These are some tricks I found on my own, so if any of my tricks are already known, I didnt know about them.
http://www.metroid2002.com/thedarkknight/Stuff.rar
100% trick: This saves you from having to initiate the speed booster twice. (note: pressing down while running on crumble blocks stores your shine spark, making this trick possible
arc escape: Pressing r while charging your beam and space jumping will shoot the beam without stopping you. This saves only a little bit of time but is easy enough to do. You can also charge your beam again and space jump into the save room.
box sparked: I was able to keep a shine spark charged all the way to box II's room. Sparking him doesnt do anything but is still an interesting trick.
escape trick: After setting the station's course to go to SR388, run left a bit so that when you run back, the speed booster kicks in. When you run off the ledge, press a to spin and tap a again quickly to get over the floating platform.
space boost trick: Instead of going down and through the navigation room, you can just cut right through.
stupid x: Just something weird I noticed, the x keeps going in a circle.
meltdown escape: saves barely any time or none at all, but could have a use in emulator runs.
http://www.metroid2002.com/thedarkknight/Stuff.rar
100% trick: This saves you from having to initiate the speed booster twice. (note: pressing down while running on crumble blocks stores your shine spark, making this trick possible
arc escape: Pressing r while charging your beam and space jumping will shoot the beam without stopping you. This saves only a little bit of time but is easy enough to do. You can also charge your beam again and space jump into the save room.
box sparked: I was able to keep a shine spark charged all the way to box II's room. Sparking him doesnt do anything but is still an interesting trick.
escape trick: After setting the station's course to go to SR388, run left a bit so that when you run back, the speed booster kicks in. When you run off the ledge, press a to spin and tap a again quickly to get over the floating platform.
space boost trick: Instead of going down and through the navigation room, you can just cut right through.
stupid x: Just something weird I noticed, the x keeps going in a circle.
meltdown escape: saves barely any time or none at all, but could have a use in emulator runs.
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