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Gold Tracer is a great DEX weapon with bleed. Silver Tracer is one of the best weapons for backstabs/ripostes. They also look great. You can get her set if you kill Ciaran. Full Ciaran cosplay for life.
Do people equip one in each hand and use them together in the way I described?  I didn't really notice anything special when I tried.
That's just flavor text because that's how Ciaran used them.
'flavor text'  ha

farming twinkling titanite at work.  too many interruptions to do much else. 

You don't keep your level when you do ng+, do you?
Was there something funny about "flavor text"? I don't get it.

You keep absolutely everything other than progression/key items.
I've never heard that before, and I liked it.  That's all.
https://en.wikipedia.org/wiki/Flavor_text
Quote from Serris:
You keep absolutely everything other than progression/key items.


Gosh, I hope the enemies are significantly stronger.  It would be kind of boring otherwise.
More or less. The power boost an enemy gets depends on the enemy. The enemies near the beginning of the game are a lot stronger, the ones near the end of the game not so much. It's still noticable all around. And only gets more difficult with each new NG+ until NG+6 or 7 where difficulty maxes out.
NG+1 roughly doubles enemy numbers, and then it gradually increases every NG+ after that until it caps at NG+6, which is roughly doubled again compared to NG+1. It's certainly easier until you get to the higher rounds. I don't personally care much for NG+ because I enjoy character progression.
The higher NG+ levels are cool because you can get some challenge with a fully developed character that you didn't put restrictions on for the sake of a challenge.
Are you going back to DeS after this for the authentic chronological experience or are you moving on?
After this I'm going to play TP HD (which shouldn't take long at all), then move on to PS4 for DS2 and DS3.  If I do an NG+ of DS1, then I'm inclined to do it on a sony console instead of ms.  I really hate the xbox controller and the need to pay for another xblive subscription for online features.  DeS is definitely something I want to return to, just not before other stuff.
I'm also going to take a lot more time to customize the appearance of my character in any new games I start.  I know it's not important to the game, but I keep wishing I had made him look a little different, esp body type.  I hope it's a little easier to customize in the later games, because I was really confused designed my character in DS1.  I couldn't even figure out how to change his eye color, for crissakes.
Dood Trigger™
Quote from Opium:
TP HD (which shouldn't take long at all)

Someone doesn't remember all the Tears of Light/wolf crap!

:)
I had pretty much memorized that crap to the point where it wasn't a big deal, and I hear the HD version has less tears of light to collect.
DS1 is the only game where I don't bother with customizing because I've never managed to make anything look the way I wanted it to. Not to say that character creation becomes simpler (the opposite actually). Bloodborne lets you save templates you made for use on new characters so I put some effort into that. We can only assume that returns in DS3.

If you ever feel like sucking the humanity out of real people in PvP, make sure to kill Four Kings before you place the Lordvessel next time in order to meet the other ~secret~ Primordial Serpent.
One of the giant clams just picked me up and chewed on me.  The messages 'WEAPON BROKEN' and 'ARMOR AT RISK' appeared on screen.  I used a homeward bone and repaired everything, but I had no idea that could happen.  Freaked me out!
You mean that attack or you didn't know about durability?
That attack, and I'd never seen those warnings appear on screen.  I have to know about durability at this point.
Not really, outside DS2 it's almost a non-mechanic, especially if you constantly switch weapons.
In any case, those clams can really mess you up fast.  Without the right stuff, sometimes you can't get up fast enough after being thrown and they chain more attacks to take you down.  Talk about kicking you while you're down.  The iridescence on the inner shell looks great.
Yeah they're pretty infamous. They can follow you into the boss room on your first Seathe attempt and screw you over.
What happens when you die while resting at a bonfire, or is that even possible?

And for durability, I would def have to know about it at this point.  Crystal weapons, and the fact that I use a few weapons/armor more than all other combined is why.

Halberd is what I use most now, before it was broad sword and scythe.  Elemental weapons are fun, but they don't really seem to be as effective as I would have thought when using them on enemies that are supposed to be weak to that element.


As soon as you fully sit down enemies reset and you get healed so it's very unlikely. Nothing special would happen, you'd just go back to that or the last bonfire depending on whether your resting there registered.

I was just saying that it's totally possible and feasible to go through the whole game without durability becoming a factor.

And yeah it's unfortunate they didn't separate elemental damage and the more-base-damage-for-no-scaling mechanic. In the sequels there's just a general upgrade path and then you can use elemental stones to give a weapon a specific element that changes its damage type and scaling. Much more elegant.