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Dood Trigger™
The gods probably don't know how much fun the unbalanced nonsense is. So they're excused.

The damage you do in Dark Souls 2 is already pretty dumb. If I'm putting 200 hours into OPing this character, I damn well want him to stomp through the game. But no, in Dark Souls 2 you gotta... dodge attacks and stuff... :(
Dood Trigger™
Though to be fair, I'm mostly ranting about how bad I am at dodging stuff in DkS2
If Bloodborne is any indication, making characters OP is only going to become less likely down the line. Just how I like it! Get those RPG tropes outta here. Rewarding mindless grinding with trivialization of the content is not fun. I want Fashion Mode where normal enemies can drop dozens of recolors of their gear drops instead of souls.
Dood Trigger™
I get what you're saying, Serris. To me, though, it's one thing to die of boredom grinding 700 levels, and it's another thing to actually build your guy with the ideal setup and expect a certain result from that. I don't believe DkS2 corresponds to that expectation personally.

Haven't played Bloodborne yet :( I'd love some more Fashion Souls recognition though. Alt colors for armor would be awesome.
Edit history:
Serris: 2016-02-16 01:45:56 am
I think DS2 does it just as well as DS1, minus the broken RTSR (and DS1 Dark Orb). The perfect equipment (especially spells) for a specific encounter outdoes more general weaponry, not sure what else you're referring to. Souls has never really been about exploiting weaknesses and such, it's just something you can do for a slight advantage. If you learn the encounter itself you can do it with any weapon.

Also Bloodborne is even less focused around character builds since both soft caps and weapon requirements are very low and most of your damage comes from your weapon gems. It's really only ever been relevant for SL matching and I personally don't care about multiplayer so I'm fine with it. I made a max level character when duping was still around and you still get two-shot in endgame content. :>
One shall stand, one shall ball.
Quote from Serris:
I want Fashion Mode where normal enemies can drop dozens of recolors of their gear drops instead of souls.

This guy here gets it, yall. Or just let me spend souls to change the color of my armor to avoid inventory clutter while maximizing Fashion Souls.
Should be a covenant, really. Collect accessories and clothing scraps from your enemies to appease the Fashion God and get more fashion. Also the Fashion God is Kaathe with a top hat.
Club 27 Goals
yall need Jesus, not FasionSouls
I don't need Jesus anymore, I can beat those gargoyles by myself like a big boy.
Dood Trigger™
IMO DkS2 tweaked a bit too much of everything, and all those little changes add up. Things like slower healing, more vulnerable frames, faster stamina burn, item nerfs, giving certain bosses insane HP... that stuff annoys me more often than they make me feel challenged. I know we can beat anything in Souls with a broken sword hilt if we know the enemies, but that's also true for games that I enjoy way better than DkS2.

I don't agree that RTSR is broken in Souls 1. 50% boost is a fair trade for being forced to play the game perfectly. You still need to be a good player if you use that stuff. In 2 you might as well stay at full health and be able to take a punch rather than deal 960 damage instead of 800 to a 25,000 HP boss that takes forever either way. Bleh.
I don't think we're talking about the same thing anymore. Anyway, the deceptively slow pace and the methodical combat where every button press is a commitment is what makes Souls unique to me. I love Bloodborne and spent a couple hundred hours with it, but for me it's as far as I want this franchise to go in terms of spamminess. I don't like being able to instantly heal in a second and dodging costing almost nothing, massively devaluing stamina as a mechanic, among other things.
Dood Trigger™
Is Bloodborne a super easy game or something? I hear so many different things about it...
The non boss part is easier than Souls (except for the optional dungeons)

Bosses are harder than Souls
Edit history:
ryu: 2016-02-16 06:10:48 am
The thing is, you can't turtle anymore which makes bosses hard as you need to learn dodging them the hard way. And some of them can royally fck you up.

Against normal enemies it's no big deal because you just need to spam the dodge button to get your ass away from enemies. You don't need to worry about getting stunlocked too death as much as you need to in Souls.

You'll need to farm healing items if you take too many hits and keep sipping, though.
It's probably the hardest Souls game if you never used the dodgy playstyle in other Souls games before, if you have, it's just about right. I wasn't commenting on the difficulty, just that it lost a lot of decision-making and other things I like about the franchise.
Dood Trigger™
Ah, that makes sense
One shall stand, one shall ball.


S-Same?

I am not going back into the Firgid Outskirts.

Burnt Ivory King was cool and good.
Have you at least made it to the boss?
Try stacking lightning resist + Gower's ring, summon the phantoms and then just run like hell, from each building towards the next.
It's the elusive Pursuer knockdown animation!

One shall stand, one shall ball.
Quote from ryu:
Have you at least made it to the boss?

I fought one horse picked up on the area's gimmick and said fuck it. Took the Mirrah hat and left. Seems like a really annoying run back to a boss I know I won't like for no pay off. Nah, I'll work on getting to Darklurker instead. I liked everything about this DLC aside from Aava and I'd like to keep it that way.
One shall stand, one shall ball.
I guess to me those challenge areas just feel too annoying to make it worth my time, it's the same reason I don't bother to fight Priscilla in Dark Souls, I could do that, or I could not do that and actually enjoy my time in The Painted World. Not that she's particularly hard, but I also don't find it particularly fun.

I could run Iron Passage, Cave of the Dead, and Frigid Outskirts again and again until I beat the bosses or I could just not and come away feeling largely positive about the whole experience wit these DLC zones. Fume Knight and Elana caused enough restarts to make me nearly sick of their DLCs but I had reason to fight them so it was at least a worthwhile challenge. I just don't feel compelled to dodge lightning horses in the fog for the right to fight Aava: Bell Gargoyles Edition. the "problem" with coming to this game so late after the fact is I can look up what the rewards for optional things are and learn ahead of time that it isn't the sweetest of Fashion Souls gear so I have no reason to care.
Those wikis seem to get filled in 5 minutes after the game comes out (also loads of people got Bloodborne like a week early) so it's really just a question of whether someone cares to intentionally avoid information for a completely blind playthrough or not, no matter when they get the game.

Also Darklurker is one of the best vanilla bosses so there's no better reason to drop those kitties.
One shall stand, one shall ball.
Ha, yeah I guess people would dump as much as possible onto the wikis the second Japan gets the games. I just make it a point to see if optional things is games are actually worth doing, it's important to prioritize when you are bad at games :v.