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There's lost of Speed Tricks in Metroid Prime.  Come on in and show what you've come up with!  There's a lot that some people don't know of.  Here, we can make even faster runs.

I've got one that happens in the Ruined Fountain of Chozo Ruins.  By executing a dash jump, you can get to your destination faster.  Just from any door, lock on to any of the Plazmites that are floqating around and dash jump to the appropiate door.  Kinda cool eh?
Thread title: 
Not impossible
just highly unlikely
Looks like you're trying to speed run typing. Slow down a bit there, kid.
I try to dash jump as much as possible... It really speeds things up.

And yeah, speed typing. That sounds cool. Let's go. Me and you Toozin. One on one. You're going down.
It Metroid Quarantine A, where the Spider Ball track is (not the one by the door), you can just roll in to your Morph Ball where the track is.  You cant fall off.  This makes it very easy to get the Missile Expansion.  By the way, this is in the North American Version of the game.  Mr. Green
I think speed boosting should be used whenever possible.  I has to be 3 times faster than walking, or even jumping.
This is fairly insignificant but I've never seen anybody implement it in speed runs so I assume I must have been a new trick. On spider ball tracks, tapping R (or it might have been L I forgot) is faster than holding it in. This is also true going Up the track but it's not as effective.


also (this is a little cheap) but If you set the controllers neutral positiong back a bit you'll be able to go forward much quicker but you'll hardly be able to go backwards and it makes some tricks more difficult to pull off or impossible. This probably doesn't have any place where it can be applied anyway.
Since loading is based so  much on whenever the gamecube is ready, some people with older gamecubes have doors open more  slowly and  you can  start to tell that the elevator sequence gets  longer.  I doubt anybody would get a new gamecube just because of this though.  Somebody  should try to see  if the panasonic Q performs differently.
imo a particular version of prime will load identically on all gamecubes, unless a particular gamecube has been modified in a certain way. according to radix, most of that time isn't actually moving data off of the disc, rather the system building the next room (i.e. cpu/ram). i suppose i could "race kip at the artifact temple door" if someone were really interested. ;P
I'd think a modified gamecube would be so easy to spot in videos, anyway.
this would probably only  affect the  ntsc  version anyways.  But  What I was mostly concerned about is I've seen a video where it takes much longer  for a door to open and actually probably took a minute of their time. I forgot whose it was though.




After exiting the arboretum to fight flaahgra. technically you're still in it but whatever.  going the the morph ball tunnell, if you press y quickly after exiting you'll getr an instant unmorph to send a  quick missile into the door. I just found this and haven't tried to duplicate
I've just figured out that The instant unmorph has something to do with the camera angle. I have found a spot where there is an instant unmorph 99% if the time as long as the camera is facing the the same general  direction. Moving the same way with the camera facing the opposite direction makes the chance of an instant unmorph zero.

basicly what i think is that since the camera gets shoved into where it's supposed to be and doesn't have to do that gradual transition to the visor,  you resume control of samus immediatly.

So far  I have no way of manipulating the camera to cause an instant unmorph but I have gotten pretty good at spotting places to do so.

generally if your in morphball mode and you spot a place where the camera angle changes abruptly then that is generally going to be a good spot for an instant unmorph.

There are other indicators but maybe you can cause an instant unmorph by pressing L. (L centers the camera to the last direction you headed) but most of the time it makes the instant unmorph more unlikely.


I'm  pretty sure that's how the mechanics are but most of the manipulation is just speculation... I'm  using too many big words today
It's just in certain places.  Like Transport Tunnel C.
yay somebody is here. Go to the waterfall cavern in the tallon over world.  coming from the space frigate go to the right of the rock and unmorph. it'll always be instant. With the camera facing the other way  it is not, even though you move the same way. Some places are way more likely for this to happen but if you do it right  then You can do an instant unmorph pretty much anywhere.
In Phazon Mines, I did an instant unmorph in an open area (The room that's really small, with two Elite Pirates in it, near the Central Dynamo)
The time the unmorph sequence takes is variable. it's not just instant and full. wich supports my theory. well anyway.  in the open, heading into or past the camera unmorphs faster  but not instant. pressing L while doing so seems to make it a little faster too. I think there is a pattern  of movements for the morph ball that will make an instant unmorph but I'm not sure

I found something but it needs a wall. I'm gonna try recording it with my camera but it probably  won't show up anyway.
In Phendrana shorelines, when you got the wave beam, you can L-lock jump to a pillar and from that pillar to another pillar. From that pillar you can L-lock jump to the ledge where the door to the ice ruins is. But you have to unlock the door before you go to get the wave beam.

Well, I think thats a bit faster than the normal way, right?  :?