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First off, for those who have had trouble playing Super Metroid on a keyboard (me included), a simple solution would be to buy a USB adapter for which ever console controller you would prefer to play classic console games with.  I chose the PS2 controller. (there are adapters for the SNES controller, too, I think)

My avatar now needs explaining.  I played nearly half of SM with a keyboard on ZSNES.  Once I gained enough sense to find an adapter so I could use a controller for this game, things went very smoothly. 

Naturally, I wanted to explore on my own at least a little, but after a while I resorted (regretfully) to one of the FAQs at Gamefaqs.  Here's where things went wrong.  Before getting my controller, I never realized that I missed more than one Missile pickup.  There was one in Norfair that I knew I missed (which I easily picked up), but somewhere along the line I missed another, and was absolutely NOT going to trek through areas of the map to try and find it.  My reason for not doing this is because this was my first time playing through this game in its entirety, and I was trying to play exactly how you would have to play on the console: without save states/other emulator aids.  My clear time was just over six hours, and incase that avatar pic is too small to see, I finished with 98%.

Now that I've finished the game with my one and only missing Missile pack and learned many great things, hopefully I can keep having fun building some skill with it.  My toughest challenge with this game is its maps.  I know a remake of the game would be pointless other than for a handheld, but the maps could have been a little more detailed.  Maybe have an option for hard mode which would include removing the map entirely.  That probably would have forced me to explore more on my own, instead of resorting to a written guide.

Ah, well.  That's my little story about playing through this awesome game.  Now I wish I had a Gamecube, not only for Metroid Prime, but for some Resident Evil!  And if you haven't noticed, I have money/job troubles, hence me not having every console/game I want or see! Crying or Very sad
Thread title: 
I('d) like to watch (some MP3 runs)
So what were the missiles you were missing?

The last one I had to find (got 99% about 5x), I always remember.  The one in Kraid's area that you have to go back with Power Bombs to get.  sdlkfashdkar7drsda
The last one for me was the one in Maridia in one of the big water rooms where you walk to the right through/behind a wall -- nothing difficult, I just somehow never looked there closely.  Since I didn't want to finish the game without 100% that delayed me for a while (and I didn't finish it for a few days after that, either).  That very night that I got that last expansion I dl'ed and watched your 0:55 since I could finally watch it without spoiling any locations.
Shifty Leader
That M2k2 guy
On my first 100% run, I accidentily forgot the missile in the turtle room in Maridia. I know I got it before, and I shot that wall several times that run, but I just never saw the missile at all. I even combed the entire freaking map twice, and Maridia three times! I was extremely annoyed. I resorted to a full detail map in the end. Sucks.
Mine was the one right before the room you get the speed booster  :?
I honestly never knew where like 30% of the items were until I saw Scarlet's run...*smiles* And I didn't care as I never picked up the game and actually sat through to try a 100% run until I had seen her run...

*sigh* And my brother had only gotten like 97% every time he played because he forgot about the one after the missle you get by power bombing the wall behind your first set of power bombs...the one in the tube that you have to like jump into on your way down the steps in green brinstar right after you get the charge beam...and the one in Norfair where there is a shaft and all the platforms are crumble blocks...
Yeah, a couple of those were what taught me to not watch ANY runs until I found them all.  I'd started watching Smokey's any% run, saw one or two missiles I hadn't found, and stopped watching.  Though I think I'd started looking for them in those places and just missed them for some reason -- I distinctly recall combing the hall before the speed booster, including all the pits you run over, but I didn't find that one; maybe it doesn't show up on the x-ray.
Quote from Red Scarlet:
So what were the missiles you were missing?

The last one I had to find (got 99% about 5x), I always remember.  The one in Kraid's area that you have to go back with Power Bombs to get.  sdlkfashdkar7drsda


Combing through the FAQ I used for Kraid's lair, I do find where the writer goes back to get that pack of missiles.  I remember getting this one, and I'm thinking the one I missed was either in the Wrecked Ship area or in the area around Samus' ship.  I think while I was around the ship and the Wrecked Ship area, I had saved, and I probably loaded that save.  After resetting and reloading, I must have forgotten a missile pack.  My photographic memory can screw me up sometimes, because it gets in the way of some of my short-term memory.  hehe

I noted that this person's 100% FAQ (marshmallow's, I think) wasn't the one I should have used, because he/she seemingly never knew about the mockball and the Kraid quick kill.  The best potential finishing time for that FAQ was 1:35, so obviously it wasn't just the mockball and Kraid quick kill that would slow the run down.  I think the writer waited entirely too long to get the space jump and screw attack, too.
Quote from Jaytality:
Quote from Red Scarlet:
So what were the missiles you were missing?

