For the Speed Booster? Yeah, someone found that out when we were talking about using it to skip the crane puzzle in the desert of Sector 3. It's the only way to really get up to the hologram projector other than doing the room like you're supposed to.
Yeah I've failed at that trick a lot more often than I've succeeded, it seems like when I first step on to the staircase I float forward and fall, losing the charged speed. Probably it has something to do with the running animation.
Are there any spots where going back up a Speed Boost ramp (with out Speed Booster) would save time? I'm honestly not in the mood to play M right now to find out, I'm really tired.
For people who have had trouble with the speedbooster going down the staircase...did you fire a shot just before reaching the staircase? That's what I did in my video. For whatever reason, this usually helps keep your charged speed. If you don't fire a shot it is harder. Also try and position yourself to where you are running down the staircase along the edge and not the center. The trick works a lot more often that way.
I recently found out you don't need speedbooster anyway. Just go down the staircase and get next to the wall. Hold down, jump to maximum height, do a wall jump, quickly fire a shot, hold right, press 2, climb up. You end up in the same general spot as you would after using shinespark. This might even be a couple of seconds faster since shinesparking animation takes up a little time.
Being able to consistently use the shinespark no matter where you are in the game can save a bunch of time. I was having a blast flying around everywhere with that on the playthrough I just finished. There's quite a few areas that can save a good 5 to 10 seconds maybe if you jump at the right moment. (Like coming out of the initial SB area and flying either left or right off of that platform.)
I was wondering if there was a way up with wall jumps, but I didn't try hard enough I guess. I really hate those rotating wall jump columns, so any way to bypass even one of them is something I'd be thrilled to do.
When I was first playing I was working pretty hard, at the very start, on messing with walljumping. Kick climbing I mean. I was trying to jump off the wall, then morph and unmorph facing the other way and spin or something (early on I roll everywhere I go and unmorphing facing a certain direction is a good way to turn quickly). I guess I don't know much about what morphing in air does to your height, but I was mostly just trying to jump off walls perpendicular to a ledge I could barely not reach, and somehow turn at the peak of the jump to grab the ledge.
Closest thing I've found is similar to what logitech was describing. I jump towards a wall, and at the peak of my jump (a spin jump seems to get slightly higher than a standing jump) I jump off of it and then fire a charged shot at the peak of that jump so that it propels me back towards the wall at a higher position. Only place I tried that was when I was trying to climb that wall in Bioshpere early, but I don't know how well it would work for some of the higher walls in the game.
yeah, that definitely would be since you're not forced to come back down. Unless of course a shinespark could skip the second wall climb. Like I've said before, I THINK you can control your shinespark while moving vertically a little bit.
So before we all go crazy trying to get over that wall in Biosphere, can someone test it with moon jump for invisible walls? This IS Other M after all.
I've found the fastest way to kill the Power Bomb door beetles is to immediately pop them with a charge shot when they spawn, then quickly hit them with two super missiles. They get stunned before they can start ninja-dodging everywhere.
I mentioned this earlier but I don't think it was in this topic - When you hit the little walls that are just a bit too tall for samus to climb up, but not too tall to spring ball jump up, it seems a little faster to just morph and spring jump right when you hit the ground and unmorph in the air (to avoid the slowed bounce), than to do a regular spin jump up the ledge. Hard to say I guess.
Rolling is definitely the fastest means of travel if you can't get a speed boost. The only problem I think is it takes about 3 seconds to reach top speed (not that bad with all the corridors and big rooms) and I don't believe your momentum carries when you do a ball jump.
One thing about rolling though, you can't change directions quickly. It has to be treated similarly to charging a speed boost. You have to make wide arcing turns to maintain speed.