Yeah, and I'll be running the first segment pretty soon. All depends on how soon I can get my new compy built. Cool stuff.
Been practicing the first segment for a month straight, pretty much. Got it all down pat, not much room for improvement. The only thing that it really depends on is the missile drops. The main problem I have is this:
The big time waster I want to get rid of is the missile reload in ruins 3. The one that requires you to drop down to the very bottom of the big open area outside the ruins, then to the jump back up to the top. I figured out that you can do a spring-speed-double-bomb-spring-jump from the ledge onto the space-jump building (the top ledge, not just the bottom one), cutting maybe 15-20 seconds off of the normal way of getting the missile refill. But, the problem is that you have to have enough missile to actually get through the entire bottom of ruins 3.
The real problem with skipping the missile refill is the actual fact of skipping the refill. In order to have enough missiles to last until the next refill, some things need to fall in to place. For one, a few of the missile usages needed to be cut in the earlier sections (namely, using 3-shots instead of 1 missile for floaters going to the 1st metroid under ruins 1). AND, the metroid fights under ruins 3 need to be extra precise due to the lack of seemingly infinite missiles from the previous route (which included the missile refill). That means that the first segment leading up to this one needs to have enough missile to support the attempts for the 2nd section, which will require multiple recorded attempts for the first run.
SO! The plan I've got is to do this all in 3 sections. Section 1: everything up until the metroids below ruins 3. Section 2: from there until ruins 4. Section 3: everything else. So basically, from my any% run, shift segment 1 ahead until below ruins 3, and everything else is the same.
Only thing is, I've been going through and optimizing every single thing for an actual run. Not quite TAS-style. It's great to figure out the optimal way to do every room. Problem is, you're limited to what you can actually do with a controller, AND what luck you're likely to get. Some things you can account for with practice, other things you just can't. So, it's an interesting compromise. So far, most of what I've planned I can do every time. But, that's not what I need. So, I still need to practice. Practice, practice, practice. Thankfully, now that I'm back in port, I can actually record all the runs I do, instead of just practicing for the sake of practicing. Plus, now I've got 3 cartridges to work on instead of just one. Score.
Been practicing the first segment for a month straight, pretty much. Got it all down pat, not much room for improvement. The only thing that it really depends on is the missile drops. The main problem I have is this:
The big time waster I want to get rid of is the missile reload in ruins 3. The one that requires you to drop down to the very bottom of the big open area outside the ruins, then to the jump back up to the top. I figured out that you can do a spring-speed-double-bomb-spring-jump from the ledge onto the space-jump building (the top ledge, not just the bottom one), cutting maybe 15-20 seconds off of the normal way of getting the missile refill. But, the problem is that you have to have enough missile to actually get through the entire bottom of ruins 3.
The real problem with skipping the missile refill is the actual fact of skipping the refill. In order to have enough missiles to last until the next refill, some things need to fall in to place. For one, a few of the missile usages needed to be cut in the earlier sections (namely, using 3-shots instead of 1 missile for floaters going to the 1st metroid under ruins 1). AND, the metroid fights under ruins 3 need to be extra precise due to the lack of seemingly infinite missiles from the previous route (which included the missile refill). That means that the first segment leading up to this one needs to have enough missile to support the attempts for the 2nd section, which will require multiple recorded attempts for the first run.
SO! The plan I've got is to do this all in 3 sections. Section 1: everything up until the metroids below ruins 3. Section 2: from there until ruins 4. Section 3: everything else. So basically, from my any% run, shift segment 1 ahead until below ruins 3, and everything else is the same.
Only thing is, I've been going through and optimizing every single thing for an actual run. Not quite TAS-style. It's great to figure out the optimal way to do every room. Problem is, you're limited to what you can actually do with a controller, AND what luck you're likely to get. Some things you can account for with practice, other things you just can't. So, it's an interesting compromise. So far, most of what I've planned I can do every time. But, that's not what I need. So, I still need to practice. Practice, practice, practice. Thankfully, now that I'm back in port, I can actually record all the runs I do, instead of just practicing for the sake of practicing. Plus, now I've got 3 cartridges to work on instead of just one. Score.