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OMG FLAN!!!!!!!
Acheron will smite you for triple posting...

Anyway, I just tried to use SOLA to check for updates, and it crashed. Had to restart Explorer. I don't know if it was something I did or something with SOLA/SMILE. Anyone has this problem with Vista before?
Acclaimed Threshold
Constant Sorrows
Quote from Sadiztik Fish:
Acheron will smite you for triple posting...


Indeed, don't do it. Edit your post instead.
...
Quote from Sadiztik Fish:
I just tried to use SOLA to check for updates, and it crashed. Had to restart Explorer. I don't know if it was something I did or something with SOLA/SMILE. Anyone has this problem with Vista before?

I have Vista, and have never experienced anything like this before.  Also, I am trying to change a door into an elevator.  How do remove the closing door animation?
Samus...? Is that you?
Quote from Sadiztik Fish:
Also, I am trying to change a door into an elevator.  How do remove the closing door animation?

Open up the door editor, and click the picture with SamusBall and a door.
QI[9]IQ
Of course, I didn't think of that. Will do that in the future.

However, I asked bout vomit for a while ago, but I phrased the question wrong. It has to do about backgrounds following into a room with sky as background (landing site). When a room connected to the landing site for example, the backgrounds follows and messes up the background. How is that problem solved?
¯\_(ツ)_/¯
Your problem, good sir, is solved by this patch.
Edit history:
Arva: 2009-03-30 08:36:00 pm
QI[9]IQ
Thank you! That did the trick. How neat.
I'm still having problems with vomit though. The ship load station is pointing at a room with background so everytime I load from the ship, there is vomit all over. As It seems right now I can't point at a room with sky.

Oh, and another thing. Why do some green scrolls act like red scrolls eventhough they are green? This happens with some scrolls that are red in the original game.
If it's happening even when you haven't touched a scroll modifier PLM in the current room, then take a look at the door data that led you into the room. If the last field isn't 0000, that's probably the reason. That data is a pointer to some code to run when loading the room, usually used to modify scrolls for doors that would otherwise lead right into a red scroll.
What'd you say?
How do i redraw tiles? For the life of me i can't figure out how to use tile layer pro. Can someone give me a quick walkthrough on how to find the tiles in super metroid? When ever i open the rom all i get is this mess of random pixels...
Super Secret Area - Dead Ahead!
You could start with this topic, from a few weeks back.
If you still need more help. I did some help videos on TLP a while back. Here is the first one. You can see the rest by related videos or going to my channel.

TLP Help Video:
You have no idea how much this has helped. There is a good chance Cider will now have a new look for some items.
Mistic Eyes Of Death Perception! Chibi Style!
Because noone awnsered, how do you create new enermies/plms.
not nessasaraly from scratch.
PLMs I don't know, as for enemies:

Quote from Kejardon:
Each enemy consists mainly of 64 bytes in bank A0. The enemy ID is actually a pointer to those bytes in the bank. You can easily copy those bytes to free space in bank A0 and have a fresh new enemy to work with.
There's one minor exception I know of off the top of my head. The ninja pirates in Lower Norfair actually *check* their enemy ID to see if they're the projectile-reflecting type. If you copy them, the new pirates will be unable to reflect shots.

So, how you would probably want to do this:
Make a backup incase something goes wrong.
Load up SMILE, find the enemy you want to copy. Make a note of its ID.
Open up the ROM in a hex-editor. Go to the address $F8000 + enemyID. This will be the first byte of the enemy's data (DNA as SMILE calls it). Copy 64 bytes, and scroll down until you find a ton of FF's in a row (it must be between $100000 and $107FFF). Subtract $F8000 and make a note of that value; that's the new enemyID. Paste the bytes over those FF's (Overwrite, do NOT insert).
In one of SMILE's folders, it has graphics for all the enemies organized by enemyID. Copy and paste the original ID, and rename it to the new enemy ID. SMILE will automatically recognize the new enemy with this - feel free to edit the picture so it's different when you're looking at it in SMILE.
Thaaat should be about it.
how would i be able to combine the enemies together by using TLP?
for example