The last one I had to find (got 99% about 5x), I always remember.  The one in Kraid's area that you have to go back with Power Bombs to get.  sdlkfashdkar7drsda


Combing through the FAQ I used for Kraid's lair, I do find where the writer goes back to get that pack of missiles.  I remember getting this one, and I'm thinking the one I missed was either in the Wrecked Ship area or in the area around Samus' ship.  I think while I was around the ship and the Wrecked Ship area, I had saved, and I probably loaded that save.  After resetting and reloading, I must have forgotten a missile pack.  My photographic memory can screw me up sometimes, because it gets in the way of some of my short-term memory.  hehe

I noted that this person's 100% FAQ (marshmallow's, I think) wasn't the one I should have used, because he/she seemingly never knew about the mockball and the Kraid quick kill.  The best potential finishing time for that FAQ was 1:35, so obviously it wasn't just the mockball and Kraid quick kill that would slow the run down.  I think the writer waited entirely too long to get the space jump and screw attack, too.


Well, marshmallow's faq was last updated back in 2000.  I'm not sure if those glitches were even found yet, were they?
I'll be back. Maybe...
And you know what they say... never trust a stranGameFAQser.
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Ready and willing.
1) That doesn't apply nearly as much to the FAQs

2) marshmallow isn't exactly a stranger... not only is (was) he a very prolific writer, but he's the holder of TONS of records on SDA. Just pick pretty much any obscure N64 game and he's got it, and that's not all he's done...
Hasn't he been working on some Starcraft:Broodwar stuff at SDA lately?
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Ready and willing.
Both Starcraft Broodwar and Original at once, yes.
I have no clue why he wouldn't update his FAQ for friggin' Super Metroid.  He cleary missnumbered some of the missile packs past 200, too (he typed a "1" for the first digit instead).  I know that's an easy typo to get over, but not even mentioning that the kraid quick kill is possible is just wrong for a speed run faq.  Maybe no one knew about this possibility back in 2000, but six years is quite a long time to be able to figure out a plain and simple speed factor, because that's no glitch.  It's timing, and nothing else.
I('d) like to watch (some MP3 runs)
Probably doesn't want to try to catch up to stuff, and videos are a faster way to keep up, I guess.
Quote from Red Scarlet:
Probably doesn't want to try to catch up to stuff, and videos are a faster way to keep up, I guess.


Ah, but how are videos made?  People figure these things out like game testers, they "break" the game by playing the hell out of it.  Excellent FAQ writers would also need to have game testing type abilities, or else they would have to steal their information.  This is the reason why I haven't written any FAQs.  I'd be stealing too much information, and before I got to GameFAQs, most games already had FAQs.  The newer games' FAQs would only be a competition to see who could get their FAQ entirely completed, and I just don't want to get into that type of competition.

Anyway, I'm sure you had enough experience with the game skillwise before you learned of the tricks you needed for your run.  Game testers would help find glitches/bugs and anything like this that might be deemed bad before releasing a game.  Everything else is exploration/memorization and skill.  *goes off to build skill and burn maps into memory*
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Ready and willing.
He hasn't updated or written any FAQ since 2002. And that was only two FAQs, the rest are all 1999 with one 2001. It seems he's done with the whole FAQ writing thing.
Ya, I remember viewing his contributor page.  I did get the 100% speed run guide under the in-depth FAQs, but I just didn't think my first run through the game would flow too well if I tried doing all the tricks in that one.  I'll use that one now if I ever need help with a quicker way to get through some parts.  It should help more so in the beginning, because after doing a first run, starting a new game feels sluggish.
I('d) like to watch (some MP3 runs)
His guide was probably up to date at the time he wrote it.  To keep it up to date would likely require way too much time.

Rewriting a guide over and over is not fun.

And not really, I didn't even know how to do a diagonal shinespark until after my NBMB video.  My experience was a crash course in 'catching up' to what people did in the game after about 1996 or so.