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Well, the Wall Jump if you want to get them early, anyway.

Now, if there was a player who didn't know about the Shinespark (and it isn't in the manual!) how would he work it out? I know there's that room with the ramps, where you've got to run over the pit blocks, and if a new player trying to get 100% saw that room, he might work it out, but it's not that obvious.

How would a new player who wanted to get 100% without using a guide or any outside help work it out? I found everything on my own the first time, but only because I found out about the "secret message". That led me to find out what the Shinespark was, and using that I found everything myself. If, however, I hadn't found out about the message, I wonder if I'd have actually worked out the Shinespark move myself... I didn't play Super Metroid until after Fusion...

Cheers,

Matt
Thread title: 
Yeah, they would pretty much have to try on their own.
Meh, I just read somewhere that the Shinespark is demonstrated if you leave the game at the title screen. I checked.

You get to see the Charge Jump Attack, the Wall Jump and the Shinespark if you watch all the demos! So THAT'S how people would learn about them!

The thing is, though, I very rarely actually watch the demos, unless I'm bored. Maybe a cryptic hint should have been in the manual, such as "If you wait at the title screen, you might even learn a thing or two..."

Cheers,

Matt
red chamber dream
I think the average player would discover the Shinespark on their first playthrough in one way or another.
I'll tell you what I found out on my first playthrough - I found out that you kept flashing if you ducked after running, but I thought it was a glitch because I wasn't running at full speed! I never thought to try jumping - or if I did, it would have been a spin jump. Hence I never activated the Shinespark by accident...

However, let's assume I never found out about the secret message, and I found any one of the rooms that require the Shinespark, especially the one where you have to zig-zag up the pit blocks (Sector 2), or the one where you have to jump straight up through speed booster blocks from the water (Sector 1), I'd probably have realised that it's got something to do with the speed booster and mess about with it. I knew about the power bomb revealing everything in the area (who doesn't?) so I'd have seen that they were speed blocks.

Cheers,

Matt
i figured out how to shinespark with the title demo video xd
Yeah, I think I did actually watch it once, when I owned the real cartridge... but it's so long ago that I can't remember...
plasma beam v.2.0
theres an expansion through the ceiling of the room where you get the charge beam... that one is hard to get to.
Yeah, there are quite a few expansions that require the Shinespark. Like I said, if you don't know about it, you're screwed - you might find the blocks by using a Power Bomb, but not know how to get through them!
plasma beam v.2.0
as i said, 99% and still not sure what the last is.  took me 14 hours the first time through... sorta sad really.
¯\_(ツ)_/¯
This is what the internet is for. If you want 100% and don't know what shinesparking is, go to google or gamefaqs or something and look it up.

Funny thing is, I never found out about shinesparking until... my third playthrough?
I didn't find out about shinesparking until I got the Speed Booster. :P
plasma beam v.2.0
Quote from uNsane:
This is what the internet is for. If you want 100% and don't know what shinesparking is, go to google or gamefaqs or something and look it up.

Funny thing is, I never found out about shinesparking until... my third playthrough?

you need shinesparking for about 15%...
my first, i knew it as a different thing though and was surprised by the effects.
...
Shinespark/Walljump are introduced in Super Metroid by the Etecoons/Dachora.  I played Fusion before Super, so I didn't know about either of them until my friend showed me.
Dark Phoenix, do you know what you're missing? If you've completed the game with that file, you can see exactly what you're missing and which area it's in. Simply go into each area, look at the map and press SELECT. Once you've done that, simply check around all outer walls of that area. All of them. Drop a Power Bomb in every outer room. Then you'll find it, eventually...
red chamber dream
Or just find a map online and use it.
avengah beat me to it, so yeah that's probably the best way. Just find the sector it's in then compare an online map with your game map.
Edit history:
avengah: 2008-02-12 05:21:15 pm
Yeah, I would have suggested looking at a map, but then the feeling of finding it yourself isn't there... I always try to find things myself first. I did it in Fusion (after finding out about the Shinespark through the Secret Message thing) and felt really good about it, but was really disappointed with myself when I failed to find an Energy Tank after not playing the game for years.

Likewise, in Metroid Prime 2, I missed the E-Tank in Torvus that requires the Screw Attack, and eventually gave in and looked it up, but found everything else myself. I felt stupid because I'd seen the platform - but never given it a second thought, as I didn't even know the Screw Attack existed! I found absolutely everything in Prime 1, however, with no help at all.

The feeling when you manage to do it is brilliant - you feel like you've properly earnt your 100%.

EDIT: I worked the Wall Jump out myself! Go me! When I was in AQA for the first time, I managed to jump off the wall while trying to go up that vertical shaft thing, just above the main area. There's a Missile Expansion or two up there, but you can only get them either by Wall Jumping, waiting until after Serris, or Space Jumping. Of course, having managed to jump off the wall, I then experimented. I couldn't get it to work at first, but that was just my incorrect timing. Soon, I sussed it out!

Shame I thought the way you flashed after ducking from a speed boost was a glitch... otherwise I'd have messed with that as well!
Yeah anyone who has played Super will know how to charge the Shinespark automatically. What I didn't know about until watching the demo was the new ability to do it repeatedly by hitting a slope. When you hit a slope or even a straight wall when going diagonally in Super Metroid, you fly up or down the wall. In Fusion and Zero Mission, you start running again so long as you're holding in the direction you want to go.

I also had no idea the ballspark existed in Zero Mission until I saw it in the demo loop. I had been wondering how the heck you could get through some of the speed blocks I had seen up to that point, however. ;)
I kept trying to use the ballspark in Fusion, then I was like "Hey...what if it doesn't even exist in this game....". #-o
my umbrella goes directly to Bankai
Quote from Gamma_Metroid:
I kept trying to use the ballspark in Fusion, then I was like "Hey...what if it doesn't even exist in this game....". #-o


lol, same here

i thought my timing was off.
plasma beam v.2.0
would be useful though...