs on the fly while playing. It has the option to compare the runs the usual way, or in a much higher recommended synchronised room entry mode while displaying the frame differences between each room.
I thought this could be just the thing for some of the SM-speedrunner here, so if you're interested give it a try. More detailed instructions are in the readme.txt that is included in the zip.
EDIT:
Oh and I forgot to mention, so far it only has a 1 ingame hour limit to record the ghost, so be sure to break the hour mark if you wish to compare 100% runs. :-)