So the combat in Sekiro is almost nothing like Souls. You don't have a stamina limit, per se. You just have a stagger meter and health, so you're free to spam attacks whenever the opportunity arises. The catch? You have to block, dodge, and counter way more frequently and aggressively this time around. Don't be surprised if you're chaining successive blocks and counters, cause the game totally expects you to. Enemies also have "perilous attacks", which are unblockable, but can occasionally be interrupted.
Also, I think this game brought back character tendency from Demon's Souls, albeit in a rather bizarre fashion.
Also, I think this game brought back character tendency from Demon's Souls, albeit in a rather bizarre fashion.