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I didn't even know they could follow you that far
One shall stand, one shall ball.
The swamp slowed my down enough that I never really got out of his attack range. Might have been managing my stamina too conservatively. Either way he never managed to hit me and then I got him stuck in the ceiling so I'm calling it a win.
One shall stand, one shall ball.
Playing Dark Souls 2 again after playing 3 is weird cause I do what I usually do with DS3 where I totally drain my stamina attacking and then roll at the last second but "Aw beans rolling actually costs stamina. Shit. Fuck." lol

It's nice having enemies with sensible attack strings, though, instead of the five/six hit combo king motherfuckers that are all over 3.
Quote from tomatobob:
Playing Dark Souls 2 again after playing 3 is weird cause I do what I usually do with DS3 where I totally drain my stamina attacking and then roll at the last second but "Aw beans rolling actually costs stamina. Shit. Fuck." lol


You'd love Bloodborne

Quote:
It's nice having enemies with sensible attack strings, though, instead of the five/six hit combo king motherfuckers that are all over 3.


You'd hate Bloodborne
One shall stand, one shall ball.
I heard a criticism of DS3 recently that came down to it having Bloodborne enemies without giving the player Bloodborne speed. Which, having only seen Bloodborne played, seems pretty accurate? I mean I like DS3 a lot a lot, but like if rolling wasn't basically free it would be unplayable, combos are too long for you to shield tank like like you can DS1 and 2 so you end up having to roll like hell.

I mean the Crow guys in Ariandel are just silly. The claw ones can swing for days and turn on a dime while doing it. Not much you can do about that besides wait for them to stop.
Yeah that's basically the root of its problems, when you have attacks that hit three times between two back-to-back rolls you shouldn't put Souls dude into Bloodborne land.
But it turns out if you blow up a spammy Bloodborne dude's size and slow him down accordingly you get Midir. Don't do that either.
One shall stand, one shall ball.
lol yeah. That was a decision. I know they wanted a big final challenge to send off Dark Souls but hoofah maybe find a better way?

Gael was fine.
I don't think Midir was supposed to be their grand send-off or anything. Just Miyazaki going "must add more dragon"
One shall stand, one shall ball.
I remember it coming from their community people shortly after Ringed City dropped that Midir was meant to be their final challenge to Souls Fans. He's the Kalameet style optional super boss.

But hey I also thought Kalameet was a mistake.
Didn't know that. Midir might be the most predictable waiting game of a boss they've made, so it definitely doesn't come across. But hey they also undermined the whole design of their first Ringed City area with that Angel nerf so don't talk to me about your intentions guys.

Kalameet is a pretty good dragon because you can make him not a dragon before you fight him.
One shall stand, one shall ball.
Quote from Serris:
Didn't know that. Midir might be the most predictable waiting game of a boss they've made, so it definitely doesn't come across. But hey they also undermined the whole design of their first Ringed City area with that Angel nerf so don't talk to me about your intentions guys.

Well I mean more HP = more harder obviously therefore, Midir = most harderest boss!

And yeah I don't get the Angel nerf. They weren't that hard to begin with! They added a different kind of challenge to the game, if people were too dumb to figure them out that's their problem.
There just had to be a way to nerf them without making them pointless. You can just sprint around in the open now and be fine. Or stand still and die like 5 seconds later instead of 1.

It has to be a Bamco-side thing right? You might as well slap the guys who designed that area in the face.

It's like making the Dragon Aerie shortcut active from the start in Scholar. Hey just skip our content we know you want it. The guys behind original Dragon Aerie probably saw that during development and added the Heide Dragon in retaliation.
One shall stand, one shall ball.
man I will never understand DS2's parry mechanics. I thought being used to the tighter windows from 3 would help but, uh, I mean I guess it did a little since i was able to land a good number of them against the Hollow Soldiers in the Forest but man does it always feel wrong. My biggest gripe with the game is making parrying baffling instead of cool.

Quote from Serris:
It's like making the Dragon Aerie shortcut active from the start in Scholar. Hey just skip our content we know you want it. The guys behind original Dragon Aerie probably saw that during development and added the Heide Dragon in retaliation.

This at least makes a certain kind of sense given it's a re-release, a large portion of your audience has already done all this so let them get on with it, also helps keep people from dying when the bridge collapses and getting confused.

The Angel nerf is dumb because literally all you had to do was take a second to figure things out and not stand around in front of them like a donkus. There's no mystery where oops you broke two eggs and fucked yourself without knowing it. One Angel can surprise you by cursing you. That's it! That's all their tricks! You might have to move sometimes! No idea how this was stone walling people. I figured it out and I'm the dipshit that can't figure out Pontiff.
If someone buys my game twice I wouldn't assume they want to skip parts of it
One shall stand, one shall ball.
laffo Oh right, I forgot the manikin guy in the Earthen Peak are DS3 style combo king bullshit enemies.
I'm trying to make a set of instructions for the Lord of Hollows questline, and it's proving to be impossible because every source I have contradicts the other sources, and I even find contradictions within the same source.

Some say that you must NEVER tell Anri of of Horace's whereabouts, while others say to do exactly that.

The wikidot guide says to not kill the assassin in the church, then later tells you that if you found anri's body in the tomb then you have failed.  Huh?  Isn't that what will happen if you never kill the assassin?  This makes zero sense.
Edit history:
Serris: 2017-09-01 11:25:43 pm
Talk to Anri in every location, never tell Anri about Horace, kill hostile Horace before Wolnir and leave the assassin alone, that's about it. Maybe some descriptions get the two Anri paths mixed up
One shall stand, one shall ball.
The only real failure points I can think of are: not talking to Anri at all, telling Anri about Horace without killing Horace, and killing the assassin.

For the Horace thing: you can talk to Anri both times in the Catacombs before ever setting foot in Smoldering Lake, so you can kill Horace or just go on to Irithyll and skip the Lake to meet up with Anri at the church and you'll be fine. That'll avoid any of the Tell/Don't tell Anri about Horace mess. Either you never found him or he's dead and it no longer matters.

If Anri's not in Anor Londo waiting to be stabbed after all that talk to Yuria for a bit to get her dialogue caught up with the questline.
Thanks.  Does Sirris' questline affect the lord of hollows quest in any way?
Not that I know of. Also pretty sure if you kill Horace and tell Anri about Horace she becomes a hostile hollow in the same place where hostile Horace was
OK so I just won't ever tell her where Horace is just to play it safe.

I'm just getting ready to start NG and the first playthrough was ridiculous because every questline was ruined by something so stupid.  It's like you have to know exactly what to do and when or else your game is ruined, and then there's a bunch of little things that you wouldn't think would affect anything that end up becoming the worst decisions ever. 

Orbeck permanently left my game without me even getting a chance to buy anything from him.  Sirris summon sign on the bridge never materialized and I can't remember why.  Just everything was screwed up.  It's so damn confusing.  It's pretty much the only thing I don't like about this game.

I noticed that Golden Ritual Spear is by far the best thing to use to cast sorceries if you're a faith build.  And I noticed by accident because it doesn't show up with your other spell casting crap because it's a weapon.
Edit history:
Opium: 2017-09-02 07:52:12 am
I'm sitting at the shrine bonfire now, afraid to select the option to start NG because I'm afraid I've missed something.  I've spent several hours just running around being paranoid about ending the current playthrough.
This game's quests have some weird triggers sometimes, but overall it's more forgiving than previous games. A bunch of them aren't linked to game progress, so you can just go back and do them in their entirety at the end of the game.
The ones I'm reading tell you that you have to do things before this boss, or after that boss, etc.