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Anybody ever managed to kill the Spore Spawn without High Jump or Long Beam?

I'm at him now with:

Varia Suit
5 Missiles
99 Energy
Ice Beam
Power Grip

And it's quite daunting a task to kill it...
Thread title: 
I wasn't aware he was in this game :D haha.. are you talking about that bug hanging from the ceiling?
Not impossible
just highly unlikely
Just so everyone's clear on this, bug hanging from ceiling != spore spawn. Two very different creatures with only similar attacks. If you try to tell me that bug evolves into spore spawn, I will pee on you.
So, beating Imago larva without long beam or high jump. I've done it without long beam, high jump or ice beam before so its certainly possible. The key is lots and lots of wall jumping. There's not much more to it, really. Its attacks aren't too hard to dodge, so you can take your time on this battle. Also, you'll need to refill your missiles from the projectiles it shoots, but I'll assume you already knew that. :)
Quote from Light of Day:
So, beating Imago larva without long beam or high jump. I've done it without long beam, high jump or ice beam before so its certainly possible. The key is lots and lots of wall jumping. There's not much more to it, really. Its attacks aren't too hard to dodge, so you can take your time on this battle. Also, you'll need to refill your missiles from the projectiles it shoots, but I'll assume you already knew that. :)
Yes...

I've gotten down to maybe 1 or 2 missiles to go. But those kept failing and failing. Was going at it for 30 minutes when I gave up. Just too... pixel perfect.
So, I settled for High Jump. And kicked its ass in seconds... :P

PS: Sorry I called it Spore Spawn... :-)
PPS: At Ridley with 99 Energy, 10 Missiles (skipping that one missile tank without Screw is impossible), 2 Supers... and I'm not liking it one bit. He killed me first time in seconds.... :S
Quote from Toozin:
Just so everyone's clear on this, bug hanging from ceiling != spore spawn. Two very different creatures with only similar attacks. If you try to tell me that bug evolves into spore spawn, I will pee on you.


The official name of the creature is the Slug Larva. There's apparently no difference between this one and the two that are hanging out in that corridor area; this one just happens to be suspended from the ceiling.

Light of Day: The Larva, ummm... isn't part of Imago. Imago is the gigantor mega hornet that guards the Super Missiles, and if you notice, you see the larva on your way down into Ridley B (where Imago hides), but Imago emerges from the other side of the room.

And I didn't find it that hard, really. I mean, just use the Ice Beam to freeze that Ripper as it circles the room, and constantly jump up while firing down to keep it frozen. Defeating the Larva takes me maybe... a minute to a minute and a half on 15%. Just shoot the spores it ejects to refill *shrug*

Ridley, on the other hand, has a pretty impressive track record for beating me to death. Anyone have any pointers? I keep rolling into a ball to keep him from hitting me when he just hovers, but he comes down and picks me up, and it's really hard to get out of his claws, darnit.

-Tim
I find it too annoying without High Jump. Fastest way I've found to kill that Larva is wall jumping whilst having Screw Attack and High Jump. I can launch almost every missile I own at its damage points (the reddish tentacles) that way in 1 go.

Anyhow, I'm finding Ridley extremely annoying with just 99 energy , 10 missiles (still need to find a better way to skip that seemingly unavoidable missile tank) and 2 supers. Anyone got pointers?
Quote from Kharay:
I find it too annoying without High Jump. Fastest way I've found to kill that Larva is wall jumping whilst having Screw Attack and High Jump. I can launch almost every missile I own at its damage points (the reddish tentacles) that way in 1 go.

Anyhow, I'm finding Ridley extremely annoying with just 99 energy , 10 missiles (still need to find a better way to skip that seemingly unavoidable missile tank) and 2 supers. Anyone got pointers?


