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You see all of "humanity" being "born" as hollows in the intro.
I've watched it many times and never saw that.
Then, from the Dark, they came, and so on.
'They' don't look like humans or hollows.
Those hunched over things with the oversized heads don't look like humans or hollows.  The only clue I saw as to what those things were was when they showed one of them and mentioned the pygmy.
They're the primordial form of "Lords", "humans", and whatever else there might be. The distinction is vague.
One shall stand, one shall ball.
Quote from Opium:
Besides, I refuse to believe that my character was born as an undead baby and grew up as an undead.

They didn't start undead, but at some point they became so and got chucked into the asylum because people have no idea what to do with a thing that can't die. Death has to be possible for life to be a thing. The concept of life and death came about from the discovery of the first flame by what became the Lords. In Dark Souls that flame was just kept going too long and shit got weird with people not dying properly and all that.

Dark Souls is cool in that most of its story is intentionally ambiguous but that your dude is undead is not one of those things. Whether or not that really matters is left entirely to you, though.
One shall stand, one shall ball.
Also note that "Hollow" is more of a state of mind than anything. You're dude might look hollow, but as you are still playing and trying to progress they have not gone Hollow. A proper hollow has lost their damned mind from all the not dying.
Edit history:
Serris: 2016-02-27 08:50:57 pm
A Hollow is pretty much an Undead who's lost their mind. This can happen by dying a lot and losing your will to go on (a nice parellel to the player's frustration), but it seems it can also happen by just having your raison d'être taken away. Basically your character only turns into a hollow if you stop playing!
I assumed (and still do) that 'hollow' and 'undead' are synonymous in the game. 
Well if you don't see a difference between yourself and those guys worshipping vases and banging their heads against walls, sure. :>
One shall stand, one shall ball.
Dark Souls 2 makes much more distinction between Undead and Hollow, going further into what going hollow is actually means.

Not all undead are hollow, but all hollows were once undead.
There's also many NPCs in DS1 who can end up hollowed depending on your interactions with them, in case you never triggered any of them. They will be permanently hostile and it's the end of their story.
One shall stand, one shall ball.
Sunbro, why? Sad
Getting a brainslug with a personal sun beats getting summoned just to stand by and watch your daddy get parried.
Quote from Serris:
Well if you don't see a difference between yourself and those guys worshipping vases and banging their heads against walls, sure. :>


Are you saying those are undead while I'm hollow?
If there's a difference between being hollow and undead, then I would have to be both, which is fucking stupid and makes absolutely no sense.  I am the Chosen 'Undead', and I go hollow.  When I talk to someone as a human, they say shit like 'Good thing you're not hollow', which they don't say when I AM hollow. 

I haven't seen or heard one thing in all the lore, videos, gameplay, text, or anywhere that would make me think that being hollow or being undead are two different things.  They are synonymous, just like being a zombie or being undead.  They're two words that mean the same thing.
Edit history:
ryu: 2016-02-28 02:38:55 am
You're undead. You go hollow when you lose purpose in life (despression, no more goals to achieve). When you hollow you lose your mind.

Basically it's something to explain that there's still an end to the life of an undead.
No, they are hollow, you're just undead. Going hollow is a process, just like actual dementia, and when they see you as an undead beef jerky man, they become wary of you because you could lose yourself and attack them at any moment for all they know.

Again, you'll just have to play the sequels to get a more complete picture.
I started a new Bloodborne character. This time I'm mainly putting points into STR and decided to go for the Holy Sword of Moonlight. So I went into the DLC pretty much right after Amela, running past all the enemies I somehow made it to the first boss. And couldn't scratch the guy at all lol. My attacks dealt like 1-2% of its total health.

So I came back a bit later, after I cleared the Hypogean Gaol and Hemwick Charnel Lane. My best attempt so far had the boss standing with 70% of its health after a couple minutes of sparring. I'll come back later. >_>
If you just want to play through as much of the game with the HMLS as possible, you can get a weapon to +8 without killing any mandatory bosses after Amelia, and there's very good midgame gems in the underground poison lake, the Cainhurst courtyard and next to Alfred. The wolfmen in the Hunter's Nightmare plaza can also drop gems of equal caliber. Paired with buffs that gets you through Ludwig's HP quite handily. You can also get like 100k souls if you sell all the other stuff lying around pre-Ludwig to boost your STR some more beforehand.
That's more or less what I've been doing. Thanks for hints regarding gem farming spots.
Downloading DS2 SOFS on my new PS4
Edit history:
ryu: 2016-02-29 02:54:00 am
ryu: 2016-02-29 02:53:22 am
ryu: 2016-02-29 02:52:39 am
ryu: 2016-02-29 02:52:20 am
ryu: 2016-02-29 02:51:52 am
Some tips in advance:

1. Rolling is now subject to an agility stat (which is mainly affected by adaptability. You'll see). The higher your agility, the more invincibility frames your rolls will have. Don't be surprised when you realize dodging is initially not as good as its been in past games.
2. Rolling isn't linked to your equip load in the same way it has been in DeS and DaS I. You don't need to necessarily be below 25% equip load to quick roll. Even at <40% your roll is fairly good now. However the lower your equip load the higher your roll speed - you'll need to find your own sweat spot.
3. When you use a bonfire ascetic at a bonfire it increases the bonfire's area's level of difficulty to the next NG iteration. It resets the enemy despawn counter respawns items and bosses if there are any linked to the bonfire.
4. Enemies no longer spawn if you kill them often (8 times is the respawn limit for most enemies). Unless you use a bonfire ascetic, but that'll also make them stronger as said before.
5. There's only one upgrade path for weapons now. There's a specific NPC who can just change a weapon's damage type and scaling properties. All you need to do is give him some fire and a certain item (which in vanilla wasn't available until quite a bit into the game). Using that NPC'sservices won't reset the weapon's upgrade level.
6. Be weary of your weapon's durability. Weapons break a lot easier now than they did in the previous games... (avoid hitting corpses. Even that affects durability)
One shall stand, one shall ball.
Got invaded in Amana by a guy named Forlorn, I went from cocky to confused to dead with astounding speed. It was the first gimmick invader I've seen in either game. Well done Mr Forlorn. Only 8/10 for using some sort of straight sword instead of one of the shitty Forlorn weps tho.