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These are some tricks I found on my own, so if any of my tricks are already known, I didnt know about them.

http://www.metroid2002.com/thedarkknight/Stuff.rar

100% trick: This saves you from having to initiate the speed booster twice. (note: pressing down while running on crumble blocks stores your shine spark, making this trick possible

arc escape: Pressing r while charging your beam and space jumping will shoot the beam without stopping you. This saves only a little bit of time but is easy enough to do. You can also charge your beam again and space jump into the save room.

box sparked: I was able to keep a shine spark charged all the way to box II's room. Sparking him doesnt do anything but is still an interesting trick.

escape trick: After setting the station's course to go to SR388, run left a bit so that when you run back, the speed booster kicks in. When you run off the ledge, press a to spin and tap a again quickly to get over the floating platform.

space boost trick: Instead of going down and through the navigation room, you can just cut right through.

stupid x: Just something weird I noticed, the x keeps going in a circle.

meltdown escape: saves barely any time or none at all, but could have a use in emulator runs.
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These are awesome.
Except that the last escape trick can be done better. Just run to the room and when you go to the operation desk, press down so you'll get a shine. Samus is in the shinesparking form while the "Escape plz" Thing appears and the music changes.