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Strategy Guide Writer
DJ's edit: concatenated two other topics into this one. Stickied.

I tried a bit of mucking about at the start and noticed a few things:

1). The Bomb Jump exit animation brings Samus down super quick as she sort of 'un-rolls' and this seems to carry a LOT of downward momentum. Perhaps it can still be exploited somehow?

2). Combat dashes are defanitely a no go as the momentum is killed almost on the spot once you let go of Z.

3). There's virtually no background scenery you can stand on. :( I've had zero luck with Ghetto Jumps too, but maybe they just need a new method in corruption?

4). And as far as low% goes, there's a bob of an e-tank right at the start of the game. Have fun trying to skip THAT! :(

So, so far, not encouraging, but hell, I've literally only just done the space station (on veteran with advanced controls), and I'm off to bed now, so I'll carry on with my messing around tomorrow. ;)
Thread title: 
Hehe, I don't think the space station really has enough room to do our little tricks on. Plus you probably didn't abuse enough bomb jumps. ;P
ima chargin mah lazr
Looks like finding any sort of glitches or sequence breaks is going to be tough... x_x
And the game is incredible hard to figure out, I'm in
the second part of bryyo, in the lava place, last item I got was the grapple swing, and I cant advance further, because here there is nowere to go, and in the other area you need some sort of "ship upgrade weponary" so I just can't advance, please help"
Quote from el padrino:
And the game is incredible hard to figure out, I'm in
the second part of bryyo, in the lava place, last item I got was the grapple swing, and I cant advance further, because here there is nowere to go, and in the other area you need some sort of "ship upgrade weponary" so I just can't advance, please help"


to continue onward in the lava area, hit the little streams of the liquid fuel with a charge beam or missle to ignite them, rolling the vertical wheels out of your way.
Quote from Supuh:
Quote from el padrino:
And the game is incredible hard to figure out, I'm in
the second part of bryyo, in the lava place, last item I got was the grapple swing, and I cant advance further, because here there is nowere to go, and in the other area you need some sort of "ship upgrade weponary" so I just can't advance, please help"


to continue onward in the lava area, hit the little streams of the liquid fuel with a charge beam or missle to ignite them, rolling the vertical wheels out of your way.


I meant the part of the vermins, I didn't know what they did, but now I know, and It's so funny..
What luck, there's french fry stuck in my beard.
There are two "bob" Energy Tanks, aren't there?  I think there's another you can't skip in Norion.

EDIT: Didn't realize that Mills had only just done Olympus.  I think the Energy Tank in Norion is a bob, but I didn't really try to get around it.
Bummer about the springball and bombs :(  Walled bomb jumps seem to have no effect either.  Falling speed is too fast for HBJs too. :(  But you can belt out 4 bombs.  I suck at 3bjs, but it looks like you can lay them out.  Here's one funny thing:  with a DBJ, the camera follows the morphball, but is fixed with a springed DBJ.

The ghetto effect is slight, but still remains, I think.  The weird thing is that if you try to ghetto against some sloped areas you only get ONE JUMP.  That's like adding insult to injury.

I cannot yet tell if a BSJ using an alcove works yet, and the walled version does not work exactly but....

Haha technique spoiler
Old technique modified: with the wall behind you (off camera type behind you) roll towards it and springjump while approaching.  Do this so that you almost hit the wall at the hight of the spring.  Get your instant unmorph and double jump in midair!  Yippie, a slighly more complicated walled BSJ.  I think that the velocity is important.  Maybe even a simple DBJ + pullback will also work too.  The only use I've found in the very very early parts of the game skips a tiny puzzle not worth skipping.

Mods can delete this for the good of PAL-kind if they wish.
What luck, there's french fry stuck in my beard.
I shudder at the mere idea of fighting
Mogenar
in a low % run.
Am I right in thinking that going in and out of Hyper Mode costs an Energy Tank? If so, a run with no energy tanks would mean that you couldn't enter Hyper Mode AT ALL, because going out of it would be immediate suicide. So that's why they've made these E-tanks unskippable.
I'm at the tail end of the game with about ten E-Tanks, and even then  I find them depleting quickly just because of Hyper Mode. Most bosses take much, much longer to fight without it, so the low% runs for this game might not be as, well.... low as the other two games. I'll update when I finish the game tomorrow.
Low % runs are runs getting the minimum items with which it's possible to complete the game, regardless of difficulty. They won't add E-Tanks to make it easier, because that defies the whole point of a low% run.
Quote from GreenMamba:
There are two "bob" Energy Tanks, aren't there?  I think there's another you can't skip in Norion.


I haven't skipped it, but you can enter the tunnel at any point, so that tank is skippable. As far as SS runs go, though, apparently there's a forced save at the beginning. >_< (might be wrong, though, but I don't think so)

EDIT: BSJs work with bombs. Morph, rotate the camera so it's between you and the wall, and from there it works pretty much exactly the same way it does in Echoes. I've been able to do them using both one bomb and a 2BJ.
Unless there's a way to get past the guard into the command room, the only way to get in there is to save. Although, it is nearly right at the beginning of the game, so it's not a huge deal.
Quote from YumeRyu:
Unless there's a way to get past the guard into the command room, the only way to get in there is to save. Although, it is nearly right at the beginning of the game, so it's not a huge deal.


as far as i tried when I started the game, I couldn't get past the guard until I figured out that I needed to talk to him and save, so, yea, I'm pretty sure a single save is necessary.
I noticed the BSJ still works too ! good stuff.
Roll jump still works too. Now if only you were traveling fast enough to actually get somewhere after jumping...
Quote from Paraxade:
Roll jump still works too. Now if only you were traveling fast enough to actually get somewhere after jumping...


Yeah I found about roll jump too, although thanks to the free aiming system you cant use the R button efect you used in echoes for more distance, although I almost (and I mean I was millimeters from making it) got to the ship on Bryyo without grapple swing, I really think a perfectly done roll jump will get there easyly.
Strategy Guide Writer
Might as well plonk this here then:

http://www.supermetroid.co.uk/mp3_findings/mp3_early_missile_exp1_bryyo.avi

Ignore the file name, it's simply a speed trick to access the upper part without shooting the two sections first. Saves a few seconds at least. :)
OK, we're going to end up with 40 topics within 48 hours if I don't make some sort of general sequence breaking topic. Please use this topic for all break and general timesaving related discussion. I'm going to merge two other topics with this one in a second.
[ M a n a t e e ]
Well, aren't a few unskippable Etanks a good thing?  The hypermode is mandatory at a few points, and you need at least one spare tank to use it...
can just think of it like metroid 3.
[ M a n a t e e ]
Exactly. >_>
That was my thought as well:
And if what I just went through with Mogenar is true, it looks like we're going to need the Hyper Beam and Hyper Ball a lot.


Edit: And I'm not sure if anyone else mentioned/noticed this, but the game won't let you into Hyper Mode if you have less than a energy tank of energy left. So we don't have to worry about accidently setting if off and killing ourselves. (But if you have 101 or more, look out because you nearly did the same thing anyway.)
coral to complement blue
Quote from nate:
can just think of it like metroid 3.


Only you don't need any E-Tanks in Metroid 3. (But I get your point.)