(user is banned)
what i mean is that when VB or Delphi renders a transparent image it needs API calls to be able to make the IMAGE re-usable and transparent otherwise when its used again you will see the background of whatever it was ontop of instead of Transparent Pixels...
i doubt people will use ASM for coding games... maybe for learning the hardware functions and limits but hardly ever will people make games in ASM most will use a compiler with C/C++. (also while im on the subject the snes a library and a function to render gfx (a call to set the GFX mode (i.e 1/2/3/4/5/6/7) and set a tile to an X and Y position). )
as for that comment about what am i talking about i think you could use your common sense to tell im not talking about a game for the snes when i refer to VB and Delphi.
as for the X's if they WERE in the game id say its because the program is putting them in there rather then replacing the X's with transparent pixels again. otherwise theres no reason for them to be there in a non-hacked ROM
for the Question about the Decompiler... most people use it to rip music or something from a Comercial Game. not Homebrew.
and i dont code for the snes i did some coding for the GBA (which is quite similar in terms of the way it handles graffix and music etc.) now im doing coding for the NDS.
theres a few things on the SNES Development Here:
http://www.drunkencoders.com/index.php?system_id=3&page=Tutorials
i think you would find it quite easy to dev for console systems in C/C++, not many people use ASM(generally you may see some C/C++ with some ASM stuff) but you wont find pure ASM stuff.
Quote:
Most information for programming on the SNES dealt with assembly,
i doubt people will use ASM for coding games... maybe for learning the hardware functions and limits but hardly ever will people make games in ASM most will use a compiler with C/C++. (also while im on the subject the snes a library and a function to render gfx (a call to set the GFX mode (i.e 1/2/3/4/5/6/7) and set a tile to an X and Y position). )
as for that comment about what am i talking about i think you could use your common sense to tell im not talking about a game for the snes when i refer to VB and Delphi.
as for the X's if they WERE in the game id say its because the program is putting them in there rather then replacing the X's with transparent pixels again. otherwise theres no reason for them to be there in a non-hacked ROM
for the Question about the Decompiler... most people use it to rip music or something from a Comercial Game. not Homebrew.
and i dont code for the snes i did some coding for the GBA (which is quite similar in terms of the way it handles graffix and music etc.) now im doing coding for the NDS.
theres a few things on the SNES Development Here:
http://www.drunkencoders.com/index.php?system_id=3&page=Tutorials
i think you would find it quite easy to dev for console systems in C/C++, not many people use ASM(generally you may see some C/C++ with some ASM stuff) but you wont find pure ASM stuff.