Game Lover
I don't understand Retro/Nintendo removing Sequence Breaking from later versions of Metroid Games. I can understand if it's a major game-breaking (and possibly destructive to the cartridge (I'm looking at you, Space/Time Beam)), but... I don't understand why they remove most SBs.
It's like they don't know that Sequence breaking is a Metroid tradition; except we know that Nintendo knows because of the built-in sequence breaking in MZM (which I really like).
If fans really like SBing, why not keep it in later versions of the games?
It's like they don't know that Sequence breaking is a Metroid tradition; except we know that Nintendo knows because of the built-in sequence breaking in MZM (which I really like).
If fans really like SBing, why not keep it in later versions of the games?
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