a torizo that can shoot fireballs instead of orbs
or a space pirate that can also shoot thorns like the plant enemys

also im trying to find the shots that draygon shots but i can find to give them metroid damage
LOL
Wink quick question, is it possible to edit the beams as in how they look? If so, how?  Eh?
Quote from UltimateAvenger:
Wink quick question, is it possible to edit the beams as in how they look? If so, how?  Eh?
tlp
im trying to do the samething
...
Does anyone know how to safely add FX1 to rooms with a FX1 pointer of FFFF, such as Kraid's room?  I am not sure how I would do this without corrupting the room.  Also, can I change/edit the tileset of Kraid's room, or would that mess things up?  As you can probably tell, I have been doing a lot of Kraid editing lately.
Quote from UltimateAvenger:
Wink quick question, is it possible to edit the beams as in how they look? If so, how?  Eh?


Yes, you can change what the beams look like easily using TLP, but you can change the way the animation is used. Beam sprites are about 1/3 of the way down in the ROM if you look for it in TLP. I just posted a video here that has a different beam sprite if you want to take a look.

Quote from Phazar:
Also, can I change/edit the tileset of Kraid's room, or would that mess things up?  As you can probably tell, I have been doing a lot of Kraid editing lately.


I thought Kraid drew his palette from the tileset that is used in his room. I may be wrong, but if that is the case it might cause issues if you change it. (I guess the best way is to just experiment though.  Very Happy)
Quote from Phazar:
Does anyone know how to safely add FX1 to rooms with a FX1 pointer of FFFF, such as Kraid's room?  I am not sure how I would do this without corrupting the room.


You can use the same FX1 pointer in multiple rooms (assuming you're fine with them having the same settings of course), so you could scavenge an FX1 pointer and use that for rooms that don't have their own. As long as you're just mining and matching pointers you won't have to worry about room corruption, since you can just change it back if it doesn't work out.
Quote from Shadow34370:
Quote from UltimateAvenger:
Wink quick question, is it possible to edit the beams as in how they look? If so, how?  Eh?


Yes, you can change what the beams look like easily using TLP, but you can change the way the animation is used. Beam sprites are about 1/3 of the way down in the ROM if you look for it in TLP. I just posted a video here that has a different beam sprite if you want to take a look.
i checked the video and im trying to put a new beam sprite but its not really working how im wanting to,
heres the pic how would i do this right because i want it to be the same size

attachment:
¯\_(ツ)_/¯
Quote from Phazar:
Also, can I change/edit the tileset of Kraid's room, or would that mess things up?
Kraid not only draws his palette from the tileset, but at least most of him is actually part of the tileset (since he's more than a bit too big for a single sprite). That's why instead of having real collision detection with Kraid, it hurts you if you're to the right of a certain point. You can't change the tileset in Kraid's room, since that would change at least his body into random tiles, but there's no problem with simply editing it as long as you take care not to damage the Kraid tiles and palette.
OMG FLAN!!!!!!!
@ Rolando:

You can't actually combine enemies like this with TLP properly. For the torizo, yes, you could edit the Sprite of the orb, which would make it appear as though it shoots fire, but the Space Pirate shooting thorns as well? Not gonna happen.
To properly give enemies new attacks or effects, etc, you'll need nothing less than very advanced ASM. TLP merely edits the graphics of things, not the actual code (unless you change the colorful parts in a ROM, which I strongly advise against).
Embarrasing Fact: Power suit made by lowest bidder
Quote from rolando:
how would i be able to combine the enemies together by using TLP?
...
or a space pirate that can also shoot thorns like the plant enemys

I decided to make a quick demonstration movie showing exactly how to do just that!
http://video.google.com/videoplay?docid=-4383517066024690705
It should be self-explanatory how to use this to combine other things.
:3

I had this finished hours ago but STUPID YOUTUBE HAS BEEN IN MAINTENANCE MODE FOR THE LAST 3+ HOURS. :sigh:
hey kej what did you do to put the stuff in the rom in tlp to make sense?
or did you fix it yourself?

have you ever changed the beam shot sprite to something different?
because im trying to do it myself and im trying to make it look like the pic in the other post above.