You talking about the Missile Tank that seems dead in your path on the way to Ridley? The one where you're working your way down a long tunnel, sort of, and its sitting on a pedestal that you have to touch? If that's the one, here's how to bypass it (took me forever to figure it out).
After you beat Imago, head to the elevator that connects Ridley and Norfair. Go one room over to the right, and it looks like a dead end. Fire a Missile into the ceiling and Turbo Bomb up into the hidden passageway. Now navigate this segment by Wall Jumping and/or Bomb Jumping and, IIRC, you'll land on the far side of Ridley's lair. Look at the map sometime, and you'll see that the path through Ridley is one giant loop almost. This sets you down in that corridor that leads to the long vertical shaft on the right side of the map. Once you reach said shaft, drop down one level, head through the hatch on the left, and work your way to Ridley like you normally would.
Remember that there's a Super Missile tank along this path if you want to pick it up for the battle against Ridley. On your way through, you'll find that room full of enemies with a lone Missile Tank. You can bomb through the left-hand side of the ceiling to a hidden room full of Bomb and breakable blocks. Bomb some out of the way and shoot your way to the Super Missiles.
Since I'm here anyway, there's also another Super Missile Tank in your path, but it's across from another "unavoidable" Missile Tank. To nab this one, freeze the two circling enemies on the post so that one's at the bottom, and one's near the top, right next to or right below the Missile Tank. Use them as ledges, and spin jump over the Missiles to (hopefully) grab the ledge on the right so you can walk your way to the Super Missiles.

Anyway, that's the method I used to bypass those two tanks, but if anyone has an easier method, I'd welcome it since I'm writing this 15% guide from scrap notes that I've scribbled down.

-Tim
Quote from Kharay:
Anyhow, I'm finding Ridley extremely annoying with just 99 energy , 10 missiles (still need to find a better way to skip that seemingly unavoidable missile tank) and 2 supers. Anyone got pointers?


Seemingly unavoidable missile tank?  Which one are you refering to?  I was able to get through only grabbing one (the first one). 

Anyways, for Ridley, this is what I did.  Some of it is based on luck, but generally what you do is first after grabbing the Gravity Suit, head back to his room and stop at the very edge of the ledge (just left of where the side falls off - there is a different type of graphic here so it's not hard to tell where to walk).  When he appears, start firing your normal beam at the fireballs until he stops.  Then get right under him, and fire a few missiles at him.  Start with your supers.  DO NOT attack him if he is shooting fireballs.  He will use his tail which will get you killed in no time.  The key is basically to stay directly under him (in the center, or he will try and grab you) and keep shooting up at him with missiles.  When he shoots fireballs, attack them to refill your missiles.  As long as you don't attack him WHILE he is shooting the fireballs I don't believe he will use his tail, but again, part of that may be luck as well.
Quote from Warlock:
Quote from Kharay:
Anyhow, I'm finding Ridley extremely annoying with just 99 energy , 10 missiles (still need to find a better way to skip that seemingly unavoidable missile tank) and 2 supers. Anyone got pointers?


Seemingly unavoidable missile tank?  Which one are you refering to?  I was able to get through only grabbing one (the first one). 

Anyways, for Ridley, this is what I did.  Some of it is based on luck, but generally what you do is first after grabbing the Gravity Suit, head back to his room and stop at the very edge of the ledge (just left of where the side falls off - there is a different type of graphic here so it's not hard to tell where to walk).  When he appears, start firing your normal beam at the fireballs until he stops.  Then get right under him, and fire a few missiles at him.  Start with your supers.  DO NOT attack him if he is shooting fireballs.  He will use his tail which will get you killed in no time.  The key is basically to stay directly under him (in the center, or he will try and grab you) and keep shooting up at him with missiles.  When he shoots fireballs, attack them to refill your missiles.  As long as you don't attack him WHILE he is shooting the fireballs I don't believe he will use his tail, but again, part of that may be luck as well.


This unavoidable missile expansion:


Anyhow, thanks for the tactic on Ridley. I'll give it a try.
Kharay: Yeah, that's it. Read my post above for how to get past that one.

-Tim
Quote from Tim:
Kharay: Yeah, that's it. Read my post above for how to get past that one.

-Tim
Read it... off to go trying.
Quote from Tim:
Kharay: Yeah, that's it. Read my post above for how to get past that one.

-Tim
You know that that is actually a way to skip Hornet? I mean, to run that route (I just have), you don't need Super Missiles. Not one... and I made that jump with those two puffer like things on a hovering vertical wall with a missile on top.
Without getting the missile. I got to the other side. Which is where a Super Missile awaits. So, you could just skip Hornet, make that not so easy jump over that other almost unavoidable missile and fetch your Super... and then drop down some to get to Ridley.

All in all that saves... I dunno... the length of the Hornet fight on low percent... ? Takes a while... worth it to skip.

EDIT:

Ridley without Supers:


Hornet with Supers:
PAGE BREAKER
Ready and willing.
That's what I did on my 15% normal run (which is in chozodia, before the suit), except I then ran back and got another super missle. By the time I fought Ridely, I had as many tanks as I would get during the run... and I was killing Ridely before Kraid. Ridely will (hopefully) get into a sort of pattern where he bobs up and down not really doing anything... you won't get hurt by his bobbing unless you get under his hand. If he keeps that up, he's easy pickings...

Oh, and Kraid + Super Missles = Sever pwnsage.
Yeah, I never went that way.  You go right from the elevator and missile the ceiling to take a little shortcut to Ridley :D  Although there is that one missile tank that is quite a pain to avoid if you are going for the Super tank in the next room (it's the one on the beam with the two Violas rotating around it.. below it are a bunch of crumbly blocks that lead to Ridley.. you end up having to freeze a Viola and jump on him, and in in the process, jump the missile tank which isn't easy ;))
Quote from Tim:
Light of Day: The Larva, ummm... isn't part of Imago. Imago is the gigantor mega hornet that guards the Super Missiles, and if you notice, you see the larva on your way down into Ridley B (where Imago hides), but Imago emerges from the other side of the room.

Yes, you see the larva when you first enter Ridley, but when you go back around to get to Imago, you only see an empty cocoon. I thought the game implied quite heavily that the slug larva dug down into Ridley, cocooned itself up, then turned into Imago, kinda like a giant freakish butterfly. I could be wrong, but is sure looks that way to me.
Quote from Warlock:
Yeah, I never went that way.  You go right from the elevator and missile the ceiling to take a little shortcut to Ridley :D  Although there is that one missile tank that is quite a pain to avoid if you are going for the Super tank in the next room (it's the one on the beam with the two Violas rotating around it.. below it are a bunch of crumbly blocks that lead to Ridley.. you end up having to freeze a Viola and jump on him, and in in the process, jump the missile tank which isn't easy ;))
Here's how I did it...

First kill one of the two:


Then freeze the other one as high as you can without being unable to  get on top of it:


Now, get on top of it:
To get on top of it, it helps to have High Jump (eg... Spring Ball). I just rolled up into a ball and jumped on top of the frozen critter.


And simply jump over the missile:
To reach the ledge on the other side it helps to have Screw Attack (to easily miss the missile expansion) and Power Grip (you BARELY make the jump).
That missile tank isn't actually too hard to bypass without the ice beam or the high-jump boots. Just jump at the pillar, and wall-jump over the missiles. If you find that hard, try to jump so that you catch the pillar with the power grip. Sometimes, it helps to wall-jump off the middle of the pillar to catch it right. Anyway, you'll be like this:

From there, simply hold right, jump, then immidiately hold left, and you'll go straight over the missiles, just missing them, and land on the other side.
Quote from Light of Day:
That missile tank isn't actually too hard to bypass without the ice beam or the high-jump boots. Just jump at the pillar, and wall-jump over the missiles. If you find that hard, try to jump so that you catch the pillar with the power grip. Sometimes, it helps to wall-jump off the middle of the pillar to catch it right. Anyway, you'll be like this:

From there, simply hold right, jump, then immidiately hold left, and you'll go straight over the missiles, just missing them, and land on the other side.
What can I say, I'm a lousy walljumper... 8)
Yeah, I know.. I can get past it fine.  It's just that you have to be careful with your jumps or you'll accidentally jump on the tank ;)  Plus, if you have the Screw Attack already, it's hard to jump over there without actually killing the Viola :D haha
Quote from Warlock:
Yeah, I know.. I can get past it fine.  It's just that you have to be careful with your jumps or you'll accidentally jump on the tank ;)  Plus, if you have the Screw Attack already, it's hard to jump over there without actually killing the Viola :D haha
Yes, which is why I freeze one and them Spring Ball on top of it. Since I canot de-activate Screw.

On a sidenote... Ridley himself without Supers and just 5 missiles is... FREAKING TOUGH! :-) Still haven't managed to kill him... :-)
Quote from Kharay:
Quote from Warlock:
Yeah, I know.. I can get past it fine.  It's just that you have to be careful with your jumps or you'll accidentally jump on the tank ;)  Plus, if you have the Screw Attack already, it's hard to jump over there without actually killing the Viola :D haha
Yes, which is why I freeze one and them Spring Ball on top of it. Since I canot de-activate Screw.

On a sidenote... Ridley himself without Supers and just 5 missiles is... FREAKING TOUGH! :-) Still haven't managed to kill him... :-)


Yup, that's what I started doing.  Works much better.

I do wish you could turn off abilities in this game like Super tho.  I mean, there are times when you just don't want Screw Attack or Power Grip on (the last Energy Tank in Chozodia for example).  That was one of the coolest things I thought they added to that game.  I always hated in Metroid 1 & 2 having to choose between weapons because I could only have one at a time.  And in Metroid 1, you are FORCED to get Ice Beam for Tourian which is a POS compared to Wave :)  As for Metroid 2, Plasma was always great but I liked Spazer for the spread (they need to bring that back.. it was missing from ZM unfortunately :().  Being able to combine beams or turn one on or off was a great addition to the series.
Quote from Warlock:
Yup, that's what I started doing.  Works much better.

I do wish you could turn off abilities in this game like Super tho.  I mean, there are times when you just don't want Screw Attack or Power Grip on (the last Energy Tank in Chozodia for example).  That was one of the coolest things I thought they added to that game.  I always hated in Metroid 1 & 2 having to choose between weapons because I could only have one at a time.  And in Metroid 1, you are FORCED to get Ice Beam for Tourian which is a POS compared to Wave :)  As for Metroid 2, Plasma was always great but I liked Spazer for the spread (they need to bring that back.. it was missing from ZM unfortunately :().  Being able to combine beams or turn one on or off was a great addition to the series.
There are indeed moments where I would LOVE to switch Screw off. I mean, it's a cool ability and all... but sometimes it's just not welcome. :-)
Quote from Kharay:
Quote from Warlock:
Yup, that's what I started doing.  Works much better.

I do wish you could turn off abilities in this game like Super tho.  I mean, there are times when you just don't want Screw Attack or Power Grip on (the last Energy Tank in Chozodia for example).  That was one of the coolest things I thought they added to that game.  I always hated in Metroid 1 & 2 having to choose between weapons because I could only have one at a time.  And in Metroid 1, you are FORCED to get Ice Beam for Tourian which is a POS compared to Wave :)  As for Metroid 2, Plasma was always great but I liked Spazer for the spread (they need to bring that back.. it was missing from ZM unfortunately :().  Being able to combine beams or turn one on or off was a great addition to the series.
There are indeed moments where I would LOVE to switch Screw off. I mean, it's a cool ability and all... but sometimes it's just not welcome. :-)


Oh yes. I was recently doing a 100% game where I got the Screw Attack immediately after the Ice Beam (by the way, getting Screw early also allows you to get Hi Jump and Wave Beam earlier, but I dunno if that's actually counted as "early items" ), and.... damn, man. It's difficult in some areas where you need to freeze enemies and you have to make very carefully placed single jumps in order to not activate the Screw Attack =P

-Tim
Not impossible
just highly unlikely
Remember that up or down in mid spin cancels your spinning.