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Club 27 Goals
think of the children???
it amuses me how the OOB wars are still going on
Club 27 Goals
the fuck are you two on about
Club 27 Goals
oh is that like when you flood the screen with random stuff and force a victory screen or w.e?
just going out of bounds in games in general
Club 27 Goals
oh, I feel like it could be interesting if done correctly and in short bursts
Club 27 Goals
by far the best run I can remember is the pokemon yellow run

the way he explained the glitches and mechanics, the nostalgic look and feel of the game, and the genuine enjoyment the runner had made it a blast
One shall stand, one shall ball.
Quote from Poision Envy:
don't forget, ban the runners that are having too much fun!

I mean that goes back to them not really being able to handle the show. They don't know how to moderate the content. They want to maintain a PG-PG13 type of show but they have no clue what that would actually entail.
Club 27 Goals
god forbid anyone watching the show opens twitch chat, because jesus christ
Live commentary is just a given now, so you're better off watching a run on the runner's channel if you're actually interested in the game

The only reason to watch GDQ is for the stuff that isn't the game
Club 27 Goals
what's what? A TRANS PERSON IS ON SCREEN?

BURN THE CHAT D O W N
One shall stand, one shall ball.
Quote from Poision Envy:
oh, I feel like it could be interesting if done correctly and in short bursts

When it's done in spurts it's fine but like in a lot of First Person games you have people just trudging through a void for ten minutes at a time and doing it like eight times it's boring as fuck.
Club 27 Goals
Quote from Serris:
Live commentary is just a given now, so you're better off watching a run on the runner's channel if you're actually interested in the game

The only reason to watch GDQ is for the stuff that isn't the game


I like it when the runners actually explain what's going on, and why it's happening from a technical standpoint. I've never ever seen a twitch stream of a speedrun game where someone does that, because the streamer has explained it 10000 times in previous runs so instead you listen to them talk about the cute dog they saw walking to the store or how they wish they were dead memes
it's an argument that never got resolved
we had radix versus andrew mills once upon a time

and that battle is played out in macrocosm on twitch every day now
One shall stand, one shall ball.
Quote from Poision Envy:
what's what? A TRANS PERSON IS ON SCREEN?

BURN THE CHAT D O W N

God. I'm so glad I keep the chat closed. I almost miss the days where it was just OMG GIRL ON STREAM. It was marginally less shitty.
One shall stand, one shall ball.
Quote from DJGrenola:
we had radix versus andrew mills once upon a time

and that battle is played out in macrocosm on twitch every day now

The answer is pretty simple really. OOB all you want when going for records, if you're putting on a show don't. It sucks to watch.

Don't know why they gotta still fight over it.
Except that one side of the argument, speedruns being about speed and entertainment being secondary, has a much harder time now

But it also doesn't matter because you can add 5000 categories to speedrun.com
Club 27 Goals
I forgot to do the dishes so I'm eating cereal out of a stainless steel pot

im so good
as a student I drank tea out of a gravy boat in a similar situation
sdl2 event polling is the most arcane stuff I've ever come across in programming. dj do you maybe have experience with this library?
all the online tutorials I can find are completely useless, only teaching a way to check indiviual keys with no ability to check if multiple keys are pressed. checking the docs I found a way to do this for keyboard buttons - but there's nothing similar for controllers.
you may need to keep your own copy of the current state of the buttons in your own variables, and then use the SDL "button pressed" and "button released" events to update your local copy of the current state? then your game logic looks at your own variables instead of asking SDL what the current state is?

I'm not sure quite how your code works

you're definitely right about it being really horrible code to write, my SDL2 event handling code is a complete mess
Edit history:
ryu: 2017-08-23 09:41:06 am
Quote:
you may need to keep your own copy of the current state of the buttons in your own variables

That's my current direction of thought too. Did youo really work with th e KEYUP and KEYDOWN event states? I can't work with the event struct at all. When I check a button using it I get stuck on it and can't figure out how to check multiple buttons in one frame.

Meanwhile I learned of SDL_getKeyboardState which neatly arranges an array with all the keystates to be checked in an individual frame. Problem is the description in the doc implies it may not register presses if the user presses a button while input is still being processed - whatever that means. My current guess it refers to a while(SDL_PollEvent(&event)) loop, which I wouldn't be using anyways in this case. So maybe my current approach is fine but I have no way of being sure.

I need to check out the getButton function when I'm at home. Maybe I'm onto something when I can read controler input as well w/o using the event struct.

Quote:
I'm not sure quite how your code works

Not at all. I'm still just setting up the gameloop and pretty much only trying to figure out the best way to do input handling.

Quote:
you're definitely right about it being really horrible code to write, my SDL2 event handling code is a complete mess

You gotta wonder what they were thinking. Unless I'm missing something, the event struct is near useless...
And there's no info on the web, or at least I can't find any, that would prove otherwise.