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we tried it briefly yeah. we figured out that you can't share items ... i remember reading something somewhere about some option or artifact or something that stops one player hogging all the items but I don't remember the details. I don't know whether you get more money or not, I'm guessing you don't and you just have to go through the game with less stuff and the fact that you have multiple players means you're supposed to strategise around the problem
i'm pretty sure strategy is key in multi, easier if you're doing couch co-op than if you're trying to do it online (which I've never tried)

online gaming is overrated anyway, vive la couch co-op
there's still quite a bit of stuff in that game I haven't done, I'm missing half the artifacts and some of the unlocks are completely bonkers
immediately before leaving the planet the other day
wonderful game
there's one artifact that lets you select which items you want which kind of makes the game a lot easier

at least it does in one sense, the fact that you have to try to decide what item you want in the middle of combat can easily get you killed though
I need to find some more roguey games like that, the only other one I know about is the binding of isaac but the faeces obsession in that game puts me off
I need to finish my stupid clone of this stupid xblig title, we've played that game loads round at barney's and it's reached almost legendary status but with the 360 and XBLIG both dying platforms we decided we needed to preserve it somehow

so I started on a clone 8 months ago and I need to finish it up
probably wouldn't have taken so long if I hadn't insisted on implementing it from scratch in C and writing my own physics engine and game engine, but for some reason I never learn
if I can come up with my own level packs for it though (it currently uses ones derived from screencaps of the 360 game) there's no reason why I can't release it in its own right
then maybe I can have a think about other interesting things I could do with the game engine
Well if you had fun working on it, who cares how long it took?
Club 27 Goals
that does sound pretty rad actually
Club 27 Goals
that video does a good job at showing off what looks like some pretty fun bits haha
it's a fun game, I mean it's really basic and pointless with only one player but if you get four people playing at once it can be a bit of a riot

(my version supports 8 players!)
Club 27 Goals
I have a writer friend, who's in her late 20s, and a professional writer. She messages me on facebook, talking about games and stuff, which is pretty odd for her to do. Then she sends me a link to a porn fanfiction she wrote, of herself getting raped by a tentacle monster. It was pretty short, but extremely explicit for the whole thing. She calls my phone like 4 minutes later and was disappointed I wasn't fapping to it and didn't catch me in the act. Nothing like this has happened with her before and I really don't get it. People Are weird.
not sure who that reflects worse on, you or her
red chamber dream
rotfl

what
the
fuck
red chamber dream
i think women sometimes forget they don't understand men just as much as we don't understand them
Quote from Poision Envy:
Nothing like this has happened with her before and I really don't get it.

Yeah, like, maybe because you were in a relationship up until recently???????
I like turtles.
Quote from DJGrenola:
probably wouldn't have taken so long if I hadn't insisted on implementing it from scratch in C and writing my own physics engine and game engine, but for some reason I never learn

Can't really blame you though... it's all about the degree of control offered by doing as much of it yourself as possible.  I've found this to be true lately in just about everything: cooking, web design, game programming... the less I use pre-made solutions the happier I am with the result.  Plus, being self-sufficient teaches... well, self-sufficiency.
red chamber dream
one of the reasons i don't make any of my stuff open source ... other people would just fuck it up lol
I think I mainly just thought the physics engine would be an interesting challenge and I did figure all that stuff out myself mostly by scribbling triangles on bits of paper ... wikipedia and friends were not consulted

it's a tricky thing actually because you come up with this thing that works in 99% of cases but 1% of the time the ball will get lodged in the scenery or go into oscillations and you have to come up with reliable methods for dealing with those cases

I'm sure that my solution is really sucky and inelegant compared to box2d or some of the other open source 2D physics engines but if I'd have gone for off the shelf solutions like that I would have learned nothing