If you dodge a lot, level Adaptability to at least 20 and at most 32 early on. After that you can forget about that stat entirely.
Equip load up to 70% just affects roll distance. You'll find that less roll distance is sometimes preferable.
Don't use Bonfire Ascetics lightly. If you just want to farm some normal enemies in an area, you can just join the Champions Covenant in Majula to make enemies respawn infinitely.
I created a generic character and just stuck my head in the game, didn't really play it much. I don't want to get into it just yet. What sucks is that I downloaded it and then realized that my new console came with a code to get 20% of a game in the ps store. I guess I will use the code to get Bloodborne, and I had better use it today because it expires today. Kind of weird that the printed exp date on the code is today. What if I had bought the console tomorrow? No code for me?
1. Rolling is now subject to an agility stat (which is mainly affected by adaptability. You'll see). The higher your agility, the more invincibility frames your rolls will have. Don't be surprised when you realize dodging is initially not as good as its been in past games. 2. Rolling isn't linked to your equip load in the same way it has been in DeS and DaS I. You don't need to necessarily be below 25% equip load to quick roll. Even at <40% your roll is fairly good now. However the lower your equip load the higher your roll speed - you'll need to find your own sweat spot. 3. When you use a bonfire ascetic at a bonfire it increases the bonfire's area's level of difficulty to the next NG iteration. It resets the enemy despawn counter respawns items and bosses if there are any linked to the bonfire. 4. Enemies no longer spawn if you kill them often (8 times is the respawn limit for most enemies). Unless you use a bonfire ascetic, but that'll also make them stronger as said before. 5. There's only one upgrade path for weapons now. There's a specific NPC who can just change a weapon's damage type and scaling properties. All you need to do is give him some fire and a certain item (which in vanilla wasn't available until quite a bit into the game). Using that NPC'sservices won't reset the weapon's upgrade level. 6. Be weary of your weapon's durability. Weapons break a lot easier now than they did in the previous games... (avoid hitting corpses. Even that affects durability)
Thanks for these. #4 is interesting. I guess it makes it harder to farm but it also makes it nice if you want to rid an area of annoying enemies.
Also very important Dark Souls 2 tip: Get a ranged weapon and a good supply of ammo. There are many areas that are roughly 10,000 times easier when you can snipe some fools.
If you've stuck with a tanking playstyle so far (that's the impression I got from Estus-tanking through the DLC bosses), I'd recommend going for at least a hybrid in DS2 or generally getting somewhat accustomed to a lighter dodgy playstyle over the course of DS2. Estus-tanking doesn't work anyway and it will help ease you into Bloodborne later, which might be a pretty rough transition from the Dark Souls games otherwise.
Poise makes it so that your actions won't be interrupted as easily. If you have a lot of poise you can just sip estus and keep attacking certain bosses w/o getting interrupted by their attacks.
Shields are extremely useful in Dark Souls. You should have fully upgraded a silver knight shield or balder shield to find out just how OP they can be. Whether a shield gets knocked away depends on its stability value, which you increase by upgrading.
I didn't waste any shards upgrading shields very much because it only showed their ATK stats going up much of the time, or their stability and I don't even know what stability does. I stuck with balder shield +3, spider shield, grass crescent, and black knight +2 most of the time.
Wish I had understood more what poise does. I tried on the wolf ring a few times to see if I could notice a difference but never did.
Stability makes enemies attacks drain less stamina while blocking.
Your shield gets knocked away when your stamina goes down to 0 while you're blocking.
A good example of poise being useful are the doggy skeletons in Tomb of Giants. With enough poise you can attack them even if they do that consecutive thrashing attack. With low poise you'll get interrupted and have to back away or have to avoid getting hit at all.
Well no wonder I thought my shields were ineffective against bosses. I had to back away from those dogs. That thrashing attack killed me more times than I care to admit.
On my first couple of playthroughs I always went with heavy armor and the wolf ring against the dogs. ANd hoped my (Ultra) Greatsword would crush them before they'd kill me lol
After taking just a few steps in heavy armor I have to take it off. I have to run all the time or I hate it. That's why I was so pissed when I found out that I could go even faster if I went below 20% load, because I loved it so much more and felt like I had wasted so much time keeping it below 50%. I also hold the run button down constantly, only walking when stamina needs to refill. I'm like that in every game. Skyward Sword drives me crazy until I can buy the stamina potion+ so I can just run all the time. I don't know why, maybe something is wrong with me. But I have to play fast or I get bored.
Super Metroid, Super Mario Bros, any game with a run button - I have to always hold it down all the